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In search of the Spine of the World




I like to build combo decks with transformative sideboards: Combo pieces are: Descendants' Path, a wurm (Boneyard Wurm is easiest), Mwonvuli Beast Tracker and Worldspine Wurm . Take those, Thrill-Kill Assassin , Jarad's Orders, and Elderscale Wurm out to bring in the entire sideboard against control/tempo decks.


Switched out the main combo for the aggressive sideboard, for playtesting purposes.


Wow, works surprisingly well. +1!

I would add Deadly Recluse , Sentinel Spider , Silklash Spider , or Plummet for control over flying creatures.

September 23, 2012 7:26 p.m.

mossflower says... #3

I decided to go with Silklash Spider as the start of my sideboard.

September 24, 2012 3:39 a.m.

Looks great! Mwonvuli Beast Tracker is decent for finding creatures but only puts them on the top of your library, however there aren't any better creature search cards in Standard right now, so yeah. Good job on the deck!

September 24, 2012 3:57 p.m.

kyoukitenshi says... #5

All I think of is Black Isle and Forgotten Realms merchandise because the Spine of the World is actually an location in it.

September 24, 2012 11:13 p.m.

TyWooOneTime says... #6

If I were you I would TOTALLY up the combo between card:Descendants' Path, Boneyard Wurm , Mwonvuli Beast Tracker and Worldspine Wurm . I would 4x of each of those cards. With a wurm out and the path, go pull the Great Sarlacc (aka worldspine) and put him atop the library to conveniently be flipped and played by the path the next turn.

Nice man... you found a fourth/fifth turn Worldspine combo.

September 24, 2012 11:33 p.m.

mossflower says... #7

@AncientDragon999 Having a wurm (most likely Boneyard Wurm ) and card:Descendants' Path out and then casting Mwonvuli Beast Tracker for Worldspine Wurm is such a great feeling. It's also really frustrating to have card:Descendants' Path and Mwonvuli Beast Tracker but no other wurm.... card:Jarad's Orders helps with this. Glad you like the deck! =D

@kyoukitenshi Yeah, the "Spine of the World" trope is a somewhat popular trope in fantasy. One of the better ones, imo.

September 24, 2012 11:54 p.m.

mossflower says... #8

@TyWooOneTime I have considered 4x card:Descendants' Path and Mwonvuli Beast Tracker , but all I ever want to see of them is one each to get the combo out. Seeing either one more than once without seeing the other is actually rather bad. And Worldspine Wurm only needs to be a 1x because there's no risk of it disappearing from my library, and as long as its in there, I can tutor it with the aforementioned. I almost never want to naturally draw him. Boneyard Wurm is definitely a 4x.

September 25, 2012 1:53 a.m.

Paul says... #9

Good Deck!!! Why don't you try Adaptive Automaton in order to increase the number of wurms?

September 25, 2012 10:26 a.m.

TyWooOneTime says... #10

Adaptive Automaton sadly rotates out as soon as RTR hits.

September 25, 2012 12:29 p.m.

theonyc says... #11

tried to do something similar (but it was to slow so i gave up) it was r/g and also had Guild Feud and ton's of regular mana ramp, but as i mentioned it was to slow so i gave up, didn't think of beast tracker and jarad's orders, nice going

September 26, 2012 9:17 p.m.

mossflower says... #12

@theonyc Thanks! I actually really like the speed of this deck. The deck can potentially have Worldspine Wurm out on the battlefield as early as the upkeep of turn 4, but what I like about it is that it doesn't rely on that: It's easier to get out an Armada Wurm or an Elderscale Wurm on turn 3.

September 27, 2012 2:38 a.m.

cartwheelnurd says... #13

Boneyard Wurm is difficult to keep alive, sadly. There's really nothing to discard on the first turn, but I bet you cn make this work in modern with changelings and other cards.

September 29, 2012 11:46 p.m.

mossflower says... #14

You only need a 1/1 Boneyard Wurm for the card:Descendants' Path. Casting 1 of either Mulch or Grisly Salvage should be enough to stick a creature in the graveyard, which you can then follow up with the combo. More importantly, you should focus on the mana dorks first (card:Avacyn's Pilgrim, Arbor Elf , Somberwald Sage ) so you can hard-cast the big wurms. If the mana dorks get killed, well, suddenly you have fuel for the combo as well.

October 1, 2012 7:50 p.m.

Jarrod_0067 says... #15

Loltroll (aka. Lotleth Troll ) is beastly for this. It can be searched with the tracker and makes use of the fatties in your hand in the early game

October 11, 2012 3:27 a.m.

mossflower says... #16

I'm looking to play the fatties as much as possible. Lotleth Troll doesn't really seem to help with that.

October 15, 2012 10:04 a.m.

eheitzman says... #17

I think Jarrod__067 was saying that Lotleth Troll allows you to discard early on, so you can play a Boneyard Wurm , and it is a pretty decent creature because it has trample, regenerate, and you can discard a creature any time as a fast effect to to give a lasting +1/+1.

Unburial Rites works well in this deck too. You can put great creatures into your graveyard and then toss them on the battlefield without paying their costs....

October 16, 2012 3:53 a.m.

mossflower says... #18

Unfortunately, Unburial Rites doesn't work with Worldspine Wurm (unless you give it flash), which is what I'm really trying to play here.

November 5, 2012 4:18 p.m.

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Compare to inventory
Date added 5 years
Last updated 3 years

This deck is not Casual legal.

Highlight illegal cards
Illegal cards Ulvenwald Tracker, Avacyn's Pilgrim, Descendants' Path, Elderscale Wurm, Somberwald Sage, Boneyard Wurm, Mwonvuli Beast Tracker , Cavern of Souls, Woodland Cemetery
Cards 60
Avg. CMC 3.03
Tokens 5/5 Wurm
Folders Wants, Green, Liked, RTR, Previously Standard
Top rank #63 on 2012-10-10
Views 2486