This deck played very well against haunted humans and went 3-0 against red-blue delver, WRR and went 2-2 against aggressive illusions.
Optimally this is how a game should play out, althought there are several turn one possibilities this is my favorite.
Turn 1:
Memnite
and for one mana sack it with Infernal Plunge to play a
Kruin Outlaw
.
Turn 2: Drop a
Culling Dais
or Shrine of Burning Rage. Hopefully your
Kruin Outlaw
is flipped with no one drops from opponent, Swing for 6, with a 3/3 Double Strike Werewolf.
Turn 3: They most likely have a creature out now and you've got 3 mana. Act of Treason or
Traitorous Blood
thier creature, barring none hex-proof. Attack with your 3/3 double strike and swing with thier creature as well, sack it up with
Culling Dais
they should be creatureless and down to like 4 health, next turn sack your own creature and Brimestone Volley. This deck works so many different ways and I've had a blast playing it!
If you face some heavy control and get into turn 4 none perfectly, you can inferal plunge whatever you've got out, use your other 3 mana and get an inferno titan.
Some other fun turn one shenanigans. Turn One:
Memnite
then sack with Infernal Plunge, drop 3 Stromkirk Noble or a combo with Goblin Arsonist. also fun lol, if you have a Goblin Arsonist and a Memnite on turn two sack em both with infernal plunge and pull a huge Inferno Titan second turn! The shenanigans are endless. Have Fun Thanks for the sugguestions everyone!