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Jhoira Artifact Storm o' Doom (competitive edh)

Commander / EDH* Artifact Combo Competitive Infinite Combo Storm UR (Izzet)

shadowmage


Maybeboard


JHOIRA ARTIFACT STORM O' DOOM !!!

This here be the fastest deck on the Dominaria seas!! yarrrr

We are trying to run a bit less glass-cannon-ish here so we still get to combo off but with some more systematic plays rather than trying to jam all 0 cost artifacts we're going with cost reduction and some redundancy.

Cast Jhoira and get advantage playing mana reducing effects and doing stupid shit drawing cards and pissing off your friends with long turns!

Advantage Engines

Dramatic Reversal + Isochron Scepter + 3 mana from non-land sources : use two of the mana to activate the scepter casting the dramatic reversal, which untaps all your permanents including the scepter itself. Now you have one extra mana of whatever type the mana you floated was. Repeat this process until you have infinite mana or at least enough to cast all your spells to win.

If you also have Sensei's Divining Top , Voltaic Key and any one other artifact, you can draw your deck as well. After making an arbitrarily large amount of mana, tap the Sensei’s top to draw a card. In response to the draw trigger, use one of the aforementioned cards to untap the Sensei’s top. Tap it again to put another draw trigger on the stack. Now let the triggers resolve. You will draw the top and the next card as well. Now, replay the top. This will trigger paradox engine and all your permanent cards will untap. Now you can repeat the process till you draw your deck or as many cards as you need to win.

You can use Merchant Scroll to tutor for the dramatic reversal. You can use Tezzeret the Seeker or Transmute Artifact to tutor for the isochron scepter. You can use Muddle the Mixture ’s transmute ability to tutor for either half !

Paradox Engine allows us to constantly reuse our mana rocks and board effects every time we play a spell. This card alone can help propel you into a “combo turn” many times, or at least help to play into other pieces.

We can setup Basalt Monolith + Power Artifact or Grim Monolith + Power Artifact for infinite colorless mana, which we can use to cast spells or something like Staff of Domination to draw our whole deck and get infinite life ( which is great with Aetherflux Reservoir ).

Alternative win

Isochron Scepter + Lightning Bolt + Paradox Engine + 2 mana from non-land sources : cast an infinite amount of lightning bolts. The scepter and your mana rocks get untapped if the bolt is countered or not. You can replace the lightning bolt with any other 2cmc or less instant in the deck for infinite casts of that spell.

Stax Elements

These cards allow us to halt opponents progression of their combos and board state and provides us with a small amount of defense while setting up our turns. Some are better than others and of course need to match your meta.

Blood Moon - we run enough basic island and mana rocks that this shouldn’t affect us much while it can completely wreck opposing players mana based especially combo players that use mostly non-basics.

Winter Orb - we can draw card off it as well as play it after our opponent’s have tapped out making them extremely useful in slowing down opposing strategies. We can negate the effect by sacrificing it to krak Clan ironworks

Cursed Totem - we only have one creature with an activated ability (spellskite) so this basically does nothing to us, while wrecking opponents creatures. Turns off mana dorks, thrasios, niv-mizzet, necrotic ooze, ballista/triskelion etc etc .

Grafdigger's Cage - the helps to stop reanimator and is a real help against any kind of breakfast / hermit druid / scion type lists that like to dump a bunch of creatures and have them pop back into play. Also turns off green sun's zenith type cards, and all flashback or abilities of that type as well (see ya kess).

Tormod's Crypt - rattlesnake card sit on the battlefield and tell your opponent "dont even bother" with your graveyard. important in psychological prevention of playing spells, as well as providing an out if some graveyard stupidity should occur.

Torpor Orb - turns off all ETB abilities from creatures !! Huge bonus for us. This turns off scary things like bane of progress, purphoros, karmic guide/phyrexian delver, palinchron, aura shards and a host of other dangerous things that could ruin us.

Pithing Needle and Phyrexian Revoker - these can help to turn off a certain problem on the board or to pre-emptively persuade an opponent to not bother playing their spell. It's great against generals with activated abilities like thrasios, breya, inalla, derevi, or on planeswalkers like teferi, temporal archmage. You can even choose other problem permanents like aetherflux reservoir (just remove it before you need to activate your own!) The revoker does double duty being able to block and attack for us in a pinch.

Krark Clan Combos

Krark Clan Ironworks is a great enabler for getting extra mana out of useless or unused artifacts, or finished a chain of combos when you need just a few more mana.

Krark-Clan Ironworks + Scrap Mastery :: sac all your artifacts for a ton of mana, then return them all to play untapped.

Words of Wind Combo

Jhoira, Weatherlight Captain + Words of Wind + Mox Opal + Mox Amber :: You can also use any two zero cost artifacts or cost reduced artifacts that can produce mana. You can even use any mana positive mana rock including sol ring, grim monolith, and mana vault! Keep bouncing these artifacts in and out of play with words of winds ability replacing jhoiras draw trigger while producing mana to continue the cycle and bouncing all opponent’s permanents to their hands. If one of the mana rocks you are using to bounce is mana positive (taps for more than its casting cost) we can also float that extra mana to be able to generate infinite colorless mana!

How to do it : I will use Mox Opal and Mox Amber for the example, the ones you use and the order doesn’t matter as long as you follow the pattern and they are free to cast (or mana positive). With words of wind in play , Mox Opal in play and Mox Amber in your hand , tap Mox Opal for one mana. Play the Mox Amber from your hand. Jhoiras draw ability triggers. Words of wind triggers, so pay the floating mana you have to activate it instead of drawing a card (jhoiras trigger is effectively cancelled). Now, choose to return the Mox Opal to your hand. Each opponent also returns a permanent of their choice to their hand. The Mox Amber now finishes resolving and comes into play. Tap that for one mana. Now play the Mox Opal from you hand again and repeat the cycle until all your opponents permanents are returned to their hands.

Aetherflux reservoir

On a combo turn while playing a ton of artifacts and drawing through your deck, you can use aetherflux reservoir to win. The card has a special ability that retroactively counts the number of spells you have played that turn. By utilizing this to our advantage , we don’t need to have the reservoir in play at the beginning of a storm chain. By saving two blue mana or generating it while storming off, we can use a card like Transmute Artifact or Tezzeret the Seeker to put it directly into play, or naturally draw into it while playing through the deck. Save a few spells in your hand or continue storming off if possible after putting it into play. We will need to gain at least 50 life at a minimum per opponent to kill them unless they have gained life over their starting amount during the game. This will determine how many spells we must play and also how many we must play after the reservoir comes into the battlefield, depending on if it’s already in play or not when you storm off. The activation cost to gain life is simply by casting any spell.

With the Reservoir in play Before the storm chain

Here is a chart which explains each point where you have enough extra life per activation if you were to play all the spells AFTER the reservoir was already in play.

  • 1st spell = 1 life gained
  • 2nd spell = 2 life gained. 3 life gained total.
  • ....
  • ....
  • 10th spell = 10 life gained. 55 life gained total. First activation of Aetherflux reservoir.
  • ....
  • ....
  • 14th spell = 14 life gained. 55 life gained total. Second activation of Aetherflux reservoir.
  • ....
  • ....
  • 17th spell = 17 life gained. 53 life gained total. Third activation of Aetherflux reservoir.

This is without considering if your starting life total should be used for an activation or not. Depending on the board state and your current life total when you started using the reservoir, you may not want to play it this tight. Adding a few more spells played to keep your life total gained higher than 3 or 5 outside of the activations is probably a GOOD idea seeing as that in that range a small spell or ability could knock you out.

Mass Artifact Bounce and Cost Reducers

We can use the mass artifact bounce spells to help us draw through the deck and play spells at an accelerated rate. The advantage of this is that regular drawing through the deck nets us small gains, while using the mass bounce effects in addition helps us to play spells at an exponential rate comparatively. This is fascilitated by using the cost reducers and low or free cost artifacts. This advantage allows the quick replaying of many or all of the artifacts that you bounced, especially when floating mana at the same time. Many times you can net positive with this situation which allows you to play more spells and also draw a ton more cards with jhoiras triggered ability.

Another advantage of these cards is defensive. You can save your artifacts from a board wipe or targeted removal. You can also use rebuild and hurklys recall to return all of an opponent’s artifacts to their hand if they have something that is hindering or threatening you.

mass artifact bounce spells

cost reducers

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Casual

96% Competitive

Top Ranked
  • Achieved #2 position overall 5 years ago
Date added 6 years
Last updated 4 years
Exclude colors WBG
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

48 - 0 Rares

19 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 2.00
Tokens Bird 2/2 U, Construct 0/0 C, Emblem Dack Fayden
Folders Cool decks, Lists from others, Bangin' Decks, decks i like, Inspirations, Interesting Commander Decks, Jhoira, Jhoira, Deck Ideas, STORM o DOOM
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