- 1x Burnished Hart
- 1x Chancellor of the Forge
- 1x Goblin Assassin
- 1x Goblin Chieftain
- 1x Goblin Chirurgeon
- 1x Goblin King
- 1x Goblin Lackey
- 1x Goblin Matron
- 1x Goblin Recruiter
- 1x Goblin Sledder
- 1x Goblin Warchief
- 1x Goblin Welder
- 1x Grenzo, Havoc Raiser
- 1x Kazuul, Tyrant of the Cliffs
- 1x Kiki-Jiki, Mirror Breaker
- 1x Krenko, Mob Boss
- 1x Lightning Crafter
- 1x Magus of the Moon
- 1x Moggcatcher
- 1x Purphoros, God of the Forge
- 1x Siege-Gang Commander
- 1x Skirk Prospector
- 1x Solemn Simulacrum
- 1x Treasonous Ogre
- 1x Warren Instigator
- 1x Ashnod's Altar
- 1x Crucible of Worlds
- 1x Expedition Map
- 1x Illusionist's Bracers
- 1x Infiltration Lens
- 1x Lightning Greaves
- 1x Mana Crypt
- 1x Mox Diamond
- 1x Nemesis Mask
- 1x Phyrexian Altar
- 1x Rings of Brighthearth
- 1x Scroll Rack
- 1x Skullclamp
- 1x Sol Ring
- 1x Sword of the Animist
- 1x Thornbite Staff
- 1x Ancient Tomb
- 1x Arid Mesa
- 1x Bloodstained Mire
- 1x Boseiju, Who Shelters All
- 1x Cavern of Souls
- 1x Great Furnace
- 1x Myriad Landscape
- 1x Nykthos, Shrine to Nyx
- 1x Scalding Tarn
- 21x Snow-Covered Mountain
- 1x Strip Mine
- 1x Valakut, the Molten Pinnacle
- 1x Wooded Foothills
- 1x Elixir of Immortality
- 1x Gauntlet of Might
- 1x Godo, Bandit Warlord
- 1x Imperial Recruiter
- 1x Insult / Injury
- 1x Mox Opal
- 1x War's Toll
Comments View Archive
Revisiting STAX ideas I had before in an effort to make the deck more competitive outside my playgroup. Now that I am thinking about it again, I probably had the right idea, and was just using the wrong form of STAX for this deck. That may explain why it felt so clunky.
April 7, 2017 1:15 p.m.
Mana Echoes was creating a ton of mana, but unfortunately I didn't have any mana sinks to dump it into, and often several hundred colorless mana would fizzle. On top of that, at a 4 cost, there are a lot of other more impactful things I would rather play that turn.
I've been trying to find a space for Sledder for a long time. He is a very strong sac outlet in this deck. Since the ability has no cost, we can sac at instant speed to buff up a Lieutenant to save them from dying to damage, sac all blocked goblins before they blow up to buff up the unblocked goblin that was let through, or even on the other side of the table to make a previously one-sided battle hurt both opponents.
On top of that, he is riding another Goblin down a mountain...
100% ON THEME AUTO-INCLUDE!
April 11, 2017 4:32 p.m.
Really well done! I like this a lot. I also run a Ib Halfheart deck, which is super fun. Mine's more... suicide-y? No crucible, I just sac every last one of my lands, drop a haste enabler and a Goblin Pyromancer, and hope no-one Fogs. Yours looks a lot more thought-through.
I have to disagree with your description on two points:
Goblin Pyromancer is outstanding as well as hilarious.
Anyways, good work!
April 14, 2017 1:21 p.m.
Sorry for the double-comment, but I've been doing a lot of edits to my Ib deck and looking at your list (and description) a lot.
I just wanted to mention that the interaction between Repercussion and Insult//Injury is actually way better than you give it credit for. Casting both in the same turn won't do 8 damage to a player, it'll do 12: The 2 to a player gets doubled to 4, the 2 to a creature gets doubled to 4, then the 4 from Repercussion gets doubled again into 8. It's pretty absurd.
That also means that if you have Repercussion, Injury (or any other damage doubler), Nemesis Mask, and Ib; the defending player will take 16 damage per blocker.
April 15, 2017 5:48 a.m.
Alkadron: Thanks for all the commenting!
Good catch on the Goblin Assassin, I changed the wording in the primer to show that it affects everyone equally.
My problem with Goblin Pyromancer is more often than not I can get a stronger and permanent effect out of Shared Animosity, for a cheaper casting cost, and I don't have to worry about losing all my Goblins if someone takes out my sac outlet(s) with targeted removal, and I can't remove the Pyromancer before the end of turn. I can see running it for the humor and chaos though.
Again, nice catch on Insult/Injury, I didn't think about doubling the Repercussion damage as well. That's going to be a great combo! I can't wait to try it.
April 16, 2017 12:44 p.m.
I almost prefer the Pyromancer over the Shared Animosity, for my deck at any rate. I mean, I definitely run both, but I get more use out of the Pyromancer. It can get Moggcatchered, Goblin Matroned, and Goblin Recruitered, and it can get sacrificed. Animosity can't.
Even when I can't sacrifice the Pyromancer, I usually just let all my goblins die. Stalking Vengeance is silly. Again, though, my version of the deck is much more suicide-y; I'm in it strictly for catastrophic explosions and chuckles, not to have a board presence or win games or anything. I agree with you that the Pyromancer doesn't really have a place in a good deck.
April 16, 2017 1 p.m.
Made some more changes. Trying to find a balance between the very linear Competitive version and the flexible deck that I want. The price of the deck isn't accurate anymore, as some of the promo cards show up as 2x their actual cost (Imperial Recruiter for one). This deck is probably still sub $1k realistically.
Added more tutors, more and better draw spells, as well as fixing some effect redundancy that I was missing. Dropped the CMC even more (I miss you Chancellor of the Forge!).
Trying out Storm Cauldron again. It is less group-huggy than Ghirapur Orrery, but still allows me to work around some Stax effects. This deck excels with extra land effects, but there aren't that many that MonoRed has access to that are actually good. If anyone has solid suggestions on how to get more land on the battlefield let me know.
Finding the right balance of Stax effects is taking a lot of fine tuning, and moving cards in and out. I've commited to MLD and resource denial, as even with the symmetrical effects Ib can work around quite a bit of it.
I'm really feeling confident in the current build. It can really hold his own, and definitely performs a lot better than the Tier 4 or worse that he is normally ranked at.
As always, if you have comments or criticisms (or praise for Our Glorious Leader!), let me know!
April 20, 2017 2:56 p.m.
this deck is almost perfect but there are a couple cards you could add:
Caged Sun: creatures the color of your choice (cough cough Red) get +1/+1 and lands that provide said color produce an extra mana of that color.
Quest for the Goblin Lord: an easy way to give all your creatures +2/+0
Squee, Goblin Nabob: he just wont go away. so in a way he is reusable for sacking.
April 22, 2017 4:23 a.m.
If I may make one single suggestion: mana echoes. This card allows you to turn your mountains into copious amounts of colourless mana with ib.
Keep in mind,mana echoes doesn't check amount of goblins to resolution. So, you can respond to the mana echoes trigger by making goblins.which trigger echoes.which you can respond to by sacing mountains.
It leads to very do or die gamble moments, but I found that half the fun.
But it also may be too risky. Figured I would offer it as a suggestion. (Also, approve of you using repercussions.ran that in my it and worked crazy well)
April 24, 2017 9:47 a.m.
ticked-off-squirrel: Thanks for commenting!
Caged Sun - The deck is getting to the point where I don't really have a problem with mana, but I have a really bad problem with having enough cards in hand to actually spend mana on. I may end up adding one of these in the future depending on how the deck settles out, but I'm not sure which yet out of Caged Sun/Gauntlet of Power/Gauntlet of Might.
Metallic Mimic - I run this in all my other tribal decks, but I'm not sure it fits as well in here. Raid Bombardment does a lot of work in this deck, to the point that if I have both of my Anthem Goblins out I will sac one so that Raid Bombardment can still proc on the tokens. Since the tokens tend to get sacrificed or blow up, their actual power doesn't become that significant. In much the same tone Shared Animosity is only still in because it has virtually no drawback, and I can just set it down and ignore it.
Quest for the Goblin Lord - Same as above.
Goblin Caves - Now this is a card that I haven't thought about in a long time. This could really help all the Goblins soak up removal. The only drawback I can think of is I can't bounce around a Skullclamp, but if it was really important I could just sac the land the enchantment is on. Going to sideboard this because I really want to test it out.
Squee, Goblin Nabob - I like Squee a lot, but the only thing he really benefits me with in this deck is the discard that is tied to Tormenting Voice and Faithless Looting. I am considering putting Daretti, Scrap Savant back in, in which case it may be starting to be worth the include, but I can't see myself ever actually casting him, as 3 mana for something to sac is just too high. That means I would just hold Squee in my hand until a discard prompt came up.
KamenRiderVys: I actually ran Mana Echoes in the deck for a long time, and on average it would net me 100+ mana in any given phase. The problem was that I never actually had anything to spend it on, and it would just fizzle at the end of the phase. I don't have anything with flash, I have very, very few instants, and even when I was making 250 colorless mana on my own turn during my first main phase, I had like 3 cards in hand that had a total CMC of like 5. I eventually took it out a few iterations ago, and haven't really missed it. I moved it over to my Zada deck, that has a lot more opportunities to actually use it.
I really love Repercussion. I've knocked several people out on a turn where I would cast it and wait to see if it would be countered, and then if it wasn't I would immediately follow it up with a Blasphemous Act (with Boseiju if I need). Sac my own creatures in response and I take no damage but the rest of the table blows up. I used to use it as a finisher, but have started putting it down earlier and earlier because of all the damage sources that will whittle my opponents down, and I can choose whether I care about taking the damage or not. At worst it speeds up a game I would probably lose anyway, at best I win on that turn. People are already afraid to block tokens when Ib is out, now they let through 20 because they don't want to take 80. Works me me, haha.
April 24, 2017 3:16 p.m.
Since red is lacking in deathtouch and since it just got reprinted Basilisk Collar seems mighty worthy. It instakills all creatures regardless of size as long as they don't have pro red, pro creature or indestructible. It pairs nicely with Nemesis Mask for some good life gain/board wipe. The next worthy source of deathtouch is Quietus Spike witch could be easily manipulated with something like Brass Squire to just flip it to an unblocked goblin or you could use Brass Squire to throw it or Basilisk Collar on a goblin blocked by a fatties you want dead now. Gorgon Flail, and Gorgon's Head also can give alternate death touch effects but sacrifice features.
May 20, 2017 4:49 p.m.
squirlfood: Those are great suggestions. I think Basilisk Collar would be a perfect fit for the deck! I am gonna sideboard until I find a good spot for it.
June 4, 2017 10:01 p.m.
So, bad news...
With Basilisk Collar, if Ib is out when the equipped creature is blocked, the collar falls off before I get the benefit of the deathtouch or lifelink.
June 16, 2017 2:44 a.m.
Found another great addition with Acidic Soil! Now I just have to find a good spot for it. There's even a comment on Gatherer talking about the card that says - "Uhh... Maybe if you just sacrificed a whole bunch of mountains...".
Well sir, it just so happens we have!
June 18, 2017 11:21 p.m.
Bro nice deck, I love goblins in EDH. I didn't have the time to read all the description but the first thing I noticed is that you're missing Invasion Plans.
July 20, 2017 9:10 a.m.
mlequesne: Thanks for commenting! I found out about Invasion Plans a long time ago, but had dismissed it quickly because at the time I would have never wanted another player to choose MY blockers, because I couldn't consistently get tokens out and I wanted to protect my lords. Now that the deck is much more consistent, this could come out as a finisher, or only when I can guarantee it won't hurt me as bad as it will hurt the other players. Nemesis Mask is one of my favorite cards in the deck, so doubling up on that effect will be awesome. It would also allow me to more easily add Infiltration Lens into the deck for more draw, something I've been trying to justify for a long time.
July 20, 2017 10:47 a.m.
Some changes for playtesting:
Invasion Plans in for Imperial Recruiter - I didn't want to lose Recruiter, but my regular group had issues with people proxying expensive cards they never intended to buy. Hopefully it gets reprinted in the Masters set later this year.
Gratuitous Violence in for Insult / Injury - Insult/Injury was good, but I always liked Gratuitous Violence better, and I'm never really low on mana, so gonna see how it works out again. "Set it and forget it!" Ron Popeil about Gratuitous Violence
Glacial Crevasses in. Ive missed this card, and now that the deck is drawing more hate, I think it needs to come back in. Not sure what I am going to cut to make it fit though.
July 20, 2017 11:51 a.m.
I still hate Ib, but damn if this isn't a fantastic build. Congrats on that, my friend!
July 21, 2017 12:51 p.m.
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|Date added||5 months|
|Last updated||a few seconds|
This deck is Commander / EDH legal.
|Tokens||3/3 Ogre, 1/1 Goblin|
|Folders||EDH, Decks to obtain, Need more red decks, Reference, Tempted to try make!, Interesting Commander Decks, Welcome to Nilbog, Gebirge, EDH Decks, Just for fun, See all 21|
|Top rank||#10 on 2017-04-11|
Revision 64 (3 minutes ago)
|+1||Commune with Lava||main|
|-1||Reforge the Soul||main|
|+1||Reforge the Soul||maybe|
|-1||Goblin War Drums||maybe|
|-1||From the Ashes||maybe|
|+1||Commune with Lava||acquire|