Izzet EDH - Arjun Eggs

Commander / EDH* NickyBolas

SCORE: 5 | 1 COMMENT | 1110 VIEWS | IN 4 FOLDERS


Aether Revolt Full Spoiler Testing —Jan. 9, 2017

Efficient Construction - another possible win-con. You can crank out a dozen thopters per turn pretty easily. This can fuel a Krark-Clan Ironworks fairly effectively. Still keeping an eye on this one.

Gonti's Aether Heart - a second shot at going infinite will vastly improve this deck's consistency.

Implement of Combustion - another egg-like component seems good but I'm not excited at the mana-specific cost to crack it.

Implement of Examination - this thing is prohibitively expensive all-around, but the payoff is more reasonable with some casting cost reducers online.

Pia's Revolution - take 3 damage and gamble on the turn stalling, or guarantee the wheeling continues. Smart opponents will try and starve you of fuel by taking the damage, whereas others scoff at taking 3 damage to send a Mycosynth Wellspring to the grave.

Scrap Trawler - this guy extends the life of a turn quite significantly. Lotus Petal and many of the Chromatic eggs generate heaps of value when you use artifact sac abilities. If your Krark-Clan Ironworks is online, this guy is bananas.

Whir of Invention - Could be a better Fabricate for sticking a Krark-Clan Ironworks, which will allow you to turn all those tapped artifacts into even more mana immediately, effectively negating its prohibitive costs. UUU is tough though, so the jury is still out.

Reverse Engineer - Is this and Whir of Invention the only 2 Improvise cards that we can use in this deck? What a let down. The UU casting cost is a bit prohibitive (as is any colored mana once we are deep into our turn), but the effect is pretty strong. This makes the cut, albeit; on the radar for replacement.

Honorable Considerations:

Inspiring Statuary - I really wanted the Improvise mechanic to bust this deck but there really wasn't an insane Mycosynth Golem style card to do it. This card is the nearest thing to it, but its affect is ignored by the majority of my deck.

Servo Schematic - Oh, a new Wellspring you say? Unfortunately, this one doesn't generate any sort of card replacement for your hand, so it doesn't fuel the engine.

Renegade Map - If only you didn't come into play tapped!

Cogwork Assembler - could go infinite with a bunch of mana rocks, a Paradox Engine, and some castable cards in hand, but the setup is just too high.

Merchant's Dockhand - I really like this guy, but 3U is too prohibitive to include in this deck.

Quicksmith Rebel/Quicksmith Spy - I really like these guys too, but their affect is a long-term investment and we want this deck to explode on a single turn. They are far less useful compared to Quicksmith Genius without some kind of flicker/re-soul-bound effect that already sounds like too much work.

Indomitable Creativity - Too luck-based and mana-intensive to rely upon.

Baral's Expertise - Could be good, but 5 mana is tough to get without giving your opponents a few more turns to find responses.

Paradox Engine - untapping my mana rocks with each wheel seems like a good deal, but this deck doesn't run enough cards affected by this to justify its cost.