This is my edited version of the C17 pre-con deck Arcane Wizardry. With Inalla, Archmage Ritualist at the helm, there are plenty of stupid combos to go around. To be honest, a fair amount of my wins with this deck came from my opponents all simultaneously scooping after one of them goes off.

Please let me know if you discover any combos that I might've missed! I'll keep the list updated with all the ones that I find.

Naru Meha, Master Wizard/Dualcaster Mage + Rite of Replication: Cast a kicked Rite, then in response cast Naru or Dualcaster, targeting Rite to copy (the copy is also kicked). Target Naru/Dual with the copy and let only it resolve, creating five copies of Naru/Dual. If Naru was copied, the copies all are sacrificed due to the legend rule, but they still enter, causing their ETB effects to trigger. Copy the original Rite (which is still on the stack) with each copy, giving five copies of Rite. Let them resolve targeting the original Naru/DUal, creating 25 copies of Naru/Dual. Have all 25 copies target the original Rite. Repeat this process until you have an "infinite" number of copies of Rite, and get yourself an unnecessarily large number of copies of each creature on the battlefield. If you happen to have Mirror Gallery on the field, all your Naru's stick around and your wizards all get +infinite/+infinite.

Inalla, Archmage Ritualist + Panharmonicon + Kindred Discovery (naming Wizard) + Cryptic Gateway: With these four pieces, you can just start dropping every creature in your deck. Play a wizard and copy it with Inalla. Kindred triggers twice per creature because of Panharmonicon, so you draw four cards. Tap both creatures to pay for Cryptic and play a free Wizard, making a copy of it with Inalla, and drawing four cards. As long as you draw a wizard at least once every four cards, you can loop this until you're out of mana (it requires each time for Inalla).

Trinket Mage + Inalla, Archmage Ritualist: Little thing that really helps you if you can do it in the early game. When Trinket Mage enters, make a copy of it with Inalla. With both Trinket triggers, search for Sol Ring and Spellbook.

Naru Meha, Master Wizard/Dualcaster Mage + Panharmonicon + Dark Intimations: Cast Dark Intimations, in response cast Naru/Dual. Panharmonicon makes Naru/Dual trigger twice, copy Intimations twice. With Inalla, pay and copy it two more times. Now you have five copies of Dark Intimations to wipe your opponents' creatures and hands while restocking yours.

Naban, Dean of Iteration: If Mirror Gallery is on the field, you can use Inalla when he enters to essentially have three Wizard-exclusive Panharmonicons.

Cryptic Gateway + Intruder Alarm: When you activate Cryptic Gateway to play a creature, those two creatures you tapped now untap, which essentially means you just played a creature for literally no cost. If you have something like Kindred Discovery on the field to restock your hand as you play creatures, your board state can go from average to massive at any time.

I don't have every possible combo listed here, primarily because you can achieve the same effects with other cards. For example, any effect involving Panharmonicon can be achieved with Naban, Dean of Iteration.

Laboratory Maniac: You could opt for this approach in larger games. Convince the other players that you aren't a threat (even though your board state clearly is) and say that it's only being used for card draw. If they buy it, just keep drawing yourself out until you can play Laboratory Maniac (preferably through Cryptic Gateway so you can cheat him at instant speed) and win the game outright.

Inalla, Archmage Ritualist: If it's late game and you have enough creatures on the field, it may not be a great idea to attack someone because they have a solid board. It's okay, you can just cast Inalla and use her to just make them outright lose seven life for every five creatures you tap.

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Date added 6 years
Last updated 2 years
Exclude colors WG
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

37 - 0 Rares

19 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 4.16
Tokens City's Blessing, Copy Clone, Human Wizard 1/1 U, Manifest 2/2 C, Zombie 2/2 B
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