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I'm inclined to agree that Guttersnipe really should be on this list. He adds a Shock to every single spell you play which makes him quite a threat. Even when you are countering your opponents removal he hurts them. However, I think I'd remove the Chemister instead of the Dragon. Mercurial Chemister gives you two abilities. The first is a card draw which is powerful, arguably more useful than the Izzet Charm and Faithless Looting 's abilities. As an example: You could replace Faithless Looting with Think Twice or Divination . The Electromancer reduces the mana cost on those cards and Guttersnipe lets you milk them for some damage in addition to your new card. The Chemister's second ability targets ONLY creatures and given the low mana cost on a lot of your spells its more than likely only going to do 1 or 2 damage. The Dragon on the other hand speeds up the end of the game by making some of your spells more versatile but more importantly he is a 4/4 hasted flier you can turn sideways to work out the last few points of your opponents life.
Mainly he was there just out of personal preference. I wanted a large game ending card and I have always wanted to use him in a deck. A much better card for his spot would actually be niv-mizzet but I will have to check prices and most likely pick him up a while after this deck is made.
No it izzet. Just kidding. Good choice with card:Judge's Familiar. I think Blistercoil Weird is a better card in this deck than Vexing Devil . With Blistercoil Weird you can pump him up while your casting spells and you can untap him to block! I think he has better options for you.
Mercurial Chemister could make for a fun Grixis reanimator engine. Too bad he doesn't hit players with that 2nd ability.
I would probably recommend going to 23-24 lands at least. Unless you're having no problems flashing back card:Devil's Play or overloading Mizzium Mortars . Not to mention the hefty cost on Balefire Dragon .
Normally my land count would be a bit higher but most of my other decks don't have nearly as much draw haste. I haven't had a problem with land yet during playtesting. Really I just had Balefire Dragon in there because I really like the card. There isn't much practical use for it. Besides Thundermaw Hellkite can you think of any other card that might make for a good game ender?