- 1x Burnished Hart
- 1x Feldon of the Third Path
- 1x Goblin Chieftain
- 1x Goblin Chirurgeon
- 1x Goblin King
- 1x Goblin Lackey
- 1x Goblin Matron
- 1x Goblin Recruiter
- 1x Goblin Sledder
- 1x Goblin Warchief
- 1x Goblin Welder
- 1x Grenzo, Havoc Raiser
- 1x Kiki-Jiki, Mirror Breaker
- 1x Krenko, Mob Boss
- 1x Magus of the Moon
- 1x Moggcatcher
- 1x Purphoros, God of the Forge
- 1x Siege-Gang Commander
- 1x Skirk Fire Marshal
- 1x Skirk Prospector
- 1x Warren Instigator
- 1x Basilisk Collar
- 1x Crawlspace
- 1x Crucible of Worlds
- 1x Illusionist's Bracers
- 1x Lightning Greaves
- 1x Mana Crypt
- 1x Mox Diamond
- 1x Nemesis Mask
- 1x Phyrexian Altar
- 1x Rings of Brighthearth
- 1x Scroll Rack
- 1x Skullclamp
- 1x Sol Ring
- 1x Surveyor's Scope
- 1x Sword of the Animist
- 1x Acidic Soil
- 1x Blasphemous Act
- 1x Disrupt Decorum
- 1x Faithless Looting
- 1x Goblin War Strike
- 1x Insult / Injury
- 1x Kindred Charge
- 1x Mizzium Mortars
- 1x Mogg Infestation
- 1x Shattering Spree
- 1x Vandalblast
- 1x Wheel of Fortune
- 1x Chancellor of the Forge
- 1x Fervor
- 1x Gamble
- 1x Goblin Diplomats
- 1x Imperial Recruiter
- 1x Mana Web
- 1x Meekstone
- 1x Reforge the Soul
- 1x Rolling Earthquake
- 1x Swiftfoot Boots
- 1x Brightstone Ritual
- 1x Chaos Warp
- 1x Commune with Lava
- 1x Price of Progress
- 1x Scour from Existence
Comments View Archive
Great primer, well done! +1
August 14, 2017 11:02 a.m.
Dude hands down the best goblin themed deck I've seen so far. Original, I think it would be hilarious to be beaten down this way!! +1
August 18, 2017 1:01 p.m.
Taking out Lightning Crafter and Thornbite Staff for now. This removes all of the infinites that are possible with the deck, but I never had fun doing those anyway, and they were definitely win-more cards with the way the rest of the deck is balanced. These, along with Mana Web/Stranglehold/Manabarbs, may make it back in for FNM outside of my regular playgroup.
This opened up slots for the fantastic Curse of Opulence and Kindred Charge from C17. The curse will fill the ramp spot that removing Treasonous Ogre made (without any negatives!), and Kindred Charge is just straight up stupid in any red tribal deck.
Still looking for a slot for Disrupt Decorum. Not only is it a really strong card, but it also fits this deck's playstyle very well.
I want to playtest Surveyor's Scope. The exile aspect is rough, but since I can all but guarantee that I can have less land that the other players, this is basically "free" goblins and landfall triggers for Valakut, the Molten Pinnacle. Put it on the stack and then crack a fetch in response and you are already at -1. In my regular playgroup this is good for 3-5 basic lands. You can use Rings of Brighthearth on it as well, so that helps.
I need a little more protection for the more important creatures, so getting a Swiftfoot Boots in to backup the Lightning Greaves is probably my best option in MonoRed. Not sure what to cut for it though.
As always, if you have any suggestions or criticisms, start screaming them at me!
August 18, 2017 3:49 p.m.
I wouldn't have expected anything less than fantastic quotes from Ib.
Mike94: Thanks Mike, I'm glad you like it!
August 18, 2017 4 p.m.
Fantastic build, and looks like a ton of fun to play. +1 for Goblins!
August 24, 2017 10:17 p.m.
bushido_man96 Thanks man! It is a ton of fun to play, and other people seem to enjoy playing against it. It has a lot of the explosiveness (harhar) of Krenko, without becoming an instant focus target.
September 7, 2017 11:39 a.m.
One game I had missed two land drops and was able to add 4 more (untapped!) in to ramp me up in a hurry.
The other two games I was either tied with my opponents, or slightly ahead, so saccing a pair or two of Mountains to Ib Halfheart, Goblin Tactician and then cracking the Scope meant I got goblin tokens into play as well as getting back to my exact number of lands, or two ahead.
All in all, I am pleasantly surprised about just how well a typically bad card can do in this deck. I'm constantly on the look out for odd card suggestions so take advantage of not oft-used mechanics, so if you have any ideas let me know so I can tell Ib and he can claim the idea as his own!
September 7, 2017 11:45 a.m.
I'm of the opinion that one can find at least one use for just about every Magic card out there, one just has to look hard enough.
September 7, 2017 6:11 p.m.
I've always been curious about Throne, and have never seen someone play it in person. I need just a little more player damage in the deck, and hitting all opponents is definitely nice, and the damage being dealt at the end of my turn really lowers the number of answers people can have to it. I am replacing Ashnod's mostly because I found myself not casting it a lot, where I will cast Phyrexian Altar every single time I get it. I guess the deck is just becoming more consistent, and I'm not needing to ramp into anything big anymore.
I just recently learned that Rolling Earthquake was actually reprinted in From The Vault: Annihilation and isn't only a $65 card from Master Editions III or P3K. It is going to replace Goblin Assassin for the time being. Assassin might be my favorite goblin in the whole deck, but the amount of hate he draws is just too much. He is insanely powerful, but people will target me for the rest of the game for making them roll and then sac one of their good creatures, where if I did the same thing as a sorcery or did player damage instead the response would be a lot more muted. If I can find a different underperforming card I might put Goblin Assassin back, but maybe only for FNM and not my regularly playgroup.
As always, if you have any suggestion, no matter how weird, speak up! This whole deck was built on stuff that wasn't supposed to work.
September 13, 2017 2:07 a.m.
Just found Grip of Chaos, and I think it is the perfect kind of card for this deck. I've always hated the inflexibility of Pyroblast and Red Elemental Blast, and loved Wild Ricochet despite it's high CMC for a one time use spell I wouldn't be able to recur, but Grip of Chaos seems like an amazing card for this deck.
Gonna playtest it as soon as possible. It does hurt some of the interactions of my deck, but if I am smart about when I play it I'll be able to pillowfort with it and help seal off a win.
September 14, 2017 4:34 p.m.
Im a huge goblin lover (my name = fave card)
I love krenko, wort, grenzo, zada and other legendary goblins, my 3rd most competitive edh deck is Wort, the Raidmother, which is almost identical to ib and he is included in her list
if i had to guess, its because you want more consistency with mono color, you're in a more casual/budget playgroup than mine, or you simply wanted to take one of the difficult to pilot and less faceroll/high power goblin generals and make them do work, and if the latter is the case, I like what i see, its essentially mono red wort which is strictly worse yet obviously not a "bad" list
I love it when people take mediocre generals and turn them into subtle powerhouses, and I also love goblins and homebrew deck builds, therefore you've earned a +1 from me!
September 15, 2017 2:42 p.m.
goblinguiderevealpls: Thanks for the support! Originally I did it for the challenge and the flavor. Monored, and to an extent monowhite, are arguably the worst mono colors in EDH, so it was already going to be hard. On top of that, Ib has never been considered a good general for anything but a Chaos deck (which you don't really play with the intent to win), so I wanted to do what I could to challenge that viewpoint. What eventually happened was I ended up loving the playstyle more than I ever expected, and now it's my favorite deck. It's explosive, fairly innocuous, and going all in can be really fun.
My playgroup doesn't have budgets, but everything is casual-competitive or 75%, and fairly creature heavy. Building the deck slowly in that environment allowed me to get punished for bad cards, bad plays, or poor balance, so that I could learn what worked and what didn't, but wasn't so punishing that I didn't just not build it at all. All in all I am very happy with where it ended up, as I have on average a 50%+ chance of winning every time I play it, which is fantastic for a deck heavily built around Ib Halfheart, of all creatures.
September 15, 2017 3:08 p.m.
how it works:
cast Goblin Recruiter and tutor in this order top to bottom
(Any other goblin you want to draw with ringleader here)
Play warchief and ringleader, drawing the last 3
Cast Kiki, then cast crafter, with the champion effect on the stack, tap kiki in response to make a token of crafter, champion kiki with the original crafter, and then champion crafter with its token, tap the crafter token for a Lightning Bolt sac the token to prospector, bringing in kiki jiki and crafter untapped, repeat this and you have infinite bolt damage and infinite
September 15, 2017 3:36 p.m.
goblinguiderevealpls: For my regular playgroup I take out my Lightning Crafter (and also the Thornbite Staff). The sideboard I show here is cards I am playtesting or want to find a permanent slot for.
With that being said, I never used Goblin Ringleader, which meant I was always tutoring for them separately, or drawing them slowly. I will definitely have to use that instead to get it all cleanly like you laid out. Thanks for the advice!
September 17, 2017 1:18 a.m.
wurmcoil engine + goblin welder value town and goblin sharpshooter_ basilik collar is just funny
September 19, 2017 7:40 p.m.
Trying out Scour from Existence as a backup to Chaos Warp. I don't like having Chaos Warp be my only non-damage based removal, so gonna give Scour a try. The high cost doesn't really worry me, as ramping into it won't normally be a problem. I hardly ever need the mana for something if I am ready to swing for lethal on the table, but I am often being held back by a single permanent that Scour could help quite a bit with.
Also have Insult / Injury back in, in place of the short-lived Throne of the God-Pharaoh. Only sideboarding the Throne for now, until I make sure I actually don't like it, but it was really underwhelming with the way the deck is paced.
October 2, 2017 3:43 p.m.
Mana Echoes -- do it!
Needs Wildfire, (and whatever other similar ones there are)
October 4, 2017 1:18 a.m.
illumfolly: Thanks for commenting!
Mana Echoes - I had this card in a long time ago, but the deck isn't built to take advantage of it. The curve is really, really low, and the only X cost card I have is a sideboard of Rolling Earthquake. When I played Echoes before I would quite often make 200+ colorless mana the turn after it went down, but any turn after T3 I only have one or two cards in hand, and neither of them can take advantage of all that colorless mana.
Wildfire/Burning Sands/Keldon Arsonist - The problem with a deck like mine and effects that have a land sac effect means I can't do anything in response to it. Keldon Arsonist for example, if I spent the 1 colorless, and then sacc'd two lands to active his ability, I can't then sac them to Ib before they go to the graveyard because it's part of a cost and doesn't use the stack. With a cycled Decree of Annihilation or a Boom/Bust I can respond to the destroy trigger with an Ib sac, and still get Goblin tokens out of a symmetrical spell. To go with the land destruction suggestions though, I used to run Shivan Harvest and a Ruination, and realized that the land destruction got me a ton of hate that I often couldn't survive through, while Price of Glory/Price of Progress/Blood Moon/Magus of the Moon/Acidic Soil had a better ultimate effect, and I had a lot more control over the table hate too. I'm always on the lookout for more "land dysfunction" or control type of effects though! I sideboarded Mana Web just because I want another 1 or 2 stax effects that deal with land specifically.
October 4, 2017 12:39 p.m.
I cannot understand the purpose of Basilisk Collar, there are some huge benefits in it?
October 4, 2017 2:57 p.m.
If I put the Collar onto a token, and Ib is out, a creature blocking that token will cause it to blow up because of Ib's ability, dealing 4 damage to that creature. Ib's explosion ability is a sacrifice and then replacement effect, and the sacrifice checks for stats or abilities at the moment the creature was sacc'd. What this means is that that token still has Deathtouch (not normally a big deal, but can be nice for huge creatures), as well as Lifelink, when it explodes. If I have one creature blocking my token, I do 4 damage to the blocking creature, and gain 4 life. Pretty nice, but not at all worth the include of a whole equipment.
Where it really starts to get out of control, is when I can force blockers, either through Nemesis Mask or Invasion Plans. This means that one token is now doing 4 x (number of blockers) worth of damage, and healing for that amount. Just 10 creatures is 40 health!
If Purphoros, God of the Forge happens to be a creature and not an enchantment, I can equip the Basilisk Collar to him and every creature coming in is healing for 2-8 life, depending on how many opponents there are.
I can also put it onto Skirk Fire Marshal. Since he had protection from Red, he doesn't get hit by his own fireball, so he heals for 10 x (number of other creatures + number of players). Since it is Lifelink, the healing and damage are reconciled at the same time, so I wouldn't kill myself even if I was at or below 10 life. This would be different if the effect said "when equipped creature does damage, gain life equal to the damage dealt", because the healing would be put on the stack after all the damage was assigned. If you have enough untapped Goblins, you can also put multiple stacks of his ability on the stack at the same time.
October 4, 2017 3:33 p.m.
October 6, 2017 3:29 p.m.
Pallino: Since they both effect activated abilities, here is all the stuff that can take advantage of one or both (Note: You don't have to pay the original cost of the ability - like saccing the creature - each time you copy it):
Burnished Hart - Both, up to a total of 6 basic lands.
Feldon of the Third Path - Both, up to a total of 3 copies of graveyard creatures.
Goblin Chirurgeon - Both, regenerating up to 3 creatures for each sac'd Goblin.
Goblin Sledder - Both, up to +3/+3 for each sac'd Goblin.
Goblin Welder - Both, up to 3 switched artifacts.
Ib Halfheart, Goblin Tactician - Both, up to 6 goblin tokens for each pair of Mountains sac'd. This gets out of control with Purphoros/Impact Tremors out.
Kiki-Jiki, Mirror Breaker - Both, up to 3 copies of 3 different creatures you control.
Krenko, Mob Boss - Both, up to 3 sets of Goblin tokens. This is especially strong because it recounts the number of Goblins for each cast. 5 goblins on the field already turns gets 5 additional tokens from the first ability, then the copy that ability for an 10 additional tokens, and copy it a third time for 20 additional tokens for a total of 40 Goblins!
Moggcatcher - Both, up to 3 tutored Goblins into the battlefield.
Siege-Gang Commander - Both, up to 6 damage distributed 2 at a time to a creature or player.
Skirk Fire Marshal - Both, up to 30 damage to each creature and player.
Skirk Prospector - Both, up to 3 red mana from one sac'd Goblin (still costs 2 colorless though).
Aggravated Assault - Just Rings, up to one additional combat for an extra 2 colorless (as opposed to casting again for 3RR)
Goblin Bombardment - Just Rings, 2 damage per each sac'd Goblin.
Scroll Rack - Just Rings, draw 2 times the number of cards set aside.
Surveyor's Scope - Just Rings, fetch 2 lands times the number of players with more than two lands than you. In a 6 player game I've used Ib to sac down below the threshold for every opponent, and then used Scope with a copy from Rings to bring 10 lands into play!
Arid Mesa - Just Rings, fetch two lands.
Bloodstained Mire - Just Rings, fetch two lands.
Myriad Landscape - Just Rings, fetch four lands.
Scalding Tarn - Just Rings, fetch two lands.
Strip Mine - Just Rings, destroy two lands.
Wooded Foothills - Just Rings, fetch two lands.
As you can see, there are a lot of ways to take advantage of them that aren't all that obvious. Honestly though, I would probably include them just for their benefit to Krenko and Ib alone.
Goblin Welder I tend to get more use out of. He is nice to draw naturally, but I will also tutor for him if I am having a particularly hard time with certain artifacts on the field. I don't run it anymore, but it combos really well with Liquimetal Coating.
Feldon of the Third Path is definitely more situational, but between him and say an Elixir of Immortality, where I will also get back all the lands I purposely sac'd (lategame this lowers the chance I would topdeck a spell I want over my 10th land that I don't.), I would rather have Feldon all day long. Bringing back a hasty Krenko, Purphoros, Grenzo, or Skirk Fire Marshal for even a turn can be enough to win the game. It is definitely more of a fringe benefit card, but I still like having that little bit of "recursion" in there over nothing at all.
October 6, 2017 4:22 p.m.
Liquidbeaver Oh yeah, because the sac it's part of the cost and no of the effect, the more you know.
Well now i want to build this deck, thank you, it looks fun!
October 8, 2017 7:28 a.m.
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|Date added||8 months|
|Last updated||4 days|
This deck is Commander / EDH legal.
|Tokens||Gold, 1/1 Goblin|
|Folders||Serious EDH Decks, Decks to obtain, Need more red decks, Reference, Tempted to try make!, Interesting Commander Decks, Welcome to Nilbog, Gebirge, EDH Decks, Just for fun, See all 56|
|Top rank||#2 on 2017-08-01|
Revision 110 (4 days ago)
|+1||Curse of Opulence||main|
|-1||Purphoros, God of the Forge||main|
|-1||Boseiju, Who Shelters All||main|
|+1||Boseiju, Who Shelters All||main|
|+1||Insult / Injury||main|