Description

The deck is fairly straightforward - UB Improvise to cheat out Herald of Anguish as soon as possible.

It makes use of various 0-Drops we have in standard: Ornithopter and Cathar's Shield to dump our hand quickly enough to make use of the improvise spells we have. In a perfect world, you could cast the Herald as quickly as T2 with a hand that consists of 4 0-drops, 2 land producing black and the Herald. You Could substitute for 1-drop like Hope of Ghirapur on T1 as well - making the possibility of a T2 Herald more than plausible.

Tezzeret's Touch is a great way to pump up an Ornithopter or any other artifact, and return it to our hand when it dies.

My favourite way to utilize the enchantment is with Hope of Ghirapur. Swing and deal combat damage, sac' it activating its ability to restrict an opponent to creature spells. Of course it would come right back to our hand, and we could potentially cast it again presuming we've one colourless open.

Naturally, you'd ideally just want to use other artifacts to improvise, but it's an alternative strategy in case you can't, or if Herald is already online.

Tezzeret the Schemer may have underwhelmed people at first, but I have high hopes for him. His +1 ability is more than worth the inclusion, allowing for more artifacts on board, and possible mana should we need it. His minus ability also has its use for removal depending on the state of the board. And if all else fails an emblem that Ensouls an Artifact every combat step doesn't hurt.

Another strong inclusion in the Mainboard is the use of Fatal Push - the set's most overpowered card by a large margin. Evolving Wilds is a quick way to trigger Revolt, however should you already have it on the field, Hope of Ghirapur does this, as well as Herald of Anguish's natural ability.

Other improvise spells like Metallic Rebuke and Reverse Engineer should be easy enough to cast for only their coloured mana symbols.

For the sideboard, I primarily wanted to focus it around Herald of Anguish's ability to force opponents to discard. Transgress the Mind walks hand-in-hand with the Herald, as does Lost Legacy. Thing in the Ice  Flip is an alternate wincon I'm testing, should be a good answer to creature or vehicle based decks, and Disallow is needed for a brutal hard counter with versatility. Ceremonious Rejection is a strong answer to any artifact or vehicle based decks. Finally, Dispel is a great way to protect the Herald from any removal.

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Updates

A little context before the rankings:

  • this was my first outing at this venue's FNM, with no prior knowledge as to their meta.

Sadly, this didn't perform too well for its first outing, but I took a lot of information in.

1st Matchup: Jeskai Saheeli

I had a feelilng no matter the playgroup I was bound to encounter this. Improvise One's Anguish works well as a balanced control deck and an aggressive improvise deck. With Jeskai Saheeli, control dominated. After losing to the combo in the first game, I boarded more of the control spells. Lost Legacy helped take down that combo. Unfortunately, they had answers to Herald, which went online relatively quick. Hope of Ghirapur was powerhouse, stalling them for turns.

2nd Matchup: Rakdos ControlThis seemed to be a paring it was weakest against. RB have some great ways to deal with a lot of my things, Another instance of improvise pulling through with Herald but not having enough gas to keep them alive. This was more of a clash of disrupting each other. That they had a Gonti didn't help either. Once again, Hope of Ghirapur was a strong player here before I eventually tanked.

3rd Matchip: Mardu MadcapThis was just fun to play against. They had a great design of drawing/discarding to get to Madcap, flip a gearhulk and go to work. Here, Tezzeret's Touch brought the opponent's life total down considerably, before it was eventually taken care of. The final match was due to a player-error of my own, not my deck's and it cost me the round.

One key takeaway is: it works. I think I can work around ways to make it work with more consistency. Liliana, the Last Hope, and Ruinous Path were brought to my attention as possible ways to offer alternate ways of winning supposing the Herald is dealth with. Liliana is especially effecient in recurring creatures. Ruinous Path was used in about 66% of the decks, and serves as a great way to deal in context, or even awaken the land.

Comments View Archive

Holschi says... #1

Hi, i really like your Deck.I have built something similar in the paper world. What i have found to be very good is Bastion Inventor. This dude just can't be removed. I actually have a lot diffrent than u. I like Servo Schematic and the corresponding puzzleknot. But thats just my preference. I would also think about cutting 2 tezzerez and adding a Little more touch...

January 23, 2017 9:10 a.m.

n0bunga says... #2

Hey! Thank you very much for commenting! I originally had Servo Schematic in an earlier build but over time it was shaved off for other creatures that may have more significance in later game states. Merchant's Dockhand is definitely such a creature. Comes out a turn earlier and can be used to filter if need be.

I actually did run what you suggested originally, but decided a full set of Tezzeret may actually be more useful. I was only utilizing TezTouch a couple of times per round, and this will increase the odds of generating both mana/artifacts or removal depending on the mode.

January 23, 2017 9:19 a.m.

n0bunga says... #3

Zaueski I've altered the build quite a bit.

I ended up going against Scrap Trawler after playing around with it. In the end a drop was too slow, and its ability doesn't really help me here when I don't have useful ETB artifacts like Prophetic Prism to recur. I opted for more removal with Fatal Push and adjusted the landbase accoringly.

I'm still mulling over Contraband Kingpin. He seems pretty useful for filtering, but I needed more space for Tezzeret the Schemer for consistency purposes.

January 23, 2017 3:06 p.m.

Zaueski says... #4

Contraband Kingpin seems like the better option to me, it bricks any non flying aggro creature and that lifegain can do wonders to prolong your life. Whereas Merchant's Dockhand can't block anything effectively.

January 23, 2017 5:07 p.m.

n0bunga says... #5

Hmm yeah Lifelink is definitely a plus. Again I have far from dismissed it; I'll see how Improvise fares with and without the Dockhand and make a final call.

January 23, 2017 5:30 p.m.

Okay... so, I'm wanting to do something incredibly similar to this. U/B was my colors at Pre-Release, and Herald of Anguish got me to Third Place essentially by himself.

I just haven't dropped any actual money to get the cards I need just yet. From what you've seen and playtested, how does Inspiring Statuary work?

On paper, it sounds awesome. It gives all your non-artifacts Improvise, and then acts proceeds to help give fuel to that. It would be nice to cast Tezzeret the Schemer for .

But, looking through the lists, I don't know that it's really that helpful. Since a lot of cards have Improvise already, I don't know if it's worth it to give it to the others.

January 23, 2017 5:52 p.m.

n0bunga says... #7

TBH I don't think I would run it. At least in my build. The only thing to benefit from it would be Tez and that just isn't worth taking out the others.

Improvise has a few iterations; the one I originally leaned towards was the cheap way of dumping my hand via 0-drops. I, with the wonderful help of the community here, have refined it to include more value, ditching things like Bone Saw. The other way I could see Improvise working well is with Servo production. Bant or Esper may yield better results with that strategy though.

January 23, 2017 6:07 p.m.

Zaueski says... #8

I really like Esper Servos if that's what you want to build JerichoDarkstar, its got a lot of cute little interactions that can win out of nowhere.

January 23, 2017 6:17 p.m.

n0bunga says... #9

Agreed, especially with the inclusion of Sram's Expertise generating servos should be a synch.

January 23, 2017 6:28 p.m.

clark1424 says... #10

I do like the deck. But it seems a bit slow against BG counter decks. I'd suggest Essence Extraction or Murder instead of Transgress the Mind.

January 24, 2017 2:14 p.m.

n0bunga says... #11

Hey clark1424 those definitely were considered at a point. I think I ended up going with TTM depsite its sorcery speed because it comes out a turn earlier, and disrupts more than just creatures. This gets rid of the important walkers, the Felidar Guardian, the Eldrazi, etc.

And not only that it exiles; imo it's probably the strongest disruption standard has.

But who knows? Perhaps the playgroup I'll be in may cause the necessity for more creature removal.

January 24, 2017 2:33 p.m.

JeppeFugl says... #12

Congratulations on nr. 1! Can I lend your spot for a minute ;)?

January 25, 2017 8:32 a.m.

@n0bunga Yeah, that's what I figured... sadly :(. The other thing I was thinking of was using Inspiring Statuary to give Torrential Gearhulk Improvise, and I was so psyched... and then I felt like an idiot. So, especially with that sad, sad realization, I know it's definitely not worth it in this build.

@Zaueski I looked up some of the decklists with Esper. I actually hadn't thought about Esper Improvise, to be honest. I love what the decks can do, but I usually don't do so well with White :/. So, personally, I'll avoid that for now. If it was Grixis, I'd be all over that.

January 25, 2017 10:42 a.m.

Nice build, looks fun. +1

January 26, 2017 12:12 p.m.

TinyWooods says... #15

This deck is so fun, I run something very similar. It's a tad slower, but I like Inventors' Fair Instead of dockhand, then throwing in 2 kingpin's instead! Also I'm a huge sucker for Battle at the Bridge

January 27, 2017 12:49 p.m.

AgentGreen says... #16

I am going to build me a deck like this

I got alot of the pieces already (using the Ornithopter from the Mirodin set)

Just need to get the big cards; and I think I can trade up to it

January 27, 2017 2:43 p.m.

Zaueski says... #17

Sorry about the poor results at FNM, do you think it was just pilot error or was there areas where the deck was lacking?

January 28, 2017 1:21 a.m.

AgentGreen says... #18

The thing with Lili is that unlike Tezzeret, whose ultimate can be dealt with, Lili MUST be answered. You get her ultimate and puts ALOT of pressure on your opponent

Against the combo you have a few options; Ruinous path to take down Shaeli; your counterspells, etc

How did your artifacts fare in general; did you find they were getting picked off by removal quickly? If so, perhaps you should consider Padeem, Consul of Innovation in your sideboard to shield them from removal. The biggest flaw of the deck is that it's based on getting Hearld out quickly and in a drawn out game you will run out of gas. If you can find a way to sneak in alternate win cons, this may be a player. I think you should drop in more counter spells; Trangress the Mind I can't really see a function for it for this deck; throw in more touches; these seem to be your biggest beatstick

January 28, 2017 11:08 a.m.

n0bunga says... #19

Zaueski I feel like it was a combination. Definitely human errors. But when Herald was dealt with so quickly, it made me aware that I may need alternates. There were cases where I could hard counter.

AgentGreen surprisingly the artifacts didn't pose as much a threat! Hope of Ghirapur was the strongest but it dropped t1 and no one had a response.

And yea I feel Lili may be good; not as a way to build around but even as a one of in case the option arises.

January 28, 2017 11:22 a.m.

Zaueski says... #20

I've been playing a Saheeli Twin deck, Ruinous Path has never been able to stop me from comboing off. I have to feel really safe before I'll play Saheeli Rai or Felidar Guardian. You need counterspells or a Grasp of Darkness to stop it usually. I also see that you only have one way to answer a Torrential Gearhulk so control usually won't have a hard time beating you.

January 28, 2017 11:32 a.m.

You have to immediately Grasp of Darkness the Felidar Guardian as it enters play so they can't -2 Saheeli right? There would be a stupid clause that if you blinked they could assume priority and use Saheeli and you would have to respond to it on the stack which then wouldn't matter eh? Well.. nvm it wouldn't have a valid target once Saheeli's ability resolves so I guess that's right.

January 28, 2017 1:02 p.m.

n0bunga says... #22

Zaueski Disallow, Lost Legacy, Fatal Push, Metallic Rebuke and Grasp of Darkness are all answers to stop the combo. Ruinous Path isn't a good answer to the combo but it's much better for the gearhulks; awaken is also ok if need be. The hard counters should also deal with the gearhulks since they're etb not cast triggers. But yeah once they're online Ruinous Path is the only thing.

irishmoosetard I would have thought with Felidar's etb on the stack you could GoD it, but I'm guessing whatever the target was would resolve - so saheeli would return and reset the loyalty counters. But I could be mistaken.

January 28, 2017 1:40 p.m.

They can target Saheeli with Felidar as an ETB but you can kill Felidar on the stack so then they just have two Saheeli's...

I am quickly realizing that Grasp of Darkness and Metallic Rebuke are key. I am also looking into Red or White splashing for Unlicensed Disintegration and Decommission. That Consul enchantment that exiles all artifacts ruins our deck. 4 Colors probably would work with Tezzeret, Aether Hub, Spire of Industry, Prophetic Prism and Concealed Courtyard and Spirebluff Canal. I will ponder this further and let you know.

January 28, 2017 2:39 p.m.

n0bunga says... #24

Zaueski what are your thoughts on adding Liliana?

January 28, 2017 6:07 p.m.

n0bunga says... #25

After watching the SCG open, Authority of the Consuls seems to be a good SB strategy for the Saheeli combo, for anyone running .

January 30, 2017 9:36 a.m.

AgentGreen says... #26

n0bunga That's what I am thinking too

And it definitely is a great option as it will kill the combo cold; but expect the opponent to side in enchantment hate on game 2 to deal with that

January 30, 2017 11:35 a.m.

gaviel76 says... #27

I have gone off of your idea and found some relative success using scrap trawler as a form of recycling for the thopters.

February 3, 2017 10:15 p.m.

Chropos says... #28

Hi, just want to ask, how do you face some of these decks :1. B/G Energy2. Jeskai Saheeli3. Mardu Vehicle4. U/W Flash

No need Lost Legacy? Can you advise what card that you will exchange for each of them.Thank you.

February 8, 2017 8:26 a.m.

n0bunga says... #29

Chropos

With my encounter with the Saheeli deck, the best way is to control the board. Lost Legacy is almost vital in that instance as it takes out the pieces. So for this I think taking out the Herald, Merchant's Dockhand, Ornithopter and Cathar's Shield in place Dispel, Transgress, Lost Legacy Disallow and Ruinous Path should be good.

BG Energy isn't one I'm familiar with, but Liliana should help maintain energy enablers, and Hope of Ghirapur will control their board from any energy ramp. I would have to put that in practice though.

Mardu Vehicles is tough especially if Thalia is in play it will be tricker to go off, so I think relying on control and Thing in the Ice could potentially change things in our favour. Liliana may also be very powerful here to pick off the creatures with 1 toughness.

BW flash seems to be similar to RWB Saheeli in that going pure control may yield better results. Lost Legacy for the Quellers, Ruinous Path for any Jace or hoepfully Gideon assuming they didn't make it a creature or go Ultimate. This I feel would be similar to the GB deck.

Fantastic Inquiry though, I've not seen most of these decks in my meta but I'm sure I will thanks to the PT standings.

gaviel76 yeah I am beginning to think I should reconsider Scrap Trawler.

February 8, 2017 9:34 a.m.

Chropos says... #30

Thank you for your advice.

By the way, why must bring 4x Hope of Ghirapur and they're legend and after you sacrifice to get the effect that mean you lose 1 artifact.How about Pacri. Away or Renegade Map?

What artifact do you often to touch with Tezzeret's Touch?

February 8, 2017 9:40 a.m.

n0bunga says... #31

More often than not Hope has been something that recurrs quite often with TezTouch. There's been a good number of times its enchanted, go to combat, sac after damage, return it to my hand and recast it. It's at least the most interactive usage in that sense.

February 8, 2017 9:47 a.m.

Chropos says... #32

Thanks for your advice, and before fnm i just create and play similar deck, have you tried for bring ballista?In this meta how much the effectiveness of trans. Of the mind?

February 9, 2017 10:57 p.m.

AgentGreen says... #33

Chropos That is a massive combo. No counters, no problem, and it can keep getting bigger and bigger. That is a great idea man

February 10, 2017 9:09 a.m.

n0bunga says... #34

Sorry I had a hard time reading that. What's the combo with Walking Ballista?

And Chropos Transgress is possibly the best control card in the format at the moment. It exiles anything with CMC 3 or greater. Think of all the possible decks you can disrupt. Sheeli, Felidar, Liliana, Ulamog, etc.

February 10, 2017 9:28 a.m.

Chropos says... #35

Already tried for gameday#1 with similar deck and get bad result, maybe some missplay and screw.1. Why just bring 3 tez's touch, not 4?2. I think 4 anguish is too much, can we cut into some drawer?3. Very hard against bg delirium and bg counter, any idea for sidrboard?

February 11, 2017 10 a.m.

n0bunga says... #36

The set of the Herald was imperative for consistency purposes. I had a set of TezTouch's but took one out as it wasn't the focal point of the deck - and it allowed for other entries like Fatal Push.

As for SB, I think Lost Legacy or Transgress are fine for it. I've heard people run Gonti but from what I've read it's more of a mirror match up.

February 11, 2017 10:18 a.m.

NicholsGT says... #37

I dig the control flavor of improvise. I to am brewing a improvise deck(U/B Improvise) and I found the Herald to be strong but a removal rod for sure have you tried Bastion Inventor? He can be a lot easier to get out and doesn't require as much "protection" thanks to hexproof. Also I see you're running Cathar's Shield have you considered also running Stitcher's Graft? The graft can help with improvise thanks to it being a 1 drop and the Shield takes away its down side, allowing you to make even Ornithopter a serious beater. Anyway I like the brew good job.

February 14, 2017 5:46 p.m.

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Revision 9 (1 month ago)

-1 Tezzeret the Schemer main
-2 Fatal Push main
+1 Tezzeret's Touch main
+1 Ornithopter main
+1 Liliana, the Last Hope main
-1 Cathar's Shield main
-1 Merchant's Dockhand main
+2 Ruinous Path main
+1 Tezzeret the Schemer side
-2 Dispel side
+2 Fatal Push side
-1 Thing in the Ice  Flip side

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