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Isamaru, Leader of the Enchanty Bois

Commander / EDH* Aggro Enchantment Voltron

MrPiesGuy


Time for some mono-white voltron! Turn 1: Plains, Isamaru, Hound of Konda. Turn 2: land, maybe combat trick or aura on Isamaru, attack. Short fuse achieved. Turn 3: land, aura/combat trick, attack. Turn 4: land, aura + combat trick, attack. At this point you can start replacing an aura or combat trick with some artifact ramp and go off. Turn 3 optimal would be Extraplanar Lens at 3 lands, exiling a plains, then turn 4 another land (so 3 lands now) and you've got 5 or 6 mana turn 4. You could play all 3 of the core components (aura, trick, ramp) for 2 mana each at this point. Suggestions for card advantage would be welcome, as I have included a couple of no max hand size cards, so I would like them to have an actual presence on the board. So yeah, just get Isamaru out turn 1, then play tricks and auras until turn 3/4/5, then you can ramp up to stuff like celestial mantle.

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Updates Add

I realised that Karakas was illegal, so I went looking around and found the AMAZING Serra's Sanctum. It taps to add a white mana for each enchantment you control. WOW! I marvel at how I didn't find this before. In summation, I swapped out Karakas for Serra's Sanctum.

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Date added 5 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

22 - 0 Rares

14 - 0 Uncommons

24 - 0 Commons

Cards 100
Avg. CMC 2.56
Tokens Cat 2/2 W, 2/2 W Token Creature Griffin, Soldier 1/1 W, Warrior 1/1 W w/ Vigilance
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