Sideboard


I came up with this concept because I wanted to build a deck that takes the ability of Inverter of Truth, usually considered a downside, and turns it into an upside.

The deck does this by using creatures that can be cast from exile (Misthollow Griffin, Eternal Scourge, Torrent Elemental), dredge type cards to fill my graveyard, and cards which allow me to curate my graveyard (cards that allow me to exile cards from my graveyard for upside, like Tasigur, the Golden Fang and Scavenging Ooze and others). This graveyard curation basically gives me control over what's in my library after I cast the inverter, while also allowing me to exile from my graveyard the cards that can be cast from exile. The general idea is to fill my graveyard with enough quality cards that I am happy with it becoming my library, shave off the ones I don't want in my library, then drop the inverter for an efficient 6/6 flyer, which will replace my deck with my more curated graveyard, while also giving me a bunch of creatures in exile to play. Ideally this would be online pretty early, and with all the digging and graveyard filling in this deck, the hope is to be happy resolving an inverter around turn 4/5.

Looking for any ideas for ways to make it more streamlined/competitive. Any input about what could improve this deck is greatly appreciated + what you think may work well for the sideboard, as it's not set in stone.

(Note: I'm thinking about adding a couple of Tarmogoyfs mainboard, does it seem like there's space for that?)

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After a bunch of playtesting, I decided to cut a forest, a Stinkweed Imp, and a Scavenging Ooze. I found that I was getting enough lands really consistently, and with all the ways to dig through my deck, more often than not I was just filling my yard with lands, which meant I would either have to spend more resources exiling cards before swapping with the Inverter of Truth, or I would just have a crappier deck after the swap, neither of which is ideal. I cut the imp because, while it's nice to fill my graveyard, this deck doesn't benefit from it quite as much as dredge, so I found I was often opting to draw rather than dredge, and at that point the card loses a bunch of its usefulness. Still useful overall, so I kept three, but am considering cutting one more. I cut an ooze, because even though it's quite useful, it felt a little bit situational, and with the aggressive gameplan I have, I often didn't have the one green mana available to exile the card. Still helpful, especially in the aggro matchup though, and later on to curate the graveyard, but not enough so for a 4 of. I replaced these cards with one extra Tasigur, the Golden Fang and 2 Snapcaster Mages. I put the Tasigur in because I found that delve was the most consistent and effective way to curate my graveyard, and the benefit of a big body as early as turn 3 was often huge. I found I was sometimes making my library out of suboptimal graveyards because I wasn't able to curate them quickly enough, so hopefully this helps to remedy that. The snapcaster mages (shoutout ZendikariWol for the suggestion) were included because I felt that I could use the extra consistency early on, and the ability to re-use digging effects or removal seems very useful. Outside of that, I just made changes to the sideboard, adjusting for the decks I found I had problems with (token generators and storm, primarily).

More to come as playtesting continues!

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Casual

97% Competitive

Top Ranked
  • Achieved #29 position overall 3 years ago
  • Achieved #3 position in Modern 3 years ago
  • Achieved #1 position in Modern Combo 3 years ago
Date added 3 years
Last updated 3 years
Legality

This deck is not Modern legal.

Rarity (main - side)

7 - 2 Mythic Rares

29 - 8 Rares

9 - 3 Uncommons

12 - 2 Commons

Cards 60
Avg. CMC 2.72
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