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Jazz Hands - Entropic Uprising Precon League

Commander / EDH Combo Discard Four Color Theme/Gimmick

Krashtak


Sideboard


Overview

This is a deck to be used in a preconstructed league where we swap out 5 cards a week. I am starting with the Commander 2016 preconstructed deck: Entropic Uprising featuring Yidris as the Commander. We play in multiplayer pods that are sized based on attendance. I have also added a bunch of custom categories on cards to give myself some direction for modifying the deck. The sideboard represents the cards I have removed from the precon.

Commanders

I have gone with the partner commanders because they fit the theme of the deck I'd like to build a bit better. Vial Smasher the Fierce is amazing because it adds the much needed damage in this deck. Our League gives bonuses to players for various activities in the match including being the first to deal combat damage. So, I have chosen Thrasios, Triton Hero as my second partner to have that as an opportunity, as well as providing more draw triggers late game when I may have tons of mana to burn.

Custom Categories

These are my custom categories and how I am defining them. Some terms I have a bit broad of a definition to keep from having hundreds of categories.

  • Wheel - Potential to discard and draw multiple cards
  • Discard - Causes opponent to discard || Causes you and opponent to discard || Potential to cause you or opponent to put multiple cards in graveyard
  • Discard trigger - Triggered effect when you or opponent discards
  • Draw - Causes myself or opponent to draw || Potential to cause myself to put multiple cards into hand
  • Draw trigger - Triggered effect when myself or opponent draws
  • Damage - Potential to deal direct damage to an opponent outside of combat phase
  • Graveyard - Synergizes with large graveyards || Has an effect while in my graveyard
  • Hand Limit - Increases hand limit for me || Decreases hand limit for opponent || Limits opponents ability to draw
  • Mass Removal - Non-targeted removal with potential to remove at least 3 non-lands
  • Removal - Removal that doesn't fit mass removal criteria
  • Dude - Creature that swings for more than than 3 that is difficult to block || Creature that has potential to swing for more than 5
  • Mana - Mana source including lands
  • Mana fixer - Can generate more than one color of mana || Convert one color of mana or land to another
  • Ramp - Land fetch || Non-land mana source || Land that generates more than 1 mana
  • Misc - Cascade || Cast trigger || Combat damage triggers || Token generation || Death triggers || Life gain || Creature protection || Mana sink || Counters specific strategies such as big creatures, mass tokens, counters, graveyard dredging

Commander League (Week: 3)

I am going to be participating in a league that allows 5 cards to be swapped from the precon per week. Below are my goals, current modifications, and changes I'd like to make as we go.

This Week's Goal:

  • Add more win conditions

Long Term Goals:

  • Make everyone have a new hand every turn.
  • Capitalize on draw and discard triggers (preferably damage)
  • Capitalize on large graveyards.
  • Introduce more hand limit to swing wheels in my favor.
  • Use that green to add ramp, bonus if it causes discards/draws.

Removed (5)

Added (5)

Next Removals

Next Week

-

Eventually

Sooner
  • Bloodbraid Elf - This dude doesn't really fit the deck. Cascade is very unpredictable and could finish a combo but also ruin it.
  • Etherium-Horn Sorcerer - This dude doesn't really fit the deck. Cascade is very unpredictable and could finish a combo but also ruin it.
  • Wall of Blossoms - kind of weak.
Later
  • Army of the Damned - in a 4 color deck, no real synergy with the tokens
  • Bituminous Blast - Expensive for 4 damage. Cascade is very unpredictable and could finish a combo or ruin it.
  • Gamekeeper - Could fill the graveyard. Could help me mill myself.
  • Horizon Chimera - Week as far as a draw trigger.
  • Worm Harvest - Might not generate as many worms as you would expect. No real synergy with the tokens.
  • Yidris, Maelstrom Wielder - Might be hard to actually connect. Cascade is very unpredictable and could finish a combo or ruin it.
  • Guiltfeeder - amazing in theory but when everyone is running 4 color decks it can be hard to set up the swing.
  • Evacuation - Really expensive for a temporary solution. Only really stalls unless I can also wheel immediately after.
  • Coiling Oracle - Not bad if I get it super early, but otherwise doesn't do much.
  • Ancient Excavation - The weakest wheel in the deck since it only affects myself.

Next Additions

Next Week

Eventually

Wheels
Wheel Synergy
Discard Hand
Hand Limit
Graveyard
Ramp
Dude Buffs

$ > $5

$$ > $10

$$$ > $25

Especially due to the nature of this league changing constantly, feel free to leave feedback! I'd love to see what you think, or any suggestions for removals or additions.=)

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Date added 7 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

29 - 5 Rares

25 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 4.13
Tokens Elf Warrior 1/1 G, Goblin 1/1 R for Goblin Spymaster, Manifest 2/2 C, Worm 1/1 BG, Zombie 2/2 B
Folders EDH
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