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This is my first EDH deck, so I would love suggestions.
1/3 of the deck are creatures for my Jarad boosting convenience
Hoping for a good sac outlet that doesn't require mana to use.
You get to destroy all noncreature permanents and then draw as many cards as you desire until you can play a Reliquary Tower to keep them all. Volrath's Stronghold makes sure you don't deck yourself on accident. From there you can win in the next few turns by sacrificing big creatures to Jarad, Golgari Lich Lord
Played a 1 vs 1 match (non-french rules) against a Sheoldred, Whispering One
deck. Here are some of the highlights of the match:
He got to 56 life through attacking with Wurmcoil Engine
and bringing it back after death and he brought me to 12. He managed to get an It That Betrays
in the yard through Corpse Connoisseur
and then he casted Living Death
. I killed it with Putrefy
. Then he got It That Betrays
back with Animate Dead
and I tutored for Shriekmaw
with my Survival of the Fittest
and used it's evoke cost to kill it. He played Necromancy
on It That Betrays
and I tutored for Phyrexian Delver
with Survival of the Fittest
and then brought back the Shriekmaw
to kill it once again. (at this point I was at 6 life)
Next he cast Reanimate targeting It That Betrays and I had nothing to do. He attacked with It That Betrays and I sacrificed my Survival of the Fittest and Witchbane Orb . Next turn I used Sylvan Library to draw a Dread Return which was used on Eternal Witness to bring back Putrefy to kill It That Betrays again. At this point I had Crucible of Worlds in play so I kept using Strip Mine to lower his land count. Eventually I attacked with Jarad, Golgari Lich Lord enough times to kill him with commander damage.
Here is the thing, the aren't that many dredge cards that are all that worth it. Dredge helps the deck, but if the card itself is weak then I am wasting my draws just to mill myself which generally isn't going to help much. I originally had Golgari Thug in the deck, but he was just too weak on his own to really be worth it.
Honestly I will agree with that this deck needs more cards that get cards in the graveyard. I also think this deck needs creatures that can recur themselves. While both of those things can be solved by adding dredge cards, I just don't think there any dredge cards are worth it in the deck. I will think of cards with similar roles to add though.
I run a somewhat similar Sek'Kuar Dredge Reanimator deck - I'm wondering how good Worm Harvest , Rot Farm Skeleton , and Creakwood Liege are. The Liege seems pretty sick, but the Skeleton might be too slow, and I've never tried Worm Harvest . Also, how often do you dredge? I can never almost bring myself to miss out on a draw to get back something like Golgari Grave-Troll unless I'm drawing multiple cards... But maybe the mill is worth it!
I originally had Grisly Salvage in the deck, I might re-add it because it is pretty helpful sometimes. I don't think I have enough open card slots for Mulch , so I doubt I'll add it. I will add Sakura-Tribe Elder , I kinda doubted its utility at first, but I will definitely find a slot for it. I don't want to add Bloodghast , I feel like he isn't good enough for him to get a slot.
Creakwood Liege is good for his continuous tokens and buff, not super amazing, but good enough that he deserves a slot in the deck.
I'm testing out Worm Harvest for now, I might end up taking it out; so far I have got it out in the late game once and it was pretty good. You have no need for lands in the late game so each land top-deck feeds the growing pile of worms. The dream is to get Life from the Loam and Worm Harvest together and just start chugging out worms like no tomorrow, but it doesn't happen that often.
Rot Farm Skeleton has been removed from the deck and then added, it's hard for me to decide whether or not to keep him in. He mills you and beats face, but he truly shines when you have 7 mana and each turn you mill 4 while using Jarad's sacrifice ability to deal 4 damage to each player.
As for dredging, I don't use it very often. In fact I might remove Stinkweed Imp . Typically you are going to dredge when you are drawing a lot of cards like you mentioned, but there are a few other scenarios where dredging is useful. Life from the Loam is dredged when I'm missing a land drop and I'll dredge Golgari Grave-Troll often if I have 5+ creatures in my graveyard.
Thanks for explaining those cards to me - I might give Creakwood Liege and Rot Farm Skeleton a try. And I agree about the Dredge - it can be an awesome bonus if the card is good, but never seems worth playing for the lackluster creatures. Life from the Loam = 100% best Dredge card in EDH.
Seeing a bunch of good things in your Maybeboard you WANT to have.
Seeing how you seem to be on-and-off about Rot Farm Skeleton , I'll ignore him for now.
I say Reanimate over Stitch Together . One less mana, and any creature from any graveyard. Sure there's some life loss, but it's worth it if you're taking their Consecrated Sphinx or some other power creature.
|Date added||1 year|
|Last updated||2 weeks|
|Legal formats||Commander / EDH, Vintage|