This is my take on the mono-blue taking turns deck. It's got Simian Spirit Guide to go off by turn four and quite a bit of disruption. The plan is to not give your opponent any turns. In the early stages of the game, you want to be casting things like Howling Mine , Remand , and Serum Visions to slow your opponent down and begin setting up. It's crucial to get as many Howling Mines and Dictate of Kruphix onto the field as possible because those are the cards that increase your probability of drawing another extra-turn card. If you are not able to take an extra turn and are under pressure, Gigadrowse your opponent on their upkeep or cast Exhaustion on your turn to prevent them from untapping. Your two kill conditions are Part the Waterveil and Laboratory Maniac as once you get the ball rolling, it is easy to mill yourself. This deck sacrifices cards like Jace, the Mind Sculptor and Cryptic Command for a bit more explosiveness and relies heavily on getting extra draws. Let me know what you think!

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Date added 5 years
Last updated 3 years
Legality

This deck is not Modern legal.

Rarity (main - side)

11 - 0 Mythic Rares

8 - 0 Rares

7 - 0 Uncommons

11 - 0 Commons

Cards 60
Avg. CMC 3.32
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