Hello and welcome to Jedi Master Ojutai. As always here I'll discuss the pros, the cons, and why you should play Dragonlord Ojutai . Once again though lets discuss the history I have with this General.

So Ojutai and I have a lot shorter of a history then me and some of my other decks, in fact I only picked this deck concept up after I realized people hate Brago, King Eternal so I decided to go with Ojutai. I don't regret changing my deck concept to Ojutai he actually has won a lot of games and a lot of people think the deck is pretty good!

"When 900 years old you reach, look as good you will not!" Yoda, Grand Master of the Jedi Order

Who is Ojutai? Well Dragonlord Ojutai is a 5 cost Elder Dragon having Flying, and Hexproof when untapped and costing .

Ojutai has a trigger on dealing combat damage to a player that lets you look at the top three cards of your library and add one to your hand and put the others on the bottom in any order. This effect sounds familiar....that's because its already a card Anticipate coincidentally being printed in the same set Ojutai came from Dragons of Tarkir.

This effect is actually insane, one it puts Commander damage on our opponents which is pretty good! Two it allows us to get card advantage which is decided by us the player, need a land? Well if its in those three cards you can grab it! Need a counter or single target removal once again you can grab it!

Because of this effect, Ojutai naturally lends himself to being a control based commander, using his foresight, knowledge and in a sense ability to alter the future in the form of deck manipulation to ensure he is a step ahead.

Pros: -Strong Control Colors

-Can deal with many threats

-Surprisingly fast to get to lockdowns

-Consistent draw, and board presence

Cons:

-Draws hate

-Costs a decent amount of mana

-Needs a haste source to get online as soon as cast

-Losing Ojutai hampers gameplans

"Do or Do not, there is no try" Yoda, Grand Master of the Jedi Order

Now unlike my other decks I've posted, this deck is NOT a combo deck, well combos do exist inside of it, it is primarily a control deck that lock's down opponents and then proceeds to keep gaining advantages through Ojutai's effect.

For that we need Ojutai to come out swinging right away, through things like Hall of the Bandit Lord , Lightning Greaves , or Swiftfoot Boots . Well Swiftfoot is not as good as the other two options it is still good Greaves and Swiftfoot also let us maintain Hexproof on Ojutai even well he's tapped which is always good!

Now other things we need for the game to go our way is to hold counters and other removal for game ending scenarios or to remove high value threats. To make sure we keep counters and removal with us all game we can use Archaeomancer , and Eldrazi Displacer to flicker the Mancer and get our instants and sorceries back to keep us in a threatening position.

We can also use Deadeye Navigator , or Brago, King Eternal to flicker Mancer as well but Displacer is the cheaper alternative since it can come out earlier and can also be used to tap down our opponents' creatures if need be although it will reproc etbs that they have.

This might be a good time to go over that we have the Deadeye Navigator + Peregrine Drake combo to create infinite mana, that mana is generally used to put all or lock pieces out onto the battlefield. This combo also works with Eldrazi Displacer , it just requires a land that produces .

Now our deck also includes a bunch of pieces that keep people from interacting on our turn or slowing down their ability to cast spells, this includes Grand Abolisher , Teferi, Mage of Zhalfir , and Grand Arbiter Augustin IV . All these cards either A, keep people from interacting on our turn or in Teferi's case having the inability to respond to anything that we do. Or B, make our opponents have to pay more mana to cast spells well ours cost less.

I don't think more has to be explained here these things are great and are essential to allow us to cast our lockdown pieces, or extra turn cards which we're packing a few!

Now you'll notice I am running a loooot of planeswalkers, and have included the Teferi, Temporal Archmage + The Chain Veil combo. Now all these walkers have ways to let us draw, psuedo-draw in Narset's case, or lockdown enemy permanents or manipulate ours.

Now Elspeth, Knight-Errant is a special case, she allows us to just create tokens, that can block for our walkers, not the best her Ultimate is great! But doesn't help with the lockdown effect, but it DOES allow us to use them as Skullclamp targets, or for procs on Ephara, God of the Polis so we can draw more cards.

Now overall all if these walkers Ult they give us tons of lockdown potential or put us in scenarios where victory is almost assured. Well its unlikely they will survive that long but if they do its Game Over!

When all hope is lost and you need to just dominate everyone, time to cast Cataclysm or the lesser Tragic Arrogance we do this so we have Ojutai and then just dominate the rest of the board via Ojutai grabbing us lands with his effect/low cost control pieces.

In the case of Tragic Arrogance we'd only have one walker and Ojutai and everyone has lands but that's ok it still removes a lot of resources from our opponents.

"You will know when you are calm. At peace. Passive" Yoda, Grand Master of the Jedi Order

Now to we will discuss cards and how the work in the deck, unlike other decks I will go into more depth of my choices and how they work!

Drownyard Temple this card is actually a hold over from a play I wanted to use, involving Mana Vortex to always have a reoccurring land. I haven't been able to find a Vortex but I'm still on the look out for it! For now Drownyard Temple works when we need to us Cataclysm to bring it back to the field after the bomb goes off so we have a few extra resources. It's also not bad as a discard target if we have to discard.

Clever Impersonator allows us to copy anything on the field to give us more resources.

Medomai the Ageless allows us to have an extra turn, although its only once a rotation it lets us get more Ojutai procs and build up our lockdowns!

Sentinel of the Eternal Watch this card allows us to stop on attack procs, and protect us during combat also lets us set up deals with our opponents!

Taigam, Ojutai Master so this card is a double threat kind of card, firstly it makes our instants and sorceries uncountarable meaning we can throw around a ton of uncounterable counter spells, or single target removal or extra turn spells. The second part allows us to smack people with Taigam, to give our instant and sorceries rebound, so we can rebound cast say I dunno Beacon of Tomorrows and take TWO extra turns!

Ephara, God of the Polis you might be thinking why run this with such few creatures, well I'll tell you, one is because of Elspeth and two because you can get a lot of procs off some of our flicker effects sometimes even an extra draw on everyone's turn! Its pretty good!

Note about the Planeswalkers they are all very good with the Teferi, Temporal Archmage + The Chain Veil combo so I will not mention for all walkers how the combo benefits them!

Elspeth, Knight-Errant Well Elspeth doesn't give us any lockdown she does give us an engine of tokens that etb and proc things like Ephara, and use them with Skullclamp to draw cards. They also can provide protection for our walkers, also if we're lucky and we can ult Elspeth, we are completely exempt from Cataclysm

Jace Beleren good old OG Jace, gives us some draws! I never +1 this guy but you can if you want to get some political points but really you just need to -1 him and use Sun Titan to reoccur him if people kill him!

Jace, Memory Adept Lets us draw cards and mill certain opponents and if need be! use that 0 ability to remove 10 cards not bad! Extremely strong with, the Teferi, Temporal Archmage + The Chain Veil combo to mill everyone's library/draw our deck!

Jace, Unraveler of Secrets lets us draw cards but also scry so we can control our draw, and if we get to ult, we counter the first spell an opponent plays each turn! This is great, sure they can just throw something away but its still a waste of resources!

Narset Transcendent now Narset is an interesting walker for this deck, her ability is a conditional add to hand that also reveals to the opponent. Well normally showing a counterspell or removal is bad, we can use it as a bargaining chip or deal maker, but this conditional add to hand is also a lesser scry allowing us to see what we get going forward and if its a land or say a creature we can adjust our play based on whats in hand!

If we get Narset to ult our opponents are only locked into casting creatures which shuts down a ton of decks! It can be gotten out of but it takes time and effort!

Tamiyo, the Moon Sage Tamiyo works as a good lock down piece and if needed a way to draw cards off of those lockdown/tapped creatures her ult also gives us permanent no maximum hand size AND the ability for every card put into our grave to be reoccured back to our hand. Basically making our removal and counters infinite!

Teferi, Hero of Dominaria gives us some draw, a way to put some of our walkers back into our deck which we can then grab with say Ojutai or just power draw into so we can recast them, and his draw effect also untaps two lands on end step allowing us to tap more and still keep mana open for counters! His ult also allows us with enough draw to exile our opponents fields!

Venser, the Sojourner not really the best walker in this deck although he can flicker some of our lands and get thinks with strong etbs back or reset Ojutai into being untapped if he does not have Boots or Greaves! Can also make Ojutai unblockable and if he ults we just have to cast spells and exile our opponents permanents!

Teferi, Temporal Archmage this is the all star planeswalker the start of The Chain Veil combo! He can untap permanents(usually Chain Veil) put things into our hand from the top of the deck and make our planeswalkers activate their loyalty abilities at instant speed! Which is excellent!

Banishing Light Oblivion Ring and Detention Sphere decent permanent removal well they can be removed it causes opponents to waste removal on them and also are always strong on an opponents General! If you can flicker O-Ring or Sphere on entering with say, Venser, Shaper Savant you can make the permanents targeted by them be removed for good! But that costs 7 mana which is a lot!

Citadel Siege Pretty much the same logic as Sentinel of Eternal Watch allows us to keep on attack triggers locked down or just keep a threat tapped every combat.

Darksteel Mutation a way to remove pesky triggered abilities or activated abilities has come in handy a lot of times!

Condemn a tuck on non-Generals or just a conditional swords on Generals overall decent also baits counter spells!

The Chain Veil big combo piece that lets us make infinite mana/untaps with Teferi, Temporal Archmage which can lead to infinite untaps and use of Planeswalker abilities!

I think Ojutai is good, but I do think he can be better optimized I'm not 100% sure on every option but here are some I know I need!

Mana Drain is a card I REALLY need for this deck would be a great addition to my control line up.

Force of Will same as Mana Drain

Mana Vortex another card I really need for this deck for the Drownyard Temple combo.

Disallow very good, going to remove Cancel when I get this!

Well there you have Jedi Master Ojutai. I hope you enjoyed reading through this list and I can't wait to hear everyone's feedback thank you!

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Date added 5 years
Last updated 4 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

17 - 0 Mythic Rares

35 - 0 Rares

23 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 3.62
Tokens Emblem Elspeth, Knight-Errant, Emblem Jace, Unraveler of Secrets, Emblem Narset Transcendent, Emblem Tamiyo, the Moon Sage, Emblem Teferi, Hero of Dominaria, Emblem Teferi, Temporal Archmage, Emblem Venser, the Sojourner, Soldier 1/1 W
Folders Primers
Votes
Ignored suggestions
Shared with
Views