- 1x Dreamborn Muse
- 3x Frostburn Weird
- 4x Hedron Crab
- 3x Hover Barrier
- 3x Jace's Archivist
- 4x Jace's Phantasm
needs Howling Mine , Font of Mythos , and card:Venser's Journal. The first two are to draw them out, not just mill, forcing them to discard their hands. And Venser's Journal will keep you alive while not letting your hand cap out
September 4, 2012 5 p.m.
Thanks for the suggestions, the first version of this deck had Howling Mine and Font of Mythos , I've cut them out because I never knew about card:Venser's Journal and eventually milled myself, I kept myself from an empty hand by having card:Jace's Archivist, since I usually have less cards in hand than my opponent, I would use his abillity to keep my hand at 5 cards or so (triggering card:Jace's Erasure a whole bunch of times this way), I'll ran some tests with them again, now with card:Venser's Journal. I can see the huge combo it will cause with card:Jace's Erasure and card:Jace's Archivist, so thanks again.
September 4, 2012 6:18 p.m.
no problem. The mill will be ridiculous this time around. I tested this in a race against my deck, Modern Mill Brigade!, to see which milled the opponent faster, and it was about even.
September 4, 2012 6:35 p.m.
+1 from here. I have a deck:turbofog-milling Deck that I definitely will upgrade with some of these ideas :)
December 21, 2012 6:43 a.m.
December 21, 2012 6:47 a.m.
Thanks for the +1 and the suggestions.
I've already considered that, but I count with every mana I have in game, usually I save it for a counter or bluffing a counter, and then go with the Dream Twist or Thought Scour by the end of my opponent's turn (which would mill the same amount as triggering the crab again). Works like a charm, holds them back.