Probably one of my favorite Commander decks, it utilizes some really crazy interactions between Ink-Treader Nephilim and pretty much everything else in the deck. Now, while Ink-Treader Nephilim isn't Legendary, my playgroup, like many others, allows the entire Nephilim cycle as commanders, due to their unique abilities and standing as the only 4-colour creatures to date.

It likes to see loads of creatures on the battlefield to radiate some normally simple single target spells, turning cantrips into huge draw power, and a lowly Threaten into a game ending Insurrection.

After a pretty intense amount of playtesting, I've found a fatal flaw: I don't really have any kind of mana acceleration before I drop Ink-Treader, and that's basically unacceptable, since the deck is totally offline until I get him onto the battlefield. Any kind of advice on what cards to include would be appreciated.

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Date added 9 years
Last updated 9 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

2 - 0 Mythic Rares

45 - 0 Rares

24 - 0 Uncommons

17 - 0 Commons

Cards 100
Avg. CMC 3.15
Tokens Bird 2/2 U, Copy Clone, Eldrazi Spawn 0/1 C, Faerie 1/1 U, Goat 0/1 W, Goblin 1/1 R, Insect 1/1 G w/ Flying, Deathtouch, Kobolds of Kher Keep 0/1 R, Plant 0/1 G, Saproling 1/1 G, Soldier 1/1 RW, Spirit 1/1 C, Spirit 1/1 W
Folders Not Mine, Commander, EDH decks
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