TL;DR: This deck is fun but needs improvement, what should I replace or add to it?Hello all, this is my first real deck that I've built for some casual MTG fun with my friends. When I first started looking into Magic i was made aware of the fact that wastes is one of the basic lands by some article and was inspired to therefore build some kind of deck around it, mainly because 'wastes' reminded me of trash and I wanted to be able to call my deck the trash deck (dumb reason, I know). So after asking around on reddit, looking at some decklists that featured colorless mana, and some trips to my local game store I built this deck. It's definitely not the most competitive, but I find it to be a lot of fun, it's also done pretty well at some casual FNMs and wrecks most of the people in my friend group due to the fact that we're all noobs, and don't feel like taking the monetary plunge required for most competitive decks.Here's the reasoning behind the cards, and the gameplan for this deck:The main goal is to get down either void winnower or Ulamog with the assistance of lots of ramp and cards that help fetch them out (conduit of ruin), then using rogue passage's ability to make them unblockable so that they can kill in the next turn or two. If neither of those cards end up getting to your hand, the other big creatures in this deck (usually a big walker of the wastes) will work out just fine if not ideally. The land base is comprised of a large amount of wastes, because you'll need colorless mana to cast most of your spells, along with rogue's passage to help finish off your opponent with its ability, and shrine as well as temple for ramp (along with archive). The land you get from Oblivion sower also helps for that final bit of extra ramp if you're lacking non-basic lands. Titan's presence and spatial contortion are there for early game removal. Eldrazi Mimic, Bronze Sable, Junk Diver, and Scrap Trawler are there to provide early game presence, and Endless One can also help here if you're lacking any of those low mana creatures, Matter reshaper also helps here as a pretty great low mana drop that also provides card advantage. All the artifact creatures synergize with each other as they can pull each other out of the graveyard, although I'm considering replacing most of them as there aren't really enough for this factor to matter in most games. Eldrazi Mimic is great, because if your opponent doesn't get rid of it quick, it can just mimic the power of your other cards you'll drop in the midgame. Endless one is a very versatile creature, as it can basically fill any spot in your ramp, allowing you to almost always be playing a creature every turn. Walker of the Wastes, Oblivion Sower, and Conduit of Ruin are your midgame creatures, Walker will almost always be dropping as an 8/8 or 9/9 providing a lot of midgame power, and the last 2 are mostly there to find your win conditions (Ulamog or Winnower). The deck works by allowing your ramp and some tutoring to get your win conditions out earlier than expected, because when either Ulamog or Winnower are on the board your opponent is almost always screwed.Weaknesses/things that need improvement:The reason I marked this as needing help is because this deck is still very flawed in a lot of ways, it's very weak against control and god help you if you go against a deck with lots of flying creatures. I'm also looking for recommendations to replace the artifact creature cards in this deck, it's clear to me that the synergy I pictured with them in my head simply isn't working out. I'm also a noob to this kinda stuff so I feel like it's very possible I'm missing out on some obvious adjustments to this deck someone with more knowledge might see.Thanks in advance for checking out my deck and offering advice if you have any

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Date added 6 years
Last updated 6 years
Legality

This deck is Casual legal.

Rarity (main - side)

2 - 0 Mythic Rares

23 - 0 Rares

26 - 0 Uncommons

4 - 0 Commons

Cards 60
Avg. CMC 3.42
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