- 4x Blood Crypt
- 3x Forest
- 2x Mountain
- 4x Overgrown Tomb
- 4x Stomping Ground
- 3x Swamp
- 4x Temple of Abandon
This is the current Jund deck that I want to run in my FNM. I have the cards as well as others. I want to try out Jund in standard and I am new to the Shard so I would like some help perfecting the deck.
The reason I have the 1 Putrefy is because it is basically a 4th Hero's downfall as hard creature removal but it can also hit an artifact. Whip of Erebos tends to be quite an annoying card so I want this to kill it if they land one.
December 19, 2013 8:32 p.m.
I currently just have 1 Vraska. Should I get a 2nd and put 2 in or just put the 1 in over something?
December 19, 2013 8:36 p.m.
I think it's worth it to get the second. It is never bad against any deck, except for maybe aggro.
December 19, 2013 8:42 p.m.
Drop Read the Bones
... not worth it. I used to run it in my Jund Mid deck. Worthless with all of the shocks in it.
December 19, 2013 9:03 p.m.
Why? I am just curious for your reasoning. I have thought about it but I just am not sure.
December 20, 2013 6:01 p.m.
Xenagos, The Reveler
is a card, while really good, just does not fit into a Jund midrange deck. Especially since there is no real devotion applied into this very Archetype. Vraska the Unseen
on the other hand, has abilities that better suit the play style of a Jund goodstuff midrange deck.
Think about it like this:
Xenagos's +1 ability wont really apply to your deck, as devotion isn't what you are aiming for.
The 0 ability, it may be relevant for your deck. But in a type of deck that wants huge dudes for what you are paying for them, a 2/2 with haste for 4 mana is kind of "meh"
Xenagos's ultimate ability (-7, I believe) would be nice for your deck, but with the lack of devotion, your dude is just going to kind of durdle around for a while. Which kind of makes him a sitting duck.
Now for Vraska:
Vraska +1: Always a good ability in this deck type, as creature control is what you want at any given time. This ability forces your opponent to make that HARD decision to swing into her and lose their dudes, "is it really worth it?"
Vraska -2: Once again, removal is ALWAYS awesome. But this time, you can kill anything you want (minus lands, of course)
Vraska -7: This is the bread and butter of the card. Now your opponent has to come up with blockers and removal, and they have to do it fast. Those three assassin tokens give no fucks about the other dudes life total.
Now the great thing about Vraska is that it only takes a couple turns to get to her ultimate, as opposed to Xenago's 3 turns. The difference is that with Vraska, the opponent has a "no shit" repercussion for trying to stop her, (assuming they dont have PW hate readily available).
I hope this helps... I know it is a little long winded, but I have had the same argument when making my deck. I randomly decided to remove walkers altogether in favor of a stronger removal package. But if I had to choose one of them, I would go with Vraska.
December 20, 2013 6:34 p.m.
The only reason I like xenagos is the 2/2 haste dudes help after I anger and give more pressure against control. I do like that vraska can take out a planeswalker though. I will consider using her instead
December 22, 2013 2:50 p.m.
Also, xenagos's ult is -6 and vraska's removal is -3