Love the pumps. With a Hinterland Harbor on the board you could have a turn 3 unblockable and hexproof Blighted Agent (with a landfall'd Groundswell and kicked Vines of Vastwood ) swing for an infected 9. That's sick. +1
September 3, 2012 10:13 p.m.
Glistener2x forestGiant growthGroundswellMutagenic growth
And any other card, or as well 2 groundswell.
September 3, 2012 10:26 p.m.
Sideboard wise, card:Nature's Claim should replace Naturalize
September 9, 2012 7:37 p.m.
Excellent deck! I playtested it and won in 3 turns. Congrats on making such a good infect deck.
September 16, 2012 10:17 p.m.
September 24, 2012 10:58 a.m.
I also suggest Gut Shot to get rid of your opponent's small creatures.
September 24, 2012 10:59 a.m.
September 24, 2012 9:26 p.m.
Sorry. Didn't notice...I'm STUPID...I HAVE DAIN BRAMAGE...
September 25, 2012 8:53 a.m.
I'd recommend Marrow Shards for tokens in your SB.
September 30, 2012 9:48 p.m.
I had a similar deck earlier but I deleted it :(
I have never been much for Blight Mamba 's expensive regenerate and would either recommend card:Apostle's Blessing for unblockable and protection or card:Ranger's Guile for protection of your few creatures. they protect but still trigger Wild Defiance and Livewire Lash .
October 1, 2012 5:20 a.m.
mexicanbadger sadly it isn't on modern.... but gracias por la sugerencia amigo ;)
October 14, 2012 4:41 a.m.
Livewire Lash seems super spicy. I may have to try that in some janky Infect-Storm hybrid. Noble Hierarch makes more consistent turn 2-3 kills off of Inkmoth Nexus and Glistener Elf. It also helps a tiny a it against the aforementioned Blood Moon. I think the main thing is, barring ritual ramp, you should have your opponent dead before the Moon.
April 28, 2016 1:17 p.m.
Also, not sure it matters but you could probably swap Nature's Claim with Natural State. More often than not life totals don't matter but you could argue that Natural State hits enough things in modern to justify it? Just a thought.
April 28, 2016 1:27 p.m.
The manabase should look roughly like this:
8x Green Fetch (Not Misty though, Misty is the worst possible option of the four available green fetches since it pretty much spoils what you're playing when you play Misty -> fetch Forest -> Noble. With the other fetches your oppoonent can't be sure that you're playing Infect.)
2x Breeding Pool
4x Inkmoth Nexus
You want to minimize the amount of non-fetchlands to feed Delve for Become Immense while running a good amount of blue sources.
Speaking of Become Immense, you should be running at least three copies. Giant Growth is too weak. Might of Old Krosa is another great option.
You don't need 18 Infect creatures in the mainboard. The typical package of 4x Agent, 4x Elf, 4x Nexus is enough.
Livewire Lash is just not efficient enough for Modern.
3x Wild Defiance is overkill. It's generally not maindeckable anyway but sometimes gets put in as a 1-2 of as a meta call. Should probably move them to the board and cut one.
4x Distortion Strike is too many. Agent is unblockable and Nexus flies. Glistener elf gets on the board early enough that it doesn't really require Strike to get through. Running 2 is fine but 4 is simply too many.
You're not running enough protection spells in the main. 4x Vines is a good start, but you realistically need 6+ to have a chance at protecting your creatures against removal after you pile pump spells on them. Spell Pierce and Spellskite are good ones.
What exactly are you hating on with your sideboard? Witchbane Orb seems really weird, and Grafdigger's Cage and Torpor Orb don't really solve any difficult matchups that well. I'd much spend the sideboard slots on Spell Pierce, Dispel, Dismember, Twisted Image, Spellskite and other similar cards that answer problematic cards and matchups.
Serum Visions and/or Sleight of Hand are quite nice to have in some numbers in the main. They help a lot with the deck's consistency. Sleight of Hand is better if you're only running one cantrip, Serum Visions are better if you're running 2+ since Serum Visions is better as a t1 play while Sleight is better on later turns.
May 3, 2016 12:30 p.m.
Stonewood Invocation can win games at the drop of a hat. Can't respond, can't remove,+5 power :)
September 6, 2016 6:58 p.m.
Please login to comment
|Date added||4 years|
|Last updated||2 years|
This deck is Modern legal.
|Folders||simic, Modern Possibilties, infect, Modern, modern, Modern Competitive, decks im interested in, Good decks|
|Top rank||#90 on 2012-10-01|