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Jenara vs. The World

Commander / EDH

CodaPDX


A deck that grew out of my abiding love of bounce and flicker combined with ETB effects. Almost every single creature in the deck has a powerful ETB ability, and the rest of the deck is built around abusing those effects as much as possible. Originally conceived as my kinder, gentler deck, it's taken on a horrifying life of its own and now is easily my most powerful multiplayer deck.

There are six chief sources of recurring bounce: Crystal Shard , Mimic Vat, Cloudstone Curio, Mistmeadow Witch, and Venser, the Sojourner . Once one of these is online, you can repeatedly draw cards, recur creatures from your graveyard, disrupt your opponent's hand, destroy artifacts and enchantments, bounce permanents, and steal or exile your opponents' creatures.

While it is at its best when bouncing creatures, it can play equally well out of its own graveyard with cards like Eternal Witness, Karmic Guide, Reveillark, Body Double, Mnemonic Wall , and Praetor's Counsel.

It all adds up to a surprisingly robust card advantage engine, with a huge amount of redundancy. The only things I've encountered thus far that can reliably disrupt it are extensive discard, countermagic, and Planar Cleansing-style effects. Even when it is back on its heels, the deck has trump cards like Tooth and Nail , Genesis Wave, and Rite of Replication that let it get immediately back in the game.

The deck usually finishes games one of two ways - either it wears opponents down with simple beats from it's 6/6 fatties, or (more often) it swings in for lethal general damage with an extensively pumped Jenara. With Seedborn Muse out, Jenara can often go from a 3/3 to a 21/21 in the time it takes for her summoning sickness to wear off. While Rafiq of the Many is an objectively more powerful general, I prefer Jenara because her lower profile allows her to act as a blocker or planeswalker sniper in the early game without being hated off the board while still having the capacity to outright win games by herself in the late game.

In response to the overwhelming success the deck has seen in my playgroup, I've intentionally built two weaknesses into the deck to help keep it from being oppressive. First, it doesn't have any ways of gaining life. It is definitely possible to hate it off the board before it establishes control. Second, it lacks counterspells to prevent it from establishing a hard lock with bounce and recursion.

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Date added 13 years
Last updated 12 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

47 - 0 Rares

28 - 0 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 4.00
Tokens Copy Clone, Elephant 3-3 G, Emblem Venser, the Sojourner, Plant 0/1 G
Folders ideas, EDH Decks
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