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Midnight/Gond/Alarm

Modern Combo Infinite Combo

cabooswag


Sideboard


Maybeboard

Sorcery (3)

Enchantment (3)


Wincon #1: Intruder Alarm Thraben Doomsayer or Steward of Solidarity or any creature with Presence of Gond can tap to make a creature token. Doing that with Intruder Alarm on the Field means the token maker untaps, allowing you to repeat the processs, which causes it to untap, allowing you to repeat the process.. etc. Ideally this happens when Altar of the Brood is on the field, so you can win at their next draw step. If not, you can just wait a turn and swing.

Wincon 2: Midnight Gond Midnight Guard will always untap when a creature hits the field, whether you have Intruder Alarm or not. Enchant Guard with Presence of Gond, and then tap to make a token which untaps guard, and repeat the process several trillion times.

OPTIONAL wincon 3: if you have the money for it, go ahead and add some walking balistas. You can make infinite mana by comboing-off with intruder alarm and birds of paradise and a token maker on the field at the same time, and if altar of the brood isn't on the field at the time to make the win that turn, a walking balista in hand and infinite mana would work too. NOTES: -In game one Intruder Alarm should be your main way to win. If you need to do it, Gond+Guard will still win, but they'll side in their spellskites, which is not something you want to deal with. -If you have an infinite budget, you'll want to pack the sideboard with Greater Auramancy, but I don't have that, so I won't. -you need your creatures to be untapped when Intruder Alarm hits the field because THEY WONT UNTAP DURING UPKEEP AS LONG AS IT STAYS. -worst case scenario is you run out of Gonds and Intruder Alarms somehow. (surgical extractions, etc) in that case, just play the deck like a mediocre tokens build, it's not AWFUL at just pumping out tokens over the course of a few turns. (you should aggressively try to avoid being in that spot though.)

Assault Zeppelid is a placeholder for prime speaker Vannifar

SIDEBOARD TECH to be added soon

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Date added 6 years
Last updated 5 years
Legality

This deck is Modern legal.

Rarity (main - side)

0 - 2 Mythic Rares

32 - 4 Rares

7 - 2 Uncommons

13 - 7 Commons

Cards 60
Avg. CMC 2.39
Tokens Elf Warrior 1/1 G, Human 1/1 W, Warrior 1/1 W w/ Vigilance
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