Bomat Courier (KLD) : Great aggro creature. Gains card advantage when it dies, and can even be quite a large threat late game as a top deck if Chief of the Foundry (KLD) or Metallic Mimic aer are on the field.
Metallic Mimic aer : Staple for any tribal deck. Great synergy.
Scrapheap Scrounger (KLD) : Just like Bomat Courier (KLD) , a great aggro threat.
Chief of the Foundry (KLD) : Very strong lord. Enables very powerful plays.
Foundry Inspector (KLD) : Great synergy that combos crazily with Walking Ballista aer . Also turn three Foundry Inspector (KLD) into turn four Chief of the Foundry (KLD) x2 = GG.
Walking Ballista aer : Do I really need to explain this one? Excellent card. Multi format all star.
Verdurous Gearhulk (KLD) : Absolute blow out play. Can single handedly win the game when it hits + its a construct so thats a plus.
Journey to Eternity RIX :
Unlicensed Disintegration (KLD) : Probably the best single target, unrestricted removal in standard. Plus the artifact clause is almost always online.
Fatal Push aer : Best removal in standard, hands down. If youre in Black you have to have it.
Lightning Strike (M15) : Vey flexible removal. This deck can really push the pace. In fact some plays can rival the best aggro decks in standard. This spell is used for that little bit of extra reach quite a bit.
Harnessed Lightning (KLD) : One of the most flexible removal spells in standard. Allows you to take out a lot of big creatures that Lightning Strike (M15) and Fatal Push aer cant touch.