Using Jori-En to dig for combos.

This could also be done well with Melek and Mizzix, but I chose Jori-En because she is much less threatening and doesn't usually get removed, unlike the others which cause pupils to dilate. She is also cheap to play and can get you some extra cards early on, casting Jori and then a cheap draw spell or mana rock gets you an extra card. Plus she has a sweet ass full art.

Basically you want to hit your land drops, draw cards, ramp, and not die until you can kill everyone. Once you get above say 6 or 7 mana you have the potential to go off. The few control cards are there to make sure you get to the end-game, and they can be tutored fairly easily if you need them. I cut cards like Insurrection, Sphinx bone wand, rite of replication, and other staples/value cards because they are too expensive and I would rather make sure I can cycle through my deck reliably instead of sitting around with cards that are dead for most of the game.

The Win Conditions

  1. Turnabout + reiterate - Infinite mana/storm count - with 10 mana to start out, you can cast the turn-about. Reiterate it, buyback the reiterate, and let it resolve putting a copy of turnabout on the stack. Let the copy of turnabout resolve, untapping all your lands. Tap your lands for everything, if you have 7 mana you can reiterate with the buyback netting 1 mana and letting you untap your lands again. Repeat 17 quintillion times. With the mana you can Comet Storm everyone, Epic experiment for a shitload (generally only useful if you have a way to win OFF the epic experiment), stroke of genius and reiterate it for each opponent etc. With the storm count you can grapeshot, guttersnipe, or if you had an aetherworks marvel you gain a shitload of life and can death star everyone. It's fair to say if you pull this off you win the game and it can be fairly hard to interrupt, plus with ramp/mana geyser/cost reducers you can do this as early as turn 5 or six if you get really lucky.

  2. Aetherflux resevoir/guttersnipe - The "storm" wins. Its not difficult to play a couple of spells after playing the reservoir, get above 50 and ass blast somebody who is bugging you, or the guy that's in the lead. Otherwise the reservoir or guttersnipe will win you the game if they're on the field when you cast epic experiment for a lot or overload a mizzix mastery.

  3. Mana geyser - tons of mana - You can easily get 20 mana or more per resolution to do with what you want, so with reverberate and friends you can go crazy. I thought I would list this card because it overperforms like mad, and will win you the game quite a bit even without going infinite.

Another good way to get there is time warp, with some copying effects or return from graveyard effects you can easily take several turns in a row. Needless to say there are other ways to win that i may or may not know, and minor adjustments can add different and big ways to win. I am playing so many copy cards and grave recursion because the best cards in the deck are so much better than the rest(time warp, mana geyser, tutors, big draw spells, and getting back counter spells), and you want to cast them as many times per game as you can. If you plan on building something like this I recommend not "diluting" it too much with things that aren't card draw, ramp or combo pieces, because ultimately combos are how you win and honestly its fun to find out the fastest way to explode.

I do have some inclusions and cuts that are specific to my playgroup's meta as well.

Taking suggestions, and ask me if you have any questions. Happy Ass Blasting.

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Date added 7 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

37 - 0 Rares

17 - 0 Uncommons

20 - 0 Commons

Cards 100
Avg. CMC 3.49
Tokens Bird 2/2 U, Emblem Chandra, Torch of Defiance, Emblem Dack Fayden
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