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Hi, i really like your Deck.I have built something similar in the paper world. What i have found to be very good is Bastion Inventor. This dude just can't be removed. I actually have a lot diffrent than u. I like Servo Schematic and the corresponding puzzleknot. But thats just my preference. I would also think about cutting 2 tezzerez and adding a Little more touch...
January 23, 2017 9:10 a.m.
Hey! Thank you very much for commenting! I originally had Servo Schematic in an earlier build but over time it was shaved off for other creatures that may have more significance in later game states. Merchant's Dockhand is definitely such a creature. Comes out a turn earlier and can be used to filter if need be.
I actually did run what you suggested originally, but decided a full set of Tezzeret may actually be more useful. I was only utilizing TezTouch a couple of times per round, and this will increase the odds of generating both mana/artifacts or removal depending on the mode.
January 23, 2017 9:19 a.m.
Zaueski I've altered the build quite a bit.
I ended up going against Scrap Trawler after playing around with it. In the end a drop was too slow, and its ability doesn't really help me here when I don't have useful ETB artifacts like Prophetic Prism to recur. I opted for more removal with Fatal Push and adjusted the landbase accoringly.
I'm still mulling over Contraband Kingpin. He seems pretty useful for filtering, but I needed more space for Tezzeret the Schemer for consistency purposes.
January 23, 2017 3:06 p.m.
Contraband Kingpin seems like the better option to me, it bricks any non flying aggro creature and that lifegain can do wonders to prolong your life. Whereas Merchant's Dockhand can't block anything effectively.
January 23, 2017 5:07 p.m.
Hmm yeah Lifelink is definitely a plus. Again I have far from dismissed it; I'll see how Improvise fares with and without the Dockhand and make a final call.
January 23, 2017 5:30 p.m.
Okay... so, I'm wanting to do something incredibly similar to this. U/B was my colors at Pre-Release, and Herald of Anguish got me to Third Place essentially by himself.
I just haven't dropped any actual money to get the cards I need just yet. From what you've seen and playtested, how does Inspiring Statuary work?
On paper, it sounds awesome. It gives all your non-artifacts Improvise, and then acts proceeds to help give fuel to that. It would be nice to cast Tezzeret the Schemer for .
But, looking through the lists, I don't know that it's really that helpful. Since a lot of cards have Improvise already, I don't know if it's worth it to give it to the others.
January 23, 2017 5:52 p.m.
TBH I don't think I would run it. At least in my build. The only thing to benefit from it would be Tez and that just isn't worth taking out the others.
Improvise has a few iterations; the one I originally leaned towards was the cheap way of dumping my hand via 0-drops. I, with the wonderful help of the community here, have refined it to include more value, ditching things like Bone Saw. The other way I could see Improvise working well is with Servo production. Bant or Esper may yield better results with that strategy though.
January 23, 2017 6:07 p.m.
I really like Esper Servos if that's what you want to build JerichoDarkstar, its got a lot of cute little interactions that can win out of nowhere.
January 23, 2017 6:17 p.m.
Agreed, especially with the inclusion of Sram's Expertise generating servos should be a synch.
January 23, 2017 6:28 p.m.
January 24, 2017 2:14 p.m.
Hey clark1424 those definitely were considered at a point. I think I ended up going with TTM depsite its sorcery speed because it comes out a turn earlier, and disrupts more than just creatures. This gets rid of the important walkers, the Felidar Guardian, the Eldrazi, etc.
And not only that it exiles; imo it's probably the strongest disruption standard has.
But who knows? Perhaps the playgroup I'll be in may cause the necessity for more creature removal.
January 24, 2017 2:33 p.m.
Congratulations on nr. 1! Can I lend your spot for a minute ;)?
January 25, 2017 8:32 a.m.
@n0bunga Yeah, that's what I figured... sadly :(. The other thing I was thinking of was using Inspiring Statuary to give Torrential Gearhulk Improvise, and I was so psyched... and then I felt like an idiot. So, especially with that sad, sad realization, I know it's definitely not worth it in this build.
@Zaueski I looked up some of the decklists with Esper. I actually hadn't thought about Esper Improvise, to be honest. I love what the decks can do, but I usually don't do so well with White :/. So, personally, I'll avoid that for now. If it was Grixis, I'd be all over that.
January 25, 2017 10:42 a.m.
This deck is so fun, I run something very similar. It's a tad slower, but I like Inventors' Fair Instead of dockhand, then throwing in 2 kingpin's instead! Also I'm a huge sucker for Battle at the Bridge
January 27, 2017 12:49 p.m.
I am going to build me a deck like this
I got alot of the pieces already (using the Ornithopter from the Mirodin set)
Just need to get the big cards; and I think I can trade up to it
January 27, 2017 2:43 p.m.
Sorry about the poor results at FNM, do you think it was just pilot error or was there areas where the deck was lacking?
January 28, 2017 1:21 a.m.
The thing with Lili is that unlike Tezzeret, whose ultimate can be dealt with, Lili MUST be answered. You get her ultimate and puts ALOT of pressure on your opponent
Against the combo you have a few options; Ruinous path to take down Shaeli; your counterspells, etc
How did your artifacts fare in general; did you find they were getting picked off by removal quickly? If so, perhaps you should consider Padeem, Consul of Innovation in your sideboard to shield them from removal. The biggest flaw of the deck is that it's based on getting Hearld out quickly and in a drawn out game you will run out of gas. If you can find a way to sneak in alternate win cons, this may be a player. I think you should drop in more counter spells; Trangress the Mind I can't really see a function for it for this deck; throw in more touches; these seem to be your biggest beatstick
January 28, 2017 11:08 a.m.
Zaueski I feel like it was a combination. Definitely human errors. But when Herald was dealt with so quickly, it made me aware that I may need alternates. There were cases where I could hard counter.
AgentGreen surprisingly the artifacts didn't pose as much a threat! Hope of Ghirapur was the strongest but it dropped t1 and no one had a response.
And yea I feel Lili may be good; not as a way to build around but even as a one of in case the option arises.
January 28, 2017 11:22 a.m.
I've been playing a Saheeli Twin deck, Ruinous Path has never been able to stop me from comboing off. I have to feel really safe before I'll play Saheeli Rai or Felidar Guardian. You need counterspells or a Grasp of Darkness to stop it usually. I also see that you only have one way to answer a Torrential Gearhulk so control usually won't have a hard time beating you.
January 28, 2017 11:32 a.m.
You have to immediately Grasp of Darkness the Felidar Guardian as it enters play so they can't -2 Saheeli right? There would be a stupid clause that if you blinked they could assume priority and use Saheeli and you would have to respond to it on the stack which then wouldn't matter eh? Well.. nvm it wouldn't have a valid target once Saheeli's ability resolves so I guess that's right.
January 28, 2017 1:02 p.m.
Zaueski Disallow, Lost Legacy, Fatal Push, Metallic Rebuke and Grasp of Darkness are all answers to stop the combo. Ruinous Path isn't a good answer to the combo but it's much better for the gearhulks; awaken is also ok if need be. The hard counters should also deal with the gearhulks since they're etb not cast triggers. But yeah once they're online Ruinous Path is the only thing.
irishmoosetard I would have thought with Felidar's etb on the stack you could GoD it, but I'm guessing whatever the target was would resolve - so saheeli would return and reset the loyalty counters. But I could be mistaken.
January 28, 2017 1:40 p.m.
They can target Saheeli with Felidar as an ETB but you can kill Felidar on the stack so then they just have two Saheeli's...
I am quickly realizing that Grasp of Darkness and Metallic Rebuke are key. I am also looking into Red or White splashing for Unlicensed Disintegration and Decommission. That Consul enchantment that exiles all artifacts ruins our deck. 4 Colors probably would work with Tezzeret, Aether Hub, Spire of Industry, Prophetic Prism and Concealed Courtyard and Spirebluff Canal. I will ponder this further and let you know.
January 28, 2017 2:39 p.m.
After watching the SCG open, Authority of the Consuls seems to be a good SB strategy for the Saheeli combo, for anyone running .
January 30, 2017 9:36 a.m.
n0bunga That's what I am thinking too
And it definitely is a great option as it will kill the combo cold; but expect the opponent to side in enchantment hate on game 2 to deal with that
January 30, 2017 11:35 a.m.
I have gone off of your idea and found some relative success using scrap trawler as a form of recycling for the thopters.
February 3, 2017 10:15 p.m.
Hi, just want to ask, how do you face some of these decks :1. B/G Energy2. Jeskai Saheeli3. Mardu Vehicle4. U/W Flash
No need Lost Legacy? Can you advise what card that you will exchange for each of them.Thank you.
February 8, 2017 8:26 a.m.
With my encounter with the Saheeli deck, the best way is to control the board. Lost Legacy is almost vital in that instance as it takes out the pieces. So for this I think taking out the Herald, Merchant's Dockhand, Ornithopter and Cathar's Shield in place Dispel, Transgress, Lost Legacy Disallow and Ruinous Path should be good.
BG Energy isn't one I'm familiar with, but Liliana should help maintain energy enablers, and Hope of Ghirapur will control their board from any energy ramp. I would have to put that in practice though.
Mardu Vehicles is tough especially if Thalia is in play it will be tricker to go off, so I think relying on control and Thing in the Ice could potentially change things in our favour. Liliana may also be very powerful here to pick off the creatures with 1 toughness.
BW flash seems to be similar to RWB Saheeli in that going pure control may yield better results. Lost Legacy for the Quellers, Ruinous Path for any Jace or hoepfully Gideon assuming they didn't make it a creature or go Ultimate. This I feel would be similar to the GB deck.
Fantastic Inquiry though, I've not seen most of these decks in my meta but I'm sure I will thanks to the PT standings.
gaviel76 yeah I am beginning to think I should reconsider Scrap Trawler.
February 8, 2017 9:34 a.m.
Thank you for your advice.
By the way, why must bring 4x Hope of Ghirapur and they're legend and after you sacrifice to get the effect that mean you lose 1 artifact.How about Pacri. Away or Renegade Map?
What artifact do you often to touch with Tezzeret's Touch?
February 8, 2017 9:40 a.m.
More often than not Hope has been something that recurrs quite often with TezTouch. There's been a good number of times its enchanted, go to combat, sac after damage, return it to my hand and recast it. It's at least the most interactive usage in that sense.
February 8, 2017 9:47 a.m.
Thanks for your advice, and before fnm i just create and play similar deck, have you tried for bring ballista?In this meta how much the effectiveness of trans. Of the mind?
February 9, 2017 10:57 p.m.
Chropos That is a massive combo. No counters, no problem, and it can keep getting bigger and bigger. That is a great idea man
February 10, 2017 9:09 a.m.
Sorry I had a hard time reading that. What's the combo with Walking Ballista?
And Chropos Transgress is possibly the best control card in the format at the moment. It exiles anything with CMC 3 or greater. Think of all the possible decks you can disrupt. Sheeli, Felidar, Liliana, Ulamog, etc.
February 10, 2017 9:28 a.m.
Already tried for gameday#1 with similar deck and get bad result, maybe some missplay and screw.1. Why just bring 3 tez's touch, not 4?2. I think 4 anguish is too much, can we cut into some drawer?3. Very hard against bg delirium and bg counter, any idea for sidrboard?
February 11, 2017 10 a.m.
The set of the Herald was imperative for consistency purposes. I had a set of TezTouch's but took one out as it wasn't the focal point of the deck - and it allowed for other entries like Fatal Push.
As for SB, I think Lost Legacy or Transgress are fine for it. I've heard people run Gonti but from what I've read it's more of a mirror match up.
February 11, 2017 10:18 a.m.
I dig the control flavor of improvise. I to am brewing a improvise deck(U/B Improvise) and I found the Herald to be strong but a removal rod for sure have you tried Bastion Inventor? He can be a lot easier to get out and doesn't require as much "protection" thanks to hexproof. Also I see you're running Cathar's Shield have you considered also running Stitcher's Graft? The graft can help with improvise thanks to it being a 1 drop and the Shield takes away its down side, allowing you to make even Ornithopter a serious beater. Anyway I like the brew good job.
February 14, 2017 5:46 p.m.
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|Date added||2 months|
|Last updated||1 month|
This deck is Standard legal.
|Tokens||Tezzeret, 2/2 Zombie, Liliana, Etherium Cell|
|Folders||Standard, Aether Revolt Standard Ideas, interesting, fun standard decks, エントロピック重力理論ub, Interesting Decks, Standard Test Decks, Standard, Standard, Deck Ideas, See all 36|
|Top rank||#1 on 2017-01-25|
Revision 9 (1 month ago)
|-1||Tezzeret the Schemer||main|
|+1||Liliana, the Last Hope||main|
|+1||Tezzeret the Schemer||side|
|-1||Thing in the Ice Flip||side|