Work in progress, middle of the road for budget, want to have some fun and quick interaction that has some lasting power, too. Comments and suggestions are welcome.

The ramp package is for trying to get a cmc creature out of the command zone T2, more likely T3, and at least by T4. Why? Because I love commander damage early, especially with Dashing in creatures before every player is set behind impenetrable defenses. So mana rocks will be geared primarily for that, as an opening serve is critical to success in tennis, so is Ilharg getting an early attack or several.

Secondarily, mana ramp is for gasp hard casting all the heavy CMC critters in the deck.

Thirdly, one of the dragons I win if I have 20 or more artifacts at the beginning of my upkeep. Sure, put that Mycosynth Lattice on the board.

Creatures and what they do for the deck:

Ilharg, the boar god cheats everything in, except static effect guys.

ETB + attack damage are fair game and instant threat. Built well enough, could get ilharg out t2 + haste, t3 more likely. Me, most likely t5.

Angrath's Marauders is there to double my damage dealt to others. Sorry, no ETB here.

Archetype of Aggression gives all my creatures trample, and opponents' creatures lose and can't gain trample. Sorry, no ETB here either.

Caldera Hellion - ETB 3 damage to each creature on the battlefield. Wipe those tokens and utility creatures off the field before they get too big.

Chaos Maw - ETB 3 damage to each creature on the battlefield. Wipe those tokens and utility creatures off the field before they get too big.

Cyclops of Eternal Fury - all your l my creatures ETB with haste.

Demanding Dragon - deals 5 damage to Target opponent unless they sacrifice a creature. Easy repeatable 5 damage.

Dragon Mage - every time he does combat damage to a player, each player wheels their hand. I'm going to need card draw and wheel effects for this deck. It's red.

Hanweir Garrison - might as well have this small token producer of I'm going to have the battlements too. And why not get a small token producer, too? Together they become a decent sized eldrazi which produces larger eldrazi tokens.

Hellkite Charger - if he's not cheated in with ilharg, he can give me extra combat turns and can turn infinite.

Hellkite Tyrant - nice way to get good artifacts off of another player, and possible, though unlikely wincon.

Lathliss, Dragon Queen - nice to get a 5/5 flying dragon token

Magma Phoenix - not ETB, but upon dying, 3 damage to each creature, and comes back from the graveyard for casting cost.

Meteor Golem - ETB destroy target creature on a colorless stick.

Mindclaw Shaman - ETB cast an instant or sorcery from an opponent's hand.

Molten Primordial - ETB take control of a creature from each opponent

Neheb, the Eternal - whenever an opponent loses life during combat, gain that much

Ogre Battledriver - give other creatures ETB haste and +2/+0 until end of turn. HASTE.

Purphoros, God of the Forge - because why not do 2 damage to each opponent for other creatures upon ETB?

Rapacious Dragon - ETB get two treasures, which sac add one Mana of any color.

Ravenous Baboons - ETB destroy target non-basic land.

Scourge of the Throne - whenever it deals combat damage the first time each turn if it was against the player with the most life, untap all my creatures and take an additional combat phase after this one. Cool!

Scourge of Valkas - Dragon damage!

Siege Dragon - ETB destroy all walls opponents control. Attack trigger (doesn't work upon being cheated in with ilharg) 2 damage to each creature.

Solemn Simulacrum - sad robot and get me some lands.

Spawn of Thraxes - target creature or player, mountain damage!

Thundermare - ETB tap all other creatures in the battlefield.

Tilonalli's Skinshifter - attack trigger copy another creature that is attacking.

Turret Ogre - ETB if I control a creature with power greater than 4, deals 2 damage to each player.


Updates Add


47% Casual

53% Competitive

Date added 6 months
Last updated 2 months

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

40 - 0 Rares

23 - 0 Uncommons

4 - 0 Commons

Cards 100
Avg. CMC 4.17
Tokens None Copy Clone, 1/1 Human, None Treasure, 3/3 Golem, 6/6 Dragon, 1/1 City's Blessing
Ignored suggestions
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Revision 10 See all

3 months ago)

+1 Manifold Key maybe