Wow, works surprisingly well. +1!
I decided to go with Silklash Spider as the start of my sideboard.
Looks great! Mwonvuli Beast Tracker is decent for finding creatures but only puts them on the top of your library, however there aren't any better creature search cards in Standard right now, so yeah. Good job on the deck!
All I think of is Black Isle and Forgotten Realms merchandise because the Spine of the World is actually an location in it.
If I were you I would TOTALLY up the combo between card:Descendants' Path, Boneyard Wurm , Mwonvuli Beast Tracker and Worldspine Wurm . I would 4x of each of those cards. With a wurm out and the path, go pull the Great Sarlacc (aka worldspine) and put him atop the library to conveniently be flipped and played by the path the next turn.
Nice man... you found a fourth/fifth turn Worldspine combo.
@AncientDragon999 Having a wurm (most likely Boneyard Wurm ) and card:Descendants' Path out and then casting Mwonvuli Beast Tracker for Worldspine Wurm is such a great feeling. It's also really frustrating to have card:Descendants' Path and Mwonvuli Beast Tracker but no other wurm.... card:Jarad's Orders helps with this. Glad you like the deck! =D
@kyoukitenshi Yeah, the "Spine of the World" trope is a somewhat popular trope in fantasy. One of the better ones, imo.
@TyWooOneTime I have considered 4x card:Descendants' Path and Mwonvuli Beast Tracker , but all I ever want to see of them is one each to get the combo out. Seeing either one more than once without seeing the other is actually rather bad. And Worldspine Wurm only needs to be a 1x because there's no risk of it disappearing from my library, and as long as its in there, I can tutor it with the aforementioned. I almost never want to naturally draw him. Boneyard Wurm is definitely a 4x.
Good Deck!!! Why don't you try Adaptive Automaton in order to increase the number of wurms?
Adaptive Automaton sadly rotates out as soon as RTR hits.
tried to do something similar (but it was to slow so i gave up) it was r/g and also had Guild Feud and ton's of regular mana ramp, but as i mentioned it was to slow so i gave up, didn't think of beast tracker and jarad's orders, nice going
@theonyc Thanks! I actually really like the speed of this deck. The deck can potentially have Worldspine Wurm out on the battlefield as early as the upkeep of turn 4, but what I like about it is that it doesn't rely on that: It's easier to get out an Armada Wurm or an Elderscale Wurm on turn 3.
Boneyard Wurm is difficult to keep alive, sadly. There's really nothing to discard on the first turn, but I bet you cn make this work in modern with changelings and other cards.
You only need a 1/1 Boneyard Wurm for the card:Descendants' Path. Casting 1 of either Mulch or Grisly Salvage should be enough to stick a creature in the graveyard, which you can then follow up with the combo. More importantly, you should focus on the mana dorks first (card:Avacyn's Pilgrim, Arbor Elf , Somberwald Sage ) so you can hard-cast the big wurms. If the mana dorks get killed, well, suddenly you have fuel for the combo as well.
Loltroll (aka. Lotleth Troll ) is beastly for this. It can be searched with the tracker and makes use of the fatties in your hand in the early game
I'm looking to play the fatties as much as possible. Lotleth Troll doesn't really seem to help with that.
I think Jarrod__067 was saying that Lotleth Troll allows you to discard early on, so you can play a Boneyard Wurm , and it is a pretty decent creature because it has trample, regenerate, and you can discard a creature any time as a fast effect to to give a lasting +1/+1.
Unburial Rites works well in this deck too. You can put great creatures into your graveyard and then toss them on the battlefield without paying their costs....