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Love the new spoiled Golgari tribe leader, love EDH. Therefore new EDH deck for the win!! :-)
Basic idea is obvious....abuse jarads life leech ability by saccing creatures. So i plan to mana ramp and protect jarad with artifacts. Sac outlets added to abuse creatures like Savra, Queen of the Golgari and Butcher of Malakir and Grave Pact too creating a few nice interactions in the deck. There is some generic 'good stuff' black and green creatures for if my general in incapacitated.
Most of my destruction is planned to be done through creatures maximising the size of Jarad and the volume of creatures that will be available to sack to to reanimate. I am just struggling to trim the last few cards down, hoping somebody can help with that!:-)
any thoughts would be great :-)
sideboard is cards I am considering adding and the maybeboard is cards I am considering removing, any input much apreciated on both! :-)
special mention to ameuser for putting lots of effort in to helping me streamline this deck and get rid of rubbish to make it more efficient :-)
A awesome game-ender is Possessed Portal . If you can generate new tokens every turn, and no one else in your meta has a token-themed deck, its most likely over if this card hits the field.
Other cards, which would work great with Jarad, are Beastmaster Ascension for +5 dmg for every saccing. And one of the best constant token-generators in my opinion: Bitterblossom . Maybe Squirrel Nest with Earthcraft could also be nice in here.
A card, which i normally not like too much, but might would fit in Jarad's kit nicely: Wound Reflection
That's it from my side, keep up the good work. ;-)
hey mate, great call on the Beastmaster Ascension ! and i can't believe i forgot the Bitterblossom lol. not gonna run the Wound Reflection because my mate runs it and if it lands he gets killed lol as we don't like it either haha :-P but yes that would be amazing if the deck was for one v one or something but in the 6 ways i play it definitely results in death of the caster usually lol. adding said cards now! thanks again
yea only prob with the Pernicious Deed is the $40 cost of it lol or i'd love it!! i forgot about lord of extinction!! i will add him right now!!not running Sanguine Blood because it will almost always be pointless without the Exquisite Blood as the life gain in the deck is minimal :-( thanks for the great suggestions! i will make mods now :-)
yea for sure mate, not ordering anything until it is released :-) I quite like how it sits right now but like you say as Jarad is RtR preview i bet a nice shiny subtheme will run through but I can build this for like $40 as I own most of the cards already luckily, im gonna proxy it up and see if it runs well before purchasing anything i think! really liking Jarad hes cool!
SplodyCopter you can let him go to grave if you want to mate, its just a risk is all :-) because i believe if he gets exiled from the graveyard he will be properly exiled from the game entirely, but i may be wrong about that but yeah if your general gets exiled with say an Oblivion Ring or gets sent to grave you don't have to send it to the general zone if you don't want to
If a general is exiled from anywhere you can choose to exile it to te command zone FYI. The only places where you don't have a choice is if it gets bounced to your hand or shuffled away. And Hatred is an instant-kill-everyone card most times, with your general out and another creature.
lol wot the hell is that card!? how is that not banned in EDH? jesus christ lol cheers for the card link :-) yea i know bout the exile cheers mate, i think he wil always go to the grave in this deck to use his sac land ability and just replay the lands :-) thats the plan anyway!!
I believe that even if Jarad is in the graveyard and someone exiles him, you can still put him in the command zone. On mtgcommander.net:
"Commanders will move to the library or hand as normal; only transitions to Exile or the Graveyard may be replaced. "If a card is put into the exile zone face down from anywhere, and a player is allowed to look at that card in exile, the player must immediately do so. If it's a commander owned by another player, the player that looked at it turns it face up and puts it into the command zone.
ooo yeah they are both great in this deck good catch! i have a Sheoldred, Whispering One too :-) sadly my mate runs Mikaeus, the Unhallowed as general so that is a no go 99% of the time lol. im glad that jarad's ability doesn't have mana involved as I can just bring him to my hand by saccing lands anytime. I always thought if a commander in a grave got exiled he would stay exiled..hmmm interesting if this is not so!
ok don't get me wrong with this one Visara the Dreadful is simply amazing for her cost but with all of the creatures getting dumped into your grave yard why not Avatar of Woe you should be able to get the reduced cost since they have the same tap ability for basically less cost plus avatar can't be "legend rule"ed away, even if you do keep Visara the Dreadful in i would def suggest Avatar of Woe also
with all the creatues being dumped in your graveyard Void Maw would swing for OVER NINE THOUUUUUUUUUUUSAND
possibly so yea mate, i will definitely playtest different iterations of this, like for me leaving out card:Kodama's Reach and Cultivate in a green deck is blasphemy lol so i may need to put them back in if i don't get enough from my creatures and draw card effects. if i can get rid of brawn at least i will, probs keeping filth as with Urborg, Tomb of Yawgmoth all my creatures become unblockable so i can take out multiple opponents at once! :-) thanks for your great suggestions mate, can i offer any help on any of your decks in return?
Hi there! Stumbled upon this deck. Looks great! +1
I have a couple of options for you, not sure if they've already been suggested: since you're trying to ramp, and this is a sac deck, Sakura-Tribe Elder seems awesome here. It's in all my decks that run green for sure. Also, I'm not sure you really need Sylvan Scrying --I know you're looking I use a lot of land, but 1) ramping should get you there, 2) you have Primeval Titan and access to tutors, and 3) you have tutors you can use if for some reason you reeeeally need a particular land. I just don't see the scrying bein more valuable than, say, an Animate Dead . Plus Sylvan Scrying doesn't ramp you whatsoever. Also, Reprocess doesn't seem good without running a stronger token theme, and as it is now, I feel like it would need to be played alongside a Living Death (you're not running an enormous amount of creatures), which should probably be in here in the first place :-P.
Let me know what you think of these ideas so I can have better ones in the future haha :-)
Also +1 my stuff if you feel like it :-P
hey cheers for the great suggestions! agreed on the scrying actually mate i played the other day and seemed to have too much land manipulation for sure! will playtest without it and the tribe elder is a great inclusion! reason im not running Living Death is cuz my mates run alot of reanimation decks too vamps and The Mimeoplasm and zombies all in the same game so sadly it would not provide an advantage so i try to ramp up and get there before the others instead haha. Definitely agree on Reprocess too, was gonna be good as it was gonna be token based but took that out and left reprocess in....will take it out as well haha! more death spells in place of these thinges maybe?hmmmm i will take a scan of your decks soon mate! thanks for the great suggestions and +1 :-)
Ok, round 2:
Deity of Scars doesn't seem to do anything besides be a beater--as such, I think a better card could replace him.
card:Seer's Sundial I think is just way too slow. It's the same reason kind of that I took out Deathrender from my deck.
Rancor (great in limited or standard, a little less than average in edh I'd say--there are better cards to choose from within the huge card pool available to edh), Carnage Altar (expensive to activate, better sac and card draw options available), and Big Game Hunter (one-time effect unless you recur it, plus the effect is just ok) seem fairly weak here. Suggestions for replacements to follow...
Also, what is the budget for your deck? Forgot to ask you earlier :-( medium, medium-high, high, unlimited?
More reanimation-themed stuff: Animate Dead (amazing card), Reanimate (also amazing), Fauna Shaman maybe but maybe not, Entomb , Dread Return (totally in theme!). There are a couple for you to ponder.
hey mate, you are full of good suggestions! lol, I did actually have a few of the suggested cards in the list for a time but ended up making substituations, i think you could be right for some of the slower cards like the sundial and the deity is just a generic, good stuff creature you are correct! I think I will make some removals and add in some of the suggested cards, namely adding the Fleshbag Marauder and Animate Dead and trying to find a Scavenging Ooze I will leave the Exquisite Blood for now as it works without me having to hit anyone so can put me out of reach of opponents in multiplayer games for a time which is helpful!! Can you think of any card draw that is good that I have missed? as you can tell I was grapsing at straws with the altar and sundial lol. My budget is pretty much unlimited i mean cards at the $20ish mark are acceptable as shown by the list here, every card in this list I do have in the deck IRL. Thanks for the great suggestions mate I will take a look at your decks soon :-) and make mods to this now!
I didn't realize this but I would immediately remove Prismatic Omen from the deck--you're two-color! Haha. Mana-fixing is only minimally important. What's more important to this deck I'd say is ramping. Also if you can't find a Scavenging Ooze (like myself), Necrogenesis is really great too in this deck.
No offense, but I'd say Killing Wave is one of the weaker wipes in this format. For it to work you need to invest a ton of mana for not much gain, comparatively speaking.
No Scapeshift , no Creeping Renaissance . Try card:Praetor's Counsel and Skyshroud Claim . The renaissance is too limited and scapeshift doesn't ramp at all, which is pretty much the main goal of an edh game haha.
Prismatic Omen serves for Jarad's third ability (or this would be my guess) and less about mana fixing and lets you sac any land to bring him back from the graveyard.
I'd think about adding Abrupt Decay as well. I could serve as a second B/G vindicate for you against certain permanents. There are definitely better cards but its still good.
That's a good point, but In a two-color deck, you're looking at at least 10 basics of each of your two colors. Looking at the mana base, I'm extremely surprised to only see one swamp in the deck. Taking out a couple "meh" utility lands and adding basic swamps might make the deck more consistent and less reliant on urborg/coffers and nonland permanent fixers. I haven't seen one edh deck use Prismatic Omen because, even if it's a solid card, isn't always good and there are always better cards to put in for it. That's my two cents about the omen haha.
reason for the Prismatic Omen is that when I played the deck all night last Tuesday with my mates I noticed a serious lack of green constantly. This is because most of the lands in the deck are utility lands that work amazingly don't get me wrong but when it came to using jarad's ability (the saccing one) or trying to play multiple green spells, the deck fell over. I never lost a game out of 5 but the lack of green annoyed me. So I increased the count of forests and reduced the swamps. I pretty much ALWAYS search for Urborg, Tomb of Yawgmoth with any kind of tutor or land fetch because as mentioned alot of my lands aer utility and either don't tap for mana at all or tap for colourless so the reduction of swamp count will not have much of an effect if any. The doomgape is great for saccing creatures for savra and for gaining life counteracting my suicide lands and Phyrexian Arena and for keeping me out of reach of my oponents too, but I will certainly consider removing him as recommended. I like Big Game Hunter for one reason, it doesn't say non black creature. the most popular decks my mates play are black red vamps and zombies and The Mimeoplasm so i am definitely keeping him, I may end up dropping the gape for the shriekmaw though. Reason for scapshift is that if I have lots of basics out or I have my Crucible of Worlds out I can abuse it by getting many new lands then replaying lands from the grave that same turn using the many land increase creatures and enchantments I am playing like Exploration and Azusa, Lost but Seeking allowing it to play as a ramp card and also allowing me to find important lands and combos like Cabal Coffers and Urborg, Tomb of Yawgmoth . I did have it a few times though where I didn't want or need to play it so I may drop it yet...I would love a Vampiric Tutor but I simply just don't have one yet aha and every other card in this deck I actually own right now, working on the vampiric though! :-). as for killing wave, i do not actually own one so i haven't tried it yet. it could either be spectactular with savra out or crap if everyone has more life than so i may sleeve up a proxy, the useful thing of it is, i will always have more mana than my oponents given the amount of land abuse in the deck so it could be useful. I haven't actually cast Liliana of the Dark Realms yet so she might well get dropped like a bad habit if she doesn't play well haha. last but not least, i do really like card:Praetor's Counsel i may include that AS WELL reason being, the Creeping Renaissance can be played twice and it is pretty much always a good draw as there is always a spell you want again lol, Primeval Titan (which i know is banned but this is casual and prime time is made for this deck haha) or even a tutor.
I always consider it though for replacement so I will be keeping it on the reserved for removal list haha. Hopefully this huuuuge comment has answered any rejections of ideas in a nice and well manoured way as I really apreciate all your great ideas and not one has been bad, i will make the substitutions for cards recommended now and add the ones i kind of want to the maybe list and sleeve up proxies during my next game! thanks folks I will be making visits to your decks to aid where I can in the near future :-)
Greetings again! Thanks for your responses I my suggestions, they give me a better idea of your playgroup an how things go down during your edh seshes :-). I'll get back to some counter-arguments a bit later maybe, but after taking a closer look, it seems like your mana base is hurting, judging by what you're saying and what I'm seeing.
You're only running five elves by my count, so Gilt-Leaf Palace isnt very reliable. It's also nonbasic which is harder to ramp with and search for with fetches. Also etbt lands can work, but they're not ideal. Replacing it with a basic or dual land might help you fix more consistently. On that note, te abundance of utility lands shouldn't be a reason to play Prismatic Omen --if the deck is optimized, the mana base should be consistent, more or less, in and of itself. There is such a thing as too many utility lands, because at some point they interfere with casting spells that make up the majority of the deck. Mikokoro, Center of the Sea is made for some decks (such as monored) that have trouble finding cards that help to draw cards. In this case, I don't see it giving you significantly more advantage than all the other players, unless I'm missing some combo you have in your deck...plus, it doesn't tap for green, which you claim is a problem currently. Adding a forest or other green mana producer would help that I think.
High Market and Miren, the Moaning Well are solid sac outlets (mostly High Market ), but Grim Backwoods , while offering card draw, is extraordinarily expensive and mana-intensive to activate--in other words, it's way too slow. Of course, everything depends on your playgroup, but for most games featuring highly-tuned edh decks, that five-drop or five open mana is incredibly important and better used elsewhere, and would put you a turn behind when you use it any time...that's been my experience at least.
Okina, Temple to the Grandfathers . Let's talk about this one. Pros: he produces one green mana. Cons: he's not a forest of any kind and as such is highly difficult to ramp with and fetch. If the only pro is the green mana, just put in a forest :-). The +1/+1 ability is essentially useless in edh, across the board, unless you somehow can turn that into "creatures you control get +6/+6 (infinite pump would be best) and you have a ton of creatures out.
Those are the lands that stick out to me. I personally wouldn't run Scorched Ruins just because it requires some type of land recursion to be really useful. Plus you'll more likely be sacrificing color-producing land than colorless, and Scorched Ruins only does colorless, so that's not what you want particularly. But if you're guaranteed to play lands from your gy every time you sac for the ruins, then it'd be fine I think.
If you're recurring a bunch of land, you'll want to run fetches most likely, to achieve boss status in consistency. :-)
hey fella, i tend to agree with all the above comments! haha :-) don't think i have used Grim Backwoods once yet, and i did use Mikokoro, Center of the Sea in desperation but now I have more draw effects and better recursion i can take that out for sure, the fact that Okina, Temple to the Grandfathers is not basic doesn't really matter as i have just one basic land tutor in Wood Elves and there are not enough forests to run out until very late game but i do see you point. after using this deck believe it or not the fact that most of the lands are utility did not Hinder me just the sparcity of green land which is why i upped the quantity. Gilt-Leaf Palace is only in to supply mana fixing i do not expect it to enter untapped very often tbh. i will pretty much always have land recursion because I will always tutor for the Crucible of Worlds and if it gets destroyed i have Buried Ruin , Glissa, the Traitor and Trading Post for recursion as well as Eternal Witness and card:Praetor's Counsel and Creeping Renaissance . i will remove the utility lands that don't really help and add in some of the suggested cards and forests to suit, also wanting to card:Jarad's Orders that card was made for this deck!! i will remove Liliana of the Dark Realms for now and simply playtest with her when she comes through the post! once again thanks for your great input! I will mention you in description as being a great help indeed! :-)
ALso idk if Sever the Bloodline is a power card in edh. It gets rid of one kind of token, twice, but it's sorcery-speed and it's so expensive...maybe a Sudden Spoiling or oh! Barter in Blood ! :-). So good in edh. With a Grave Pact effect out, all opponents sac four creatures haha
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|Last updated||8 months|
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|Top rank||#14 on 2012-09-05|