The goal is to pretty much play efficient threats and be able to protect them while drawing cards. There is also a theft subthem to help control the board and hit people out of nowhere. I'm not a fan of wheels with nekusar, It's just not my style.

Also Commander damage is a very real thing with both Kraum and Smasher. Most games I can get Smasher out turn 2-3 and then Kraum the turn after and attack with 4 in the air and so 5 to someone for just casting him.

I need to do more testing however, but the few games I have played (maybe 6) went well. Only lost 1 and won 2, the other 3 I didn't get to finish. (Hour lunch at work, ran out of time with buddies.)

Also note I try to play by the 75% to make games more fun with my group. We avoid mass land removal, infect, infinite combos, and anything that is extremely OP. Still we find ways to be competive and have fun.

Any helpfup thoughts and advice would be appreciated! I would like to have a chunk of creatures, but am also trying to balance spellslinging control, that's where I seem to be struggling the most in feeling satisfied.

-Thanks for checking it out

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Revision 9 See all

(2 years ago)

Date added 6 years
Last updated 2 years
Exclude colors WG
Splash colors B
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

49 - 0 Rares

16 - 0 Uncommons

17 - 0 Commons

Cards 100
Avg. CMC 3.14
Tokens Ape 3/3 G, Insect 1/1 UR
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