Maybeboard


You go into each game with this deck not with the intention of winning, but rather just to make the biggest impact. This deck does not function 1v1, but rather is designed to be played in multiplayer matches. The best way to archetype the deck would be to call it a chaotic group hug. The general idea is the make use of the plentiful group draw spells to make sure everyone has plenty of cards to work with, and enough kill spells/board wipes to make sure no one gets out of hand. There are also plenty of stealing cards to make full use of whatever your opponents are playing. The real magic comes in with the global enchantment effects. While the majority of interactions this deck has largely depends on what you're playing against, I'll try to list out some of the major interactions this deck can do on its own.

Hive Mind This card leads to some of the biggest and best shenanigans. Here are some highlights to expect with this card:

Endless Whispers A fun and interesting chaotic card that basically turns all creatures into hot potatoes. End of turn whatever dies gets handed off to a player of the controller's choice. What could go wrong right?

Radiate A strange card that I just had to include. Makes a lot of rather innocent cards become a huge issue. Here are some examples:

Suggestions

Updates Add

Comments View Archive

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Date added 10 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

50 - 0 Rares

14 - 0 Uncommons

18 - 0 Commons

Cards 100
Avg. CMC 3.45
Tokens Copy Clone
Votes
Ignored suggestions
Shared with
Views