this deck is based around creating infinite mana using the lovely scarecrow, pili-pala. this particular one is based around two different combinations that will result in infinite mana:

  1. pili-pala, training grounds, and paradise mantle. once paradise mantle is equipped to pili pala, you will be able to tap it for any color mana, which you can then use to untap it, since the ability cost has been lowered to 1, netting you 1 mana of any color.

  2. pili-pala and grand architect. the goal with this one is to play pili turn 2, then on turn three attack with pili and cast grand architect main phase two. then you can tap grand architect for his ability that adds two colorless, and use that mana to untap pili, adding U to your mana pool. using this mana, you can make pili-pala blue until end of turn, allowing you to tap for 2 colorless and activate his own untap ability, netting one mana of any color each time.

once you have infinite mana(of any color) you can use it to cast any number of the X spells in the deck, all of which will win the game once cast.

The rest of the spells are countermagic or dig, in an attempt to make the combo more consistant and easy to pull off. The deck can activate the wincon as soon as turn three, but in case all of the peices arent together it is important to have a way to get it all.

I am just looking for comments of criticisms, and some opinion as to what i should have in sideboard.

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Date added 8 years
Last updated 8 years
Legality

This deck is not Modern legal.

Rarity (main - side)

16 - 0 Rares

15 - 0 Uncommons

12 - 0 Commons

Cards 60
Avg. CMC 1.70
Folders modern
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