The basis of this deck is to just generate value with ETB and leave triggers to try and end generate a winning board state. This happens through either massive card draw, anywhere from 2-8 cards during your opponents end step easily, to extra mana from Neheb, the Eternal, generating creatures with The Locust God, Deadeye Navigator to flicker our ETB cards like Mulldrifter or Massacre Wurm, and doubling up on those nasty ETB triggers with Arcane Adaptation and Panharmonicon.

Now you might be thinking "Arcane Adaptation doesn't double up ETB triggers, you fool!" Normally this is correct, however with Inalla, Archmage Ritualist Arcane Adaptation becomes a pay 1 make a token copy. In other words Mulldrifter becomes a (3)(B) evoke draw 4 cards and get a 2/2 flying haste token that leaves at the end of turn. Is it reliable? NOPE! Is it fun to draw 8 cards on your opponents end step with Deadeye Navigator and a Mulldrifter on board? Yes it is.

I Am aware of the infinite mana combo with Deadeye Navigator + Peregrine Drake, I had the Grand Architect + Pili-Pala combo in here and cut it due to just not wanting to run the cards to make it work. I feel like I don't gain enough from the Drake combo and deadeye is simply to flicker my own cards for Inalla. Yes if I ran it the deck could, in theory, win much faster if I put in draw X spells, or just tutored for a Torment, but I feel this way is more fun.

Any suggestions on what to cut/add would be great, I'm trying to keep it fun to play but make it a bit more consistent.

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Date added 6 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

15 - 0 Mythic Rares

38 - 0 Rares

19 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 4.02
Tokens Copy Clone, Insect 1/1 UR, Servo 1/1 C, Treasure
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