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Ashes to Ashes, Dust to Dust | Modern Burn

Modern Aggro Burn Red Deck Wins RW (Boros)

Kage-no-Raito


Sideboard

Instant (4)

Sorcery (3)

Enchantment (2)

Artifact (2)

Creature (4)


Maybeboard


After much thought, I decided to try out modern. In order to introduce myself to modern, I settled on a rather traditional deck: burn.

I have done much research recently about modern, particularly burn, but I am still new to the format and would appreciate any comments or suggestions. I'm not sure about the sideboard either. I know that Soul Sisters and Affinity would both be very difficult matchups due to the Sisters' lifegain and Affinity's speed.


Mainboard


Creatures

Goblin Guide - Best turn one play. Hasty 2/2 for R. Who cares if he gives my opponents lands sometimes. The early pressure and the info about their hand is awesome.

Monastery Swiftspear - She's excellent in burn. Hasty plus grows from about two thirds of my spells in the deck.

Eidolon of the Great Revel - Great against almost anything in Modern. Hurts myself too, but worth it when the opponent starts casting spells.

Burn

Lightning Bolt - Need to run in any deck with red. 3 damage for R is nothing to take lightly.

Lava Spike - Player bolt

Rift Bolt - Delayed bolt

Shard Volley - Land bolt

Searing Blaze - Removal and burn altogether. Granted we need landfall but that should not be a problem to get. Also can be cast on our opponent's turn because of fetches. Often swapped with Searing Blood depending on the meta.

Skullcrack - A more expensive bolt but prevents any lifegain or fog-like effects. Definitely needed since any lifegain kills burn.

Lightning Helix - A 2cmc bolt that gives me life. Perfect in the mirror.

Boros Charm - 4 damage for two mana. Enough said.


Sideboard


Destructive Revelry - Because Leyline of Sanctity kills this deck. Also good against affinity

Kor Firewalker - Comes in for the mirror matchups

Molten Rain - Purely land destruction. Disrupt mana base, or get rid of manlands.

Rain of Gore - Because going up against lifegain sucks

Rakdos Charm - Perfect against token strategies or any swarming aggro. Also versatility.

Searing Blood - Sided in against aggro decks and affinity. Used especially if Searing Blaze isn't as consistent. Useful against infect and other aggro decks.

Shrine of Burning Rage - For those long matches. Used against midrange and control matchups.

Suggestions

Updates Add

Took this build to it's first modern tournament. I went 2-3 in rounds. Sadly, the deck didn't do as well as I had hoped. There were more midrange, control, tempo, and combo decks than I had thought. I expected mainly aggro decks but apparently, as reflected at the LGS I played, people moved toward the midrange Lingering Souls deck and Jeskai Tempo/Control due to the banning of Pod and the disappearance of the best midrange deck of the format. My sideboard was built mainly to handle aggro decks mainly infect, affinity, and burn. There were only two infect decks and two affinity decks at the tournament.

Round 1 vs G/B/W/U Lingering Souls: I played one of the many Lingering Souls deck at the tournament. Both games, I kept bad hands when I should have mulligan. The first game, too much mana. The second, stuck with one land. Facing, Siege Rhinos back to back didn't help.

Round 2 Bye due to the round 1 lost.

Round 3 vs G/B Midrange: I won handily in 2 games with Searing Blaze dealing with turn 2 Gof's.

Round 4 vs Mono-G Infect: This deck was fast. Even faster than burn. He ran several hexproof spells to protect his guys. Inkmoth Nexus was his all-star. Game 1, I killed his Noble Hierarch which prevent the 1 poison counter he needed to win. The next turn, I pulled his life down from 12 to 0. Game 2, I was hoping to play Eidolon of the Great Revel to burn him as he pumped and protected his creatures, but I had to mull my hand away due to having only 1 land. I kept a good hand next, but luck was on his side. The two times I swung with Goblin Guide, the trigger hit Inkmoths both times. Game 3, he won with only 1 life left. Two turns earlier, he redirected a bolt from himself to his Spellkite by shocking himself. That one point difference won him the game. If only I had Grim Lavamancer out earlier or if she had haste...

Round 4 vs Jeskai Control/Tempo: Lifegain was my worst enemy this game. Counter spells kept me at bay until he could stabilize. I always seemed to draw Skullcrack right after he played Spinx revelation or Lightning Helix. Game 3 I saw more creatures than burn which worked well against him until he removed them. I needed one player burn to win, but he redirected a Rift Bolt from himself to the Spellskite he played, letting him survive with 2 before he stabilized and killed me.

So I realize I really needed something to deal with Spellskite. I had Destructive Revelry but I only saw Spellskites game 3.

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Revision 29 See all

(2 years ago)

+3 Battlefield Forge main
+3 Bloodstained Mire main
+4 Boros Charm main
+4 Destructive Revelry side
+4 Eidolon of the Great Revel main
+4 Goblin Guide main
+1 Grim Lavamancer maybe
+4 Inspiring Vantage main
+1 Kataki, War's Wage maybe
+4 Kor Firewalker side
+4 Lava Spike main
+3 Leyline of Punishment side
+4 Lightning Bolt main
+4 Lightning Helix main
+3 Molten Rain side
+4 Monastery Swiftspear main
+4 Mountain main
+1 Path to Exile maybe
-1 Path to Exile maybe
+1 Pyroclasm maybe
and 58 other change(s)
Top Ranked
  • Achieved #68 position overall 9 years ago
Date added 9 years
Last updated 2 years
Legality

This deck is Modern legal.

Rarity (main - side)

24 - 2 Rares

14 - 13 Uncommons

18 - 0 Commons

Cards 60
Avg. CMC 1.83
Folders Maybe Decks, Modern Builds
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