Maybeboard


Main Combo: Selective Memory + Shared Fate = Your opponent(s) can only play your lands.

Tutor Combo: (main combo, minus a specific card you want) + Treasure Hunt = Tutor for a card, and grab a lot of mana along the way.

Handless Combo: (main combo) + Teferi's Puzzle Box = at the end of every player's turn, if they have a hand, they don't.

Emergency Combo: (main combo) + Mirror of Fate = If there's something you really need, or to play politics if you end up in a multiplayer duel (JUST IN CASE)

Candy From a Baby Combo: (handless combo) + Metamorphose (imprinted on an Isochron Scepter could help) = Bounce baddies to your opponent's library so you can use it.

Drawbackless Combo: (main combo) + Bane Alley Broker or Merfolk Looter = Get another card, discard/exile nothing because you probably used it all up.

Think Twice for just a bit more draw powerLOTS of counterspells just to screw with an opponent

Exotic Orchard so whatever deck you fight against, you are slightly prepared.

Want to make the deck slightly more challenging for yourself? Replace an Island with Homeward Path.

Playsets of cards are basically interchangeable. If you want both Isochron Scepter and Mirror of Fate but only have room for 4 cards, I recommend 1x Isochron Scepter 1x Mirror of Fate and 2x Prototype Portal.

I don't know what I should name this. I like the names "Brainwash", "Indoctrination", "Body Snatcher", "Lobotomy", "Soul Exchange", "Freaky FNM" and "Possession". Comment with a vote or suggest something entirely different!

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Turns out that too many Shared Fates is a biiiiit of a liability, and there are too many Shores. Only 2 are necessary (maybe even 1) of each.

I added Parallel Thoughts and the sheer amount of draw power I have basically lets me tutor for what I want, but its not useful when used with Teferi's Puzzle Box since it shuffles it all back (although if i only draw 3, the box will let my draw the next 3 and on my upkeep the last one will be in my hand. Not the WORST combo, but not that good either). If I decide not to use PT, I added Diabolic Tutor because a) I own plenty of them b) its a mana cheaper.

Another possibility. Since I'll most likely be mana swamped from all the Broker-exiled and Treasure-found lands, a single Walking Atlas helps tremendously. I need more creatures anyway, so I tossed in 2.

Also I'm considering adding a single Prophet of Kruphix simply because the flash it grants would also help in a 1v1 and being able to draw even more effectively in any game.

The counters I have are EXTREMELY effective in multiplayer. I basically play as support while I form an alliance with one person who aggros and gets aggroed. After my ally destroys someone, Isochron Scepters and Metamorphoses out the ass after I use the main combo.

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Date added 9 years
Last updated 9 years
Key combos
Legality

This deck is Legacy legal.

Rarity (main - side)

13 - 0 Rares

16 - 0 Uncommons

31 - 0 Commons

Cards 60
Avg. CMC 2.69
Folders cool decks, Casual
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