Maybeboard


I've always thought Rosheen would make for a fun Commander deck, and I've finally gotten around to it. This is just the first draft, and I built it on a budget. I'll be making changes further down the line, but this is how it currently stands. If you have any recommendations for cards, I'd be happy to hear them!

As one can expect from Rosheen, the deck is full of fireballs and big hydras. There's a lot of ramp to get you pumping out the big stuff asap. Hydras are a big mana investment, so I've mostly limited my selection to ones that bring something else to the table apart from just being a big beatstick. I've also included several cards to make sure you get your bang for your buck. Fires of Yavimaya grants haste and Mage Slayer ensures they'll do damage even if blocked. Fling and Momentous Fall serve as hydra insurance. If one gets hit with targeted removal or a board wipe, you can either throw it at their face or gain life and cards for your trouble.

Thornbite Staff is really interesting. While it's equipped, Rosheen can fireball a creature then untap and cast a hydra. Paired with either Awakening Zone or Jungle Patrol, Rosheen can use it to generate an insane amount of mana. She can also do this with Apocalypse Hydra or Ulasht, the Hate Seed if they have tokens to pick off. It can also grant a hydra pseudo-vigilance, as hydras will usually kill whatever blocks them.

The deck also has a few ways to store unused mana for later in the forms of Gemstone Array, Jungle Patrol and Fungal Reaches. I know there are other storage lands but I didn't want to run too many of them. I'm aware that Ice Cauldron is a thing, but it'd be too tempting of a target once you have a lot of mana and a spell saved up on it. I removed Ventifact Bottle after deciding it was too restricted in its use.

I intend to add Lightning Greaves and/or Swiftfoot Boots as additional protection for Rosheen and my hydras, but I need to work out what to remove first. Will probably add Domri Rade or Nylea, God of the Hunt along with Kalonian Hydra at some point.

Updated 2/2/18: Made my first round of big changes. I got some inexpensive mana-doubling cards (Dictate of Karametra, Mana Flare, Regal Behemoth, and Zhur-Taa Ancient) and traded out most of my mana rocks for them, which wouldn't benefit from the doubling effect. I also switched Everflowing Chalice out for Astral Cornucopia. The chalice is cheaper to buff, but Rosheen can't contribute to its cost. The cornucopia also gives colored mana if needed, so I figured it was a fair trade.

As much as I like Gemstone Array's ability to stockpile unused mana for later, I decided to trade it out for Citanul Flute. The Array can set up a big bomb, but if you're playing a super aggressive deck, waiting around isn't something you want to do. So instead of hoping an X card will pop up at the right time I can tutor for one instead.

I added Steel Hellkite and Chandra's Ignition in exchange for Molder and Cinder Elemental. They lose instant speed, but achieve similar results and can each remove multiple targets. I also traded out Loxodon Warhammer and Soulbright Flamekin for Swiftfoot Boots and Brawn.

With these changes I think I've improved the deck's general capacity for aggression, but lost two (half) of my cards that could potentially gain a lot of life. This might be bad as huge creatures and flashy fireballs make me a big target at our table. The mana doubling cards are also more expensive than most of the mana rocks, so I might need to add more land to compensate. I also would like to work Drumhunter in there for more card draw, but I'm not sure what cards I should remove next.

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Date added 6 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

39 - 0 Rares

22 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 3.06
Tokens 0/1 G Creature Wall, Copy Clone, Eldrazi Spawn 0/1 C, Goblin Warrior 1/1 RG, Hydra */* G, Morph 2/2 C, Ooze */* G, Saproling 1/1 G, Snake 1/1 G, Monarch Emblem
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