There are many types of combos in the deck. Some that win the game. Others that can win us the game, and some that give us great value or something else beneficial. The following will also include win-cons. These are not always combo based.
It is simple but gets the job done. The hardest part is getting the cards needed, and having 12 Mana available at some point in the game to throw into Astral Conrucopia.
Everflowing Chalice
is a great way of getting some added mana along with any of the mana reducers.These being
Chief Engineer
in a way,
Etherium Sculptor
,
Foundry Inspector
,
Herald of Kozilek
,
Jhoira's Familiar
,
Jhoira's Familiar
, and
Semblance Anvil
. With these all out, that is 7 less mana that you have to spend, and however many creatures are out, it could even be free! To execute the combo, tap
Astral Cornucopia
for and then untap it with
Filigree Sages
. This net's you . With that , you are then able to tap for netting you . You then tap for again getting the extra to give you the extra . You continue this until you get near infinite mana. You can then cast
Jaya's Immolating Inferno
where is infinite targeting your opponents.
I have never had to win using this card. This is something that can be dealt with somewhat easily. If you cast in on something like
Sol Ring
or maybe
Alhammarret's Archive
, an opponent will most likely destroy it at some point in those 7 Upkeeps. How we get past this is being tricky. We do that by getting 7 or more Thopters and then casting
Mechanized Production
on one of those Thopters. Hopefully, that Thopter has
Whispersilk Cloak
,
Swiftfoot Boots
, or best case scenario
Padeem, Consul of Innovation
protecting it. We can get these Thopters rather easily by having
Sai, Master Thopterist
and/or
Efficient Construction
out. I usually use it on a Mana Rock most of the time. It being on
Thran Dynamo
can give you a lot of mana each turn. Or even better,
Astral Cornucopia
or
Everflowing Chalice
.
Another card that I have not won with yet. But it is pretty simple to get done if needed. Play this card, then do what
Jhoira, Weatherlight Captain
does best. Draw cards! Most likely all you will need to do is draw 40 - 50 cards to mill someone out. With
Jhoira, Weatherlight Captain
,
Alhammarret's Archive
,
Vedalken Archmage
, and even
Padeem, Consul of Innovation
out on the field, it should take almost no time to get that done. Playing 10-15 Artifacts in a turn, which is totally realistic, will win you the game. Even if it does not win you the game, making opponents throw their cards in the graveyard is oppressive for many decks.
For each spell you cast, you gain life for each spell cast that turn. So you get 1 life for the first spell, 2 for the second, 3 for the third. Etc. Etc. There are a few things that are needed to get this going well.
Jhoira, Weatherlight Captain
,
Alhammarret's Archive
, and
Vedalken Archmage
will draw you the cards you need to keep your hand full of low-cost/free cards like
Memnite
,
Welding Jar
, and
Paradise Mantle
. Reducers like
Foundry Inspector
and
Etherium Sculptor
can make many of those artifacts that are not free, free. All of this gets the engine going and will get you the life needed to win. Starting at 40 life with no life lost that turn will get you past the magic number 50 after 5 spells cast in a turn. This is simple to do with all of the previously mentioned low-cost artifacts. What will usually happen is you will cast around 15 spells in a turn then kill everyone but sometimes that is not possible.
Golem's Heart
,
Venser's Journal
, and
Alhammarret's Archive
will give you that added life so when you do cast
Aetherflux Reservoir
, you could maybe take a couple people out right there.
If you need a quick and dirty win... This is it. Everyone knows that a
Laboratory Maniac
on the field will almost always mean a player is about to win that turn or the following one. The optimal setup for this win is to have Jhoira out, play
Laboratory Maniac
, cast
Leveler
, Draw from Jhoira, exile the library, then play any Historic card. Boom. You win. It is suggested that you have a
Whispersilk Cloak
or a
Swiftfoot Boots
on
Laboratory Maniac
. Or make sure that your opponents do not have enough mana to destroy
Laboratory Maniac
. This win-con is tied with
Aetherflux Reservoir
for you most likely way of winning.
This disgusting combo is overwhelming and can make people scoop.
Mycosynth Lattice
makes everything an artifact.
Rebuild
makes it so that all artifacts are returned to their owner's hands. So everything goes back to everyone's hands. This includes lands. So what you do is tap all of your mana to float it during your turn. Then cast
Rebuild
. Use the floated mana to cast all of your things again. Since this deck has so many rocks, no hand limits, etc., this should mean that you are able to come back significantly faster than your opponents. And if you do not want to bring your stuff back, maybe try
Hurkyl's Recall
exiled on
Isochron Scepter
. This will mean each turn you can set someone back from the start. And if you have
Paradox Engine
out and some mana rocks, you will be able to do this to the point where no one can have more than 1 land out on the field. This is how you make people scoop. During this time, you are able to build up and finish people off with ease. The most overwhelming way to win in the deck. And the most oppressive if you can make it work.
7. Creature Damage Based:
Though it is unlikely to happen, it is possible.
Psychosis Crawler
can become rather large depending on hand size. And that hand can become pretty large from all the drawing that we do. Keeping that hand is easy when we have multiple cards that assist in doing so.
Library of Leng
,
Spellbook
, and
Reliquary Tower
make this pretty trivial. With
Library of Leng
giving us the added bonus against discard themed decks.
Reckless Fireweaver
Also has the same ability as
Psychosis Crawler
where it deals damage when we do something like play an Artifact or draw a card. This is a very synergistic combo as usually the card that is drawn is an Artifact. Creature damage is also possible with cards like
Sai, Master Thopterist
and
Efficient Construction
making Thopters and
Metalwork Colossus
just being a big boi. I almost never play it as I usually exile it to
Semblance Anvil
. But it is still a potentially free 10/10 that can keep returning to the battlefield. And though I never expect it to happen... Jhoira with
Whispersilk Cloak
on could sooner or later kill someone. Which is the most depressing way to win with this deck but hey. A win is a win.