individually, many of the cards in the deck are EDH worthy in their own right, but every single non-land card is also part of some infinite loop with one or more other cards in the deck.
the game plan is to screw around in the early game, trying to survive using the random unmatched combo pieces. zedruu can help draw into more cards by donating lost or difficult combo pieces to opponents. note that you can also play the political game here. eventually by mid-late game, with the amount of cards you've drawn you will in all likelihood have drawn one of the 30+ instant win combos in the deck.
the following is an incomplete list of the interactions i've thought of so far:
infinite attack phases:
infinite mana (abusable with Fireball/Invoke the Firemind/Spawnsire of Ulamog/Mirror Entity)
infinite creatures entering the battlefield (abusable with Soul Warden and/or Warstorm Surge)
I don't know if you check this anymore, but I built your deck and absolutely love it, but I messed with it a bit more to my liking. I took out the artifacts of kaldra and the dross scorpion and added in a dead-eye navigator as that came out after this was made an adds to the infinite mana combos with pestermite or deceiver exarch (I also added a peregrine drake to add to the infinite mana combos). I added an omniscience into the deck for forcing certain combos that otherwise wouldn't work in the far end game (it works great with fool's demise). I also added in a heartstone to increase the chances of drawing cards for the patrol signaler/knacksaw clique + paradise mantle combo. Great work with this.
|Date added||3 years|
|Last updated||3 years|
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