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Enchantment (1)


This is a silver bordered, casual only, multiplayer only, group hug/pillow fort sytled deck that abuses untaping land effects and card draw to gain signifigant advantages over your opponents. This deck is also suitable for archenemy and two-headed giant games. And it's really fun to play! (And to play against!)

This deck is a fast ramping, defensive deck that excels in providing a card and mana advantage for whomever it wants. By using its cards such as Magus of the Candelabra+Voyaging Saytr+Gift of Paradise You can give yourself (or another player) a large mana advantage. Temple Bell and Ghirapur Orrey are also handy spells when you need to dig deeper through your deck for something important.

This deck has a couple main ideas: Ramp Defend Yourself Draw Cards Wait For Someone to Die While You Have Better Than One (or find a volunteer) Ramp Your Buddy and Realize That You Can Ramp Each Other. Play a Win Condition.

Wait? You thought you could only play Better Than One when there was a someone standing by? Nope! Simply wait for another player to be eliminated or kill them yourself, and convert them onto your team! You would not believe how happy it makes another player to be put back in a game after a loss. This is especially fun if a player is eliminated early and you basically just allow them to try again!

This deck is notably forgiving and is especially hard to deal with as long as you can play the underdog in multiplayer games. It's also not as oppresive or annoying as some other control or defensive decks and lends itself to be a versitile opponent as well as a powerful deck to play.

This deck is still under construction and could probably be improved but I will continue to let you know if I make any signifgant strategic changes to the deck or have more tips to give. Also let me know what you think and I hope you have fun if you try this build. Have a nice day!

(Notes:) (Beloved Chaplain+Permeating Mass+Guardian of the Guildpact I'm considering of removing from my build in trade for a card that snycs better with other players, looking for more cards that can help defend players that aren't my partners, such as Benevolent Missionary for example.)

(Phytohydra might not be good enough for my build, no evasion or protection from destrution spells make it frustrating to play with sometimes.)

(I need a card that can put my allies cards from their graveyard and into their library so they won't mill.)

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Date added 5 years
Last updated 5 years
Legality

This deck is Casual legal.

Rarity (main - side)

1 - 0 Mythic Rares

11 - 0 Rares

20 - 0 Uncommons

19 - 0 Commons

Cards 60
Avg. CMC 2.70
Folders My Decks (Other Formats)
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