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I Saw, I Conquered, I Came

Oathbreaker BRG (Jund)

Memnun


Windgrace ramps really well. That inspires me to think about cards that benefit from having more lands in play, with the most obvious one in WG's colors being Fireball. It isn't a winning deck by far - assuming all basics it takes 9 turns of setup after you get WG in play before you can swing with a 20 damage fireball, though he ramps at the same average rate that commander tax increases, which makes Fireball surprisingly affordable for taking care of threats that would interrupt your ramp or take you into kill range. However, at turn 8 you hit 12 lands, which can enable an 11 damage Fireball immediately followed up by a 9 damage Fireball next turn; there are other little optimizations that could be done to make victory even easier, but it's not that big a deal. Finally, threats that Fireball can't take care of, WG's ultimate can.

This deck plays best in multiplayer Oathbreaker, where you aren't going to be targeted absolutely every turn. Players tend to under-value ramp in their threat analysis, so if someone else is swinging in with some big scary combo you can probably fly under the radar.

Update November 2019: I updated the mana base beyond the purest meme of just basic lands. Now there's utility in the form of Karn's Bastion and Blast Zone , some color-agnostic lands for a more reliable turn 5 Windgrace, and Karoos and other multi-mana lands so your ramp can be even more effective! You can technically get a turn 3 WG drop, and a 20 damage fireball by turn 7, but that's assuming perfect lands. It's a fun, albeit meme, deck; and is worth playing at least once in my opinion.

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Date added 4 years
Last updated 3 years
Legality

This deck is Oathbreaker legal.

Rarity (main - side)

1 - 0 Mythic Rares

12 - 0 Rares

7 - 0 Uncommons

7 - 0 Commons

Cards 60
Avg. CMC 3.00
Tokens Cat Warrior 2/2 G
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