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I no longer have friends.deck (Nekusar)

Commander / EDH Group Hug UBR (Grixis)

Taser97


The main goal for this deck is to force everyone to draw a ton of cards through pitch/draws, and extra drawstep cards. Doing so makes everyone take damage from Nekusar, the Mindrazer, Underworld Dreams, Fate Unraveler, and Kederekt Parasite . It's a group hug type deck so be prepared to get targeted pretty fast.To build up your arsenal of card draw, you have to set up defense fairly quickly.. Propaganda, and Fog Bank are my cheap damage resistance. While Cyclonic Rift, and Capsize are my late game protection.
These cards are the ones that can win you the game, or help in plenty of situations. also probably the best to Demonic Tutor for.

Waste Not: Due to its versatility with the pitch/draw spells in the deck. being able to draw 4 cards, get 5 zombies, and get 12 mana floating is just amazing. Especially when you get to actually spend that mana and dump your newly formed hand.

Propaganda: Having an early target painted on your face, being able to stem the bleeding early on is huge. And its super nice because plenty of popular decks are token strategies.

Bloodchief Ascension: This card can be good, or absolutely amazing. Being able to drain 2 life 1 or 2 times every turn is nice, but after I force every to pitch their hand, I'm draining like 20 times, gaining 40 life. This is also an godsend vs graveyard strategies.

Consecrated Sphinx: This card is broken. Don't even need to explain why.

Incendiary Command: The commands are known for their versatility, and this is no different. The Pitch/Draw effect is one of many in this deck, but when you attach it to a Pyroclasm things get silly. Or you could destroy someones non-basic. hopefully a Reliquary Tower so they'll have to discard and get wrecked by Bloodchief Ascension, Liliana's Caress, or Megrim

Curiosity/Ophidian Eye: Soo.. How do you like having 30+ cards in hand all the time? Attach this to Nekusar, the Mindrazer and It's glorious, Attach it to a Niv-Mizzet, the Firemind, and it goes infinite. :)

Cyclonic Rift: Commander Staple for a reason. This cards it just great. It not only buys time, but it fills their hand for pitch/draw spells, getting rid of some of their best stuff.

Venser's Journal: A little less power than some of the previously mentioned cards, but its still fantastic. Being able to gain life when I have like 20+ cards in hand is pretty swell. Usually the last piece of stabilizing a board before I start getting aggressive.

Darksteel Plate, Lightning Greaves, and Swiftfoot Boots are all basically standard in most commander deck now. So it doesn't take much to understand that they are just sooooo nice to have... just fantastic.

Phyresis: It's silly really... Just give nekusar infect and win? maybe? I'm not a big fan of this way to win, but if an someone has a way to gain life a ton of line, this is my method to win.

And of course the last of the allstars are the Mana Rocks. Chromatic Lantern, Gilded Lotus, and Sol Ring. Always fantastic to have.

Basically of the cards that keep you from dying.

Propaganda: Ties up your opponents mana, really taxing them to attack you.

Fog Bank: Not seen in too many decks nowadays, I personally think it fits perfectly here. Eventually prevents like 40+ damage by the end of the game.

Venser's Journal: Lifegain is just swell

Counterspell: Just don't... nope I said don't.

Forbid: When you have 30 cards in hand, you may aswell counter somethings with buyback...

Cyclonic Rift: I'm about to die you say? how about I bounce everything instead.

Capsize: Bounce like a trampoline

Decree of Pain: Kill everything and draw some cards? hmmm. tempting. or I could cycle and still kill stuff :)

If you wanna go all out and build something expensive, cards to consider would be Wheel of Fortune, Force of Will, Mana Drain, Damnation, Toxic Deluge, Time Spiral. And whatever crazy manabase you feel like building.

I've seen other builds putting a bigger emphasis on the infect kill, will cards like Glistening Oil, or Grafted Exoskeleton. I personally don't like this very much, but that's just me.

Another card that's in a lot of builds is Prosperity. I recently cut this for the reason that I'd rather spend the mana on more efficient wheel effects.

There's probably tons of cool things that could be added that i'm not thinking of, if you know of something, toss it in the comments. :)

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Date added 8 years
Last updated 7 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

1 - 0 Mythic Rares

60 - 0 Rares

24 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 3.23
Tokens Zombie 2/2 B
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