Main Combo: Selective Memory
+
Shared Fate
= Your opponent(s) can only play your lands.
Tutor Combo: (main combo, minus a specific card you want) +
Treasure Hunt
= Tutor for a card, and grab a lot of mana along the way.
Handless Combo: (main combo) + Teferi's Puzzle Box = at the end of every player's turn, if they have a hand, they don't.
Emergency Combo: (main combo) +
Mirror of Fate
= If there's something you really need, or to play politics if you end up in a multiplayer duel (JUST IN CASE)
Candy From a Baby Combo: (handless combo) +
Metamorphose
(imprinted on an Isochron Scepter could help) = Bounce baddies to your opponent's library so you can use it.
Drawbackless Combo: (main combo) +
Bane Alley Broker
or
Merfolk Looter
= Get another card, discard/exile nothing because you probably used it all up.
Think Twice for just a bit more draw powerLOTS of counterspells just to screw with an opponent
Exotic Orchard so whatever deck you fight against, you are slightly prepared.
Want to make the deck slightly more challenging for yourself? Replace an Island with Homeward Path.
Playsets of cards are basically interchangeable. If you want both Isochron Scepter and Mirror of Fate but only have room for 4 cards, I recommend 1x Isochron Scepter 1x
Mirror of Fate
and 2x Prototype Portal.
I don't know what I should name this. I like the names "Brainwash", "Indoctrination", "Body Snatcher", "Lobotomy", "Soul Exchange", "Freaky FNM" and "Possession". Comment with a vote or suggest something entirely different!