A five color goodstuff deck. Main purpose is to get out as many awesome creatures as quickly as possible through mana-ramp and other various means.
Those various other means include:
A more apt description of this deck comes from Jerry Potter of LRR:
"It's like building a gun from IKEA... You gotta build it yourself and the directions are in swedish, so most of the time it just backfires and blows up in your face, but when you finally find the alan key and get all the pieces to fit together just right it does exactly what it's supposed to do and looks awesome doing it."
Right now I'm just really looking to perfect this deck. Get it to it's optimal level of synergy and functionality. Any cards in here that you think I could afford to lose, let me know and give me suggestions that would work better.
The Amulet is all well and good but you do have waaaay too many high cost spells. The average converted mana cost of your deck is 5, which means you won't be able to play most of the cards you start with till turn 4 even if you do have a ramp spell (which you don't have many of). I would consider cutting the more useless cards like Worldfire (which is banned anyway) and most of the big creatures for more ramp and removal, because if you can stick an early Progenitus you usually win in three hits without backup from the rest of your deck.
This seems like it could be pretty "goof" (lol @GriffinRider)
Add a Gilded Lotus . It would be sick beyond words in a deck like yours.
Also maybe Sol Ring if you can get a hold of one.
Add a few more artifacts like "whyarethesebrokenbootsnotbanned" i mean Lightning Greaves , Coalition Relic , Crucible of Worlds and add Darksteel Forge to make more c...c..ccombo with indestructible artifacts.
Maybe a card:Nevinyrral's Disk?
Land issues:Swap out a basic of each and put in the cycling lands ie Barren Moor or Polluted Mire i suggest the urza ones personally but whatever you can get ahold of. These allow you to have more options in an EDH game, and combo well with Crucible of Worlds .
Throw some form of dual lands in here, The dont have to be shocks, or original duals, but you could easily add some cheap ones. RTR is adding those common gate lands for each guild so you have no reason not to add one of each.
There are countless other things i would add, but i dont want my message taking all day to write.
i suggest going to a site like www.cardkingdom.com and using their search functions to find good cards.
Good luck +1
Trace of Abundance and other similar cards.
You should definitely have every single tutor card in here
I wouldn't play Dragon Arch in this deck. You only have 4 creatures you can put onto the battlefield with it. It might be handy if they bounce your Progenitus , but otherwise it would be many times a dead card.
seems like this deck is built around Jace, Architect of Thought
+1 for funny concept, clever use of Progenitus , and everything else I didn't cover that's awesome/hilarious about this deck!
You should use Fist of Suns . It's crazy powerful in a deck like this.
Fix your mana-base.
There are plenty of dual-land options for any budget.
As Paul would say, "Wow, it seems like you'd need a really good opening hand to make that work..." :p
You definitely need a Mana Reflection and a card:Mirari's Wake in the deck. Would also add Finest Hour and Rafiq of the Many . Both are one hit combos with Progenitus . Dream Halls also casts your big spells for next to nothing!
Check out my Power Rangers deck for other suggestions
|Date added||1 year|
|Last updated||11 months|
|Illegal cards||Garruk, Caller of Beasts|
|Folders||test, edh decks, Lulz|