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Standard Combo Control RW (Boros) Tokens






PPTQ Standard - 40 person tournament - 6 roundsOverall record 3-3 (8 wins, 7 losses) Overview: First I will say I understand magic is a game of probabilities and I in no way am complaining about my results. Objectively, I got less lucky than lucky this time in terms of lands in opening hands and die rolls. 25 Lands is exactly where we want to be, even tho my experience was that I missed land drops keeping 2 on the draw and 3 on the play. I Feel VERY good about the deck. Made small tweaks for consistency and keeping mainboard answers applicable to all strategies. Lost multiple games because Harnessed Lightning is bad if you don't have other energy :/ Literally any other removal spell would have won the games.

Round 1: Mardu vehicles 0-2Game 1 lost die roll, got ran over but not by much. I needed anything but harness lightning to kill Heart of kiran. Killed every creature he put downGame 2 got mana screwed on 3. He won with 8 lands on the battlefield. I still feel great about this matchup, but I need to draw that 4th mana sometime.. #feelsbad

Round 2: Saheeli Combo 2-0 Won die roll. Got Void Winnower out both games and it shuts it down hard. Kept Stasis Snare and Shock up to stop the combo/torrential gearhulks and it worked.

Round 3: Blue white control 1-2Lost die roll. Very close matches. Missed land drops both game losses even when I kept 3. Both games I could not cast my planeswalkers. The game I won I resolved a single Chandra, Torch of Defiance and ticked up to a victory

Round 4: Green Black constrictor 2-1Won die roll. This was simple, one of our best matchups. Fumigate with all the removal spells made it impossible for him to do much of anything. Got the Combustible Gearhulks going and won from there.

Round 5: Black white control 2-0lost die roll. Won games where I resolved my spells. Lost a game I did not have 4 lands... are we seeing a pattern? lol

Round 6: Jund Energy aggro 1-2Won die roll. Best matches of the night by far. Game 2 I mulled to 4 with NO LANDS and still was able win. [email protected] He had 7 cards, played 4 attune from the aether, and still managed to draw enough lands to give me time to play walkers and fight back. Game 3 I had Ulamog, the Ceaseless Hunger on the field (I hard casted it) and it came down to him top-decking a creature, he did. He crewed up his 6/5 flying boat and I could not kill it with Harnessed Lightning... #feelsbadman.

So if you made it to the end, here is what I take away: harnessed lighting sucks if you don't play energy (DUH) and making sure to draw enough lands is important above all. We an easily turn the corner given the mana. Build has been improved, and I will continue to take to events and update.


Ares666 says... #1

Really like the idea. However, maybe have something like Fleeting Memories or Confront the Unknown, something that Investigates and doesnt need a target. Jace's Scrutiny is also a cheap Investigate control-ish card that would help get a clue faster

February 13, 2017 4:51 p.m.

divinagon says... #2

Neat deck. I thought you might want to drop some of the counters in favor of more kill-spells, including Radiant Flames in main board as this is control with no creatures, but it was fun to play. As long as you don't get hit with a Lost Legacy, you should be fine.

February 13, 2017 5:40 p.m.

Wonky.wombat. says... #3

I would take out the Weirding Wood as you will normally draw the 4 lands you need by turn 4, and move Root Out to sideboard as it will often be a dead card against non-artifact match-ups, and bring in 4 Jace's Scrutiny and 2 Glimmer of Genius to control them, and assemble the combo quicker. Also, I LOVE this combo, it seems so sweet! :)

February 13, 2017 7:35 p.m.

Cragon18 says... #4

Really cool deck. It certainly seems difficult to deal with a turn 4 Ulamog. Have you considered Mechanized Production as an alternate win/con or a sideboard plan to throw off the opponent that maybe boarded in some answers to Ulamog? Happy brewing!

February 13, 2017 11:12 p.m.

KaraZorEl says... #5

All you're really missing is the ability to give Ulamog haste.

February 14, 2017 2:12 a.m.

Vonderbar says... #6

I like the idea. I put together a similar deck using a Mardu shell. Mine was a little more servo/planeswalker focused. My problem with Ulamog, the Ceaseless Hunger is that he loses his x2 annihilator ability when using Indomitable Creativity. He also can be blocked by anything because he has no evasive ability. My though was that Kozilek, the Great Distortion may actually be a better choice. Though it too loses a great ability, it has menace and is +2/+2 stronger. Since you are already in blue, you will likely have lots of cards to use his counter spell ability as well. Just a though. Cheers!

February 14, 2017 11:31 a.m.

SK1LLSHOT says... #7

Ares666 divinagon Wonky.wombat. Cragon18 KaraZorEl Vonderbar What do you guys think? Took in all the suggestions, cant respond to each specifically, but I decided to drop green, pick up the white for token sac'ing instead. Also allows for better non-creativity hands. Control has a terrible time dealing with us too, becuase there are so many cards that make 2 creatures.

February 14, 2017 2:26 p.m.

KaraZorEl says... #8

I think you should just go 4x Gideon, since popping out a 2/2 token can give you Ulamog on the same turn, instead of passing and giving your opponent a chance to play removal.

February 14, 2017 10:22 p.m.

Noriyatsu says... #9

I have make a Similar deck but using red blue control..

i would suggest get rid of 1 ulamog and replace with 1 Void Winnover, so in turn 5 you can call 2 creature with 2 clue instead of 1 since legendary rule.

February 15, 2017 12:35 a.m.

Noriyatsu says... #10

I have make a Similar deck but using red blue control..

i would suggest get rid of 1 ulamog and replace with 1 Void Winnower, so in turn 5 you can call 2 creature with 2 clue instead of 1 since legendary rule.

February 15, 2017 12:37 a.m.

Busque says... #11


I think mine is interesting also! What ya think?

February 16, 2017 9:09 a.m.

I really feel you need to get up to 24 lands. Every time I goldfish the deck I don't have near enough mana.

February 16, 2017 10:10 a.m.

divinagon says... #13

The color change and moving towards tokens and away from clues has been a huge improvement for the deck. Well done and keep up the good work.

February 16, 2017 1:09 p.m.

Wonky.wombat. says... #14

I think that you may want to put all of the targets other than ulamogs into sideboard, so that you have maximum consistency, as nothing is more disappointing than getting the nut draw, indominatable creativity turn four, and then you hit a Odric. Other than that though, I really like the changes made to the deck :)

February 16, 2017 4:16 p.m.

divinagon says... #15

I agree with Wonky.wombat.. You'd be better off sticking with the Ulamog, the Ceaseless Hungers and the one Linvala, the Preserver. Also, you spells are looking a little strange, so I would say turn the Angelic Purge and one Oath of Gideon into two more Immolating Glare.

February 16, 2017 5:51 p.m.

BlaineTog says... #16

Replace Servo Exhibition with Expose Evil. You're not going to win with a Servo beatdown which means those Servos are just going to chump-block when you're not using them as targets for Indomitable Creativity, so why not tap down your opponent's attackers instead of letting them swing in the first place?

February 16, 2017 8:57 p.m.

divinagon says... #17

BlaineTog he gets two targets rather than one. On top of that, Servo Exhibition helps against decks without many creatures.

February 16, 2017 10:13 p.m.

mansfordm says... #18

Glad to see somebody finally posted a list for this on here. I've been referring to the deck just as R/W Polymorph in reference to the original blue card. I feel totally in love with this deck when I first saw the R/W version and I have tested it along with a jeskai build a WHOLE LOT. Not Forgotten is a good way to be able to put big targets from your graveyard back into your library, as well as give you a target for the creativity. However, this only works well if you run Cathartic Reunion or Tormenting Voice as well.

A couple of key cards that I don't see here but I think are crucial in this deck:Vessel of Volatility - allows you to crack Creativity on t3, or hit two targets on t4. If only I could find a way to get 3 tokens on turn 3...Sram's Expertise - I dont' think this one needs much explaining.

Also, as for targets, I usually run 1 of each of the big daddys (ulamog, kozilek, and winnower) and one copy of Sphinx of the Final Word. You get that guy down early and he's probably not going anywhere.

You do run a higher count of planeswalkers than I do though, as sadly I do not have Gideons right now. This being the case expertise might not be needed as much for you, but its still great and highly impactful. I have had to run this without gideons and nahiris and unfortunately it gets devastated in the control match ups, which I'm sure is where those planeswalkers really shine. I'm really trying to find a more budget friendly way to put pressure on control decks if anybody has any suggestions.

February 18, 2017 5:46 p.m.

divinagon says... #19

I'd drop the Skywhaler's Shots for 2 more Immolating Glares.

February 21, 2017 12:33 p.m.

SK1LLSHOT says... #20

divinagon that's what I had in the last build, but they do not stop saheeli combo. Also, the scry is SO important to getting our land/threats right. The one mana is worth the scry/general utility of the card over immolating in the main. Still got em in the side

February 21, 2017 1:28 p.m.

Wino says... #21

Great deck!!

February 21, 2017 1:39 p.m.

SK1LLSHOT says... #22

Wino thanks a ton!

February 21, 2017 1:55 p.m.

doctaBernau says... #23

+1 westvale abbey -1 evolving wilds

February 21, 2017 1:58 p.m.

SK1LLSHOT says... #24

doctaBernau i actually had a westvale, and the triple red for Indomitable Creativity and double white for almost every spell makes westvale crippling early. It also makes us sac 5 tokens to make, which is taking away the fodder for our combo. Id rather have 2 angels, 2 gearhulks, and a void winnower over 1 ormendahl ;) good idea tho for sure you had the same thought i did when building it :)

February 21, 2017 2:09 p.m.

doctaBernau says... #25

yeah u are right

February 21, 2017 2:11 p.m.

Right so Indomitable Creativity fails to just about every piece of removal in the format - opponent can Unlicensed Disintegration Fatal Push Grasp of Darkness Shock Harnessed Lightning (the list goes on) your Indomitable Creativity target and the lovely spell fizzles. Counter spells of course stop it as well. How will you protect your combo?

As far as your curve, chances are your not going to have a play turns 1-2.. Seems like the deck doesn't really start until turns 3-4 - is this intentional - cuz those turns can help set you up for ic.

February 21, 2017 4:55 p.m.

SK1LLSHOT says... #27

dwarvishandsavy I appreciate your comments, here is how I can defend the deck. As for tokens dying to removal, that is a given. However, that is also why we make so many. The spell makes 2 bodies, and the creature makes 3 bodies. Gideon can make multiple over turns while casting said spells.. Also, if they do not yet know our plan, no one is holding up 3 1-cost removal spells for your 3 servos. If they are, get the attacks in for free, and play a planeswalker instead.

To answer your question in short, you protect it by not playing it until they tap out to answer your other threats. That's what makes the deck so good. Be aggressive with servos, walkers, all the value stuff.. when they must spend big mana to deal with a big board or make moves of their own, you blow em out of the water. Also, if they do not know what you are doing (who tf would expect this game one right? :P) then you are even more protected, by the element of surprise.

As for having a later start, its a control deck.. Look at Jeskai control, or Red blue control for comparison of curve.

Hope this helps and thanks again

February 22, 2017 1:33 p.m.

mansfordm says... #28

The spell does not fizzle if one target gets removed. If x is greater than one you still get to reveal for any other target destroyed this way.

February 23, 2017 8:23 a.m.

mansfordm says... #29

And I also realized KaraZorEl mentioned haste. Yeah theres Expedite if you really wanna get that cute.

February 23, 2017 8:26 a.m.

abby315 says... #30

It'd be pretty easy to splash black with Concealed Courtyard or some number of Smoldering Marsh--going down on Evolving Wilds likely-- and that grants you access to Unlicensed Disintegration. Might stop your removal spell woes, gets in there for burn a good percentage of the time with your servos and Gearhulks. You could even look into a Mardu vehicles manabase with Aether Hub. I know the RRR requirement is pretty steep on Creativity, but Disintegration is such a strong card that it's probably worth testing. Replacing Plains with Concealed Courtyard is pretty straightforward.

February 23, 2017 8:19 p.m.

nocsha says... #31

I played against someone proxying this deck (They are thinking of buying it) and got swept each time, glorious build here!

August 10, 2017 9:43 a.m.

dthoreson813 says... #32

Any plans for post rotation? I wish I'd have seen this one a year ago.

September 2, 2017 2:19 p.m.

SK1LLSHOT says... #33

nocsha dthoreson813 (and anyone else :P) here is the new and improved version! XLN has great additions:


September 20, 2017 11:49 a.m.

dthoreson813 says... #34

I added a couple other angels to my version. Check it out bros

September 22, 2017 11:04 a.m.

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Compare to inventory
Date added 9 months
Last updated 2 months
Exclude colors UBG

This deck is Standard legal.

Cards 60
Avg. CMC 3.66
Tokens 1/1 Servo, 2/2 Knight Ally, Gideon, Chandra
Folders Powerful decks, Competitive, Some cool combo-strats, T2 AER, Decks, Decks to check out, Fix/Improve
Top rank #2 on 2017-02-19
Views 5466

Revision 8 See all

9 months ago)

+2 Shock main
+2 Skywhaler's Shot main
-1 Immolating Glare main
+4 Angel of Invention main
-2 Oath of Gideon main
+1 Nahiri, the Harbinger main
-2 Blessed Alliance main
-1 Void Winnower main
-1 Fumigate main
-2 Combustible Gearhulk main
-2 Shock side
+1 Immolating Glare side
-4 Angel of Invention side
+1 Nahiri, the Harbinger side
+2 Blessed Alliance side
-4 Harnessed Lightning side
+1 Void Winnower side
+1 Fumigate side
+2 Combustible Gearhulk side
+2 Fragmentize side