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THIS DECK IS RETIRED. TO SEE MY CURRENT JUND BUILD, GO HERE:


Classic Jund (w/advice on 4-Drops)

Modern Infinimage007

SCORE: 5 | 2 COMMENTS | 434 VIEWS | IN 1 FOLDER


Thanks.


flayer


This is a competitive Jund build.


Fatal Push seems like it is going to fit really well into Jund. I'm not sure about numbers right now, but I'm looking to fit them in. I'm not a huge fan of Yahenni's Expertise, but if somebody can convince me of it, it may be put in.


It's low to the ground, lean and mean, and ready for anything. I think that the whole 75 is pretty polished at this point. If you have any suggestions, don't be afraid to speak up. I'll always at least look at what you have to say.

This is sortable by custom categories.


Creatures:

  • Dark Confidant: The best source of card advantage in these colors. He comes down early and he draws us a lot of cards. Sometimes, he can even get in for 2 damage. Be careful, though, because he can be a lightning rod.
  • Tarmogoyf: Simply the most efficient 2-drop in the game. Obviously I'm not a fan of his lack of abilities but a 4/5 is always relevant.
  • Grim Flayer: Some people say that he doesn't do much, but he's fantastic. He filters cards for you, sets up good draws off of Dark Confidant, and is often a 4/4 trampler for 2. Pretty good in my books.
  • Scavenging Ooze: Maindeck gravehate and lifegain. He's the worst of our beaters, because he's slow and susceptible to bounce, but he does a lot of work against the right decks.

Planeswalkers:

  • Liliana of the Veil: The quintessential Jund planeswalker. She's almost always a good draw. She continues the discard game, and her -2 is very relevant, especially where the rest of our removal is blank. Her ultimate is usually game over.
  • Chandra, Torch of Defiance: A great one-of. Provides card advantage, ramp, removal, and a game-finishing ultimate. Very useful against decks that can't get rid of her.

Instants and Sorceries:

  • Abrupt Decay: One of the best pieces of removal in our colors. Many times the CMC restriction doesn't mean anything. One of our few ways to deal with enchantments.
  • Lightning Bolt: The best card in modern, no questions asked. Playing without this card feels very weird.
  • Terminate: The most reliable kill spell in our colors. Clean and simple.
  • Kolaghan's Command: Shock, Raven's Crime, Disentomb , Shatter. All good modes that are always relevant.
  • Maelstrom Pulse: The high CMC bothers me but it is so good against aggro decks. Also gets rid of spirits.
  • Thoughtseize: The more versatile discard spell. With all the Eldrazi decks lately I think it's better to be able to reach above CMC 3.
  • Inquisition of Kozilek: The better discard spell in most cases. Gets rid of so many powerful cards in modern.

Lands:

  • Blackcleave Cliffs: The source we want to see early. Discard, Confidant, Lili, Bolt.
  • Fetches: I go eight shocks that fetch black because that is the most important to us.
  • Shocks: A necessary evil.
  • Swamps and Forest: I run two swamp because we have a few double black costs. They're for when we're under Blood Moon.
  • Raging Ravine : The best manland right now. Simply grows by attacking, and closes games very fast.

Sideboard:


The reason I play Jund instead of Abzan is because I like Dark Confidant, Lightning Bolt, Kolaghan's Command, Terminate, Ancient Grudge, Anger of the Gods, Olivia Voldaren, Chandra, Torch of Defiance, Raging Ravine , and .... Oh wait. All the red cards. I like Lingering Souls and Anafenza, the Foremost, but I don't like Path to Exile. I feel more consistent and able to be aggressive with Jund.

confidant

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Date added 7 years
Last updated 3 years
Exclude colors WU
Legality

This deck is Modern legal.

Rarity (main - side)

16 - 4 Mythic Rares

30 - 9 Rares

5 - 0 Uncommons

6 - 2 Commons

Cards 60
Avg. CMC 1.83
Tokens Emblem Ob Nixilis Reignited, Zombie 2/2 B
Folders Gauntlet, liked, JUND, Deck Ideas, Interesting Decks
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