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I Love the Smell of Jank in the Morning

Modern Combo Competitive Four Color Superfriends Tokens

BobFromAccounting


Sideboard


Maybeboard

Planeswalker (1)


Super Friends

Do you like Planeswalkers? Blood Moon in 4 colors? This might be your flavor of Jank.

So, you like Planeswalkers? You enjoy playing Modern? This deck is that Jank your level 1 judge always warned you about. In fact, it's so janky, it just might work. The deck aims for some pure degeneracy by playing big walkers, early walkers, blood moon maindeck in 4 colors, what??? Yes.

This deck uses 15 rampers with Oath of Nissa to find 'Walkers, play 'Walkers, and take over with each 'Walker being a threat in their own right, especially with a Doubling Season in play. Nahiri, the Harbinger or Jace, Architect of Thought going off gets us Emrakul, the Aeons Torn as our primary win condition, but with so many planeswalkers and lands like Westvale Abbey  , it can win out of left field.

So, the main goal is to ramp into a fast Doubling Season and start abusing our planeswalkers to close the game out. There are many 'walkers to choose from, but there are some important considerations. They need to be impactful. Flexibility is key. We lack main deck interaction with any traditional removal. Aside from the rampers and one Emrakul, we don't play creatures, which as you know, is helpful to win games. As such, most of our 'walkers make creatures and interact with the board.
Nissa, Voice of Zendikar: Drops early, helps stave off aggression by making plant tokens for chumping with. Then can take them and grow them and our manadorks with +1/+1 counters. The only walker that doesn't ultimate immediately when cast under Doubling Season.
Jace, Architect of Thought: Helps blunt the attacks of our opponent, helps us dig for cards. On ultimate, he gets us Emrakul, the Aeons Torn which is usually GG.
Nahiri, the Harbinger: Useful for cycling, her -2 helps us deal with our opponents threats, giving us some modicum of interaction. Her ultimate also gets Emrakul, the Aeons Torn.
Ral Zarek : The tapper/untapper of things for us, pairs nicely with Nykthos, Shrine to Nyx. His -2 gives us interaction with a Lightning Bolt-on-a-stick. And if he survives for extra turns, can really dig us out if we need it.
Xenagos, the Reveler : A nicely aggressive walker, he gives us 2/2 haste critters to start getting in the beats. With all our dorks and ability to crank out tokens, his +1 gives us plenty of mana where we can easily hardcast Emrakul, the Aeons Torn. Also, his -6 can hit Emrakul, so there's that too.
Gideon Jura: Our meatshield. His +2 buys us a bit of time to finish off our opponent. His -2 is more interactive removal. Have yet to 0 him and get in for beats, but it's useful to have.
Chandra, Torch of Defiance: Great new walker for the deck. Her first +1 helps us dig through the deck turning late game lands into Shocks or finding us spells we want to cast. Her other +1 gives us which we can use to activate Nykthos, Shrine of Nyx or ramp into something else. Her -3 lets us deal with most midrange threats, and her ultimate is a win condition by itself.

The Mana Dork Team

Arbor Elf: All our shocklands are Forest+, so this dork lets us untap them.
Birds of Paradise: Taps-for-any-color #1, helps us do what we want to under our own Blood Moon.
Noble Hierarch: Taps for 3/4 the colors we're using. Exalted triggers lets us turn our Birds into flying damage, or pump our 0/1 plant tokens.
Sylvan Caryatid: Taps-for-any-color #2, 0/3 butt helps deflect aggro, and hexproof combos with the Worship from our sideboard.


The Other Other Jank

Emrakul, the Aeons Torn: Even I will admit it. Emrakul is disgustingly powerful (well this one). But, that doesn't mean I'm not above playing a disgustingly powerful creature, or even cheating it out. You know this card and what it does.
Oath of Nissa : Top Secret Super Tech! Looks at the top three cards, finds a creature, land, or planeswalker (you know, most of the deck) and lets us put it in our hand. And as if that wasn't good enough, lets us pay any color mana as if it were any color for casting planeswalker spells.
Blood Moon: 4 color deck with Blood Moon maindeck, what is going on? Well, Oath of Nissa is what is going on. Since all we cast are walkers, we just need that one forest for an Oath, and then we just don't care anymore. Even without an Oath, all the dorks we have can cast whatever walkers we run anyway.
Doubling Season: So, we take a disgustingly degenerate deck full of planeswalkers being cast with any color mana and dorking them out in 1/2 the time they should take. How do we make it better? Double the counters on them when we cast them (It is important to note that per the rulings though, it does not double them when we increase their loyalty unless it's Gideon, Champion of Justice). So, now we can cast our walkers, immediately ultimate them, what fun!

Forest: 4x, our most important color to get the ball rolling, and to keep it rolling if we Blood Moon.
Breeding Pool: We only have Jace and Ral that use the blue, so we only really need one of these for Arbor Elf to play with.
Stomping Ground : Red/Green is useful for us, 2x of.
Temple Garden: White/Green is also useful for us, 2x of.
Windswept Heath: Fetches any land we need, 4x of.
Wooded Foothills : Also fetches any land we need, 3x of for 7 total fetches.
Gavony Township: A potential alternate win-con, lets us take our dork team and pump them up. 2-of, no need to get carried away.
Nykthos, Shrine to Nyx: With all the mana dorks having a green pip, and Oath of Nissa, we can start activating this for obscene amount of mana. 2-of.
Westvale Abbey  : Because why not have another win-con. Can quickly turn our mana dork team into a 9/7 Ormendahl, Profane Prince   with flying, lifelink, indestructible, haste. Pretty much the only way I could see it being played in Modern.

Rest in Peace: Shuts down Dredge, Delver (to some extent), junk Reanimator, Living End. To some extent, non-bos with Emrakul if he gets milled for somehow, but at the expense of shutting down these fast decks.
Stony Silence: Makes a lot of cards that Tron and Affinity care about worthless.
Blood Moon: Against color-greedy decks, we have 1 more of these in the sideboard to try to lock them out while we do what we want.
Ensnaring Bridge: Against very aggressive decks, we make it so no one can attack. Super secret tech with 0/1 birds or 0/1 nobles or 0/1 plants, we can declare them attacking, then put the exalted trigger on the stack (or attack, then instant speed activate Gavony Township). Otherwise we dig out a Chandra, Torch of Defiance and shock our opponent/emblem them to death.
Leyline of Sanctity: Makes Burn and Mill cry.
Worship : Against mono-red aggressive decks, burn decks, or any other damage-based strategy, this plus Sylvan Caryatid (or making tons of tokens) is a fairly hard lock.

Using Terminate to kill soldier tokens feels real bad. Not enough Dreadbore and Maelstrom Pulse around to kill all the threats we drop, and we can interact with their 'Goyfs and Kalitas, Traitor of Ghet by chumping, exiling them with Nahiri or destroying them with Gideon Jura or Elspeth. Sideboard-wise, Ensnaring Bridge is an interesting card, but Sylvan Caryatid + Worship lock is a bit tougher for them to deal with. Abrupt Decay misses both, Kolaghan's Command can't hit enchantments, so forcing a Pulse to take out worship instead of a planeswalker buys us time to build a bigger boardstate than they can deal with without wrathing. Even post-wrath, we are left with walkers to immediately rebuild board presence.

The hand disruption is very annoying, and Night of Souls' Betrayal does kill most of our dorks. We do make tokens though that survive the Night, and the deck is fairly well posisitioned against grindy matchups.


So, that's the deck. If you've liked what you see (or want to keep up with the deck and changes), please don't forget to upvote it! If you think there's something I could be doing better, let me know.

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Updates Add

The deck has been rebuilt! With the new Chandra, Torch of Defiance, I've trimmed the deck way down from the higher CMC walkers like Elspeth and Ugin, and gone for something low and aggressive. Bumped up the Blood Moon count to 3 Main/1 SB. Considering dropping that back to 2 Main/2 SB to squeeze one more walker in, possibly another Gideon Jura or Ajani Vengeant. Still looking for feedback on other tweaks and changes, if you'd like to suggest any other walkers, I only ask you suggest ones that meet the criteria of being:
1. CMC 5 or less
2. Has at least 2 of 3 conditions: a) Interaction with opponent's board, b) card advantage, c) is its own win con
3. Is based. Will not consider black mana at this time, no matter how tempting Vraska the Unseen + Doubling Season can be.
4. Is under $25.00. This is by no means a budget deck, but I don't feel the need to expend much more money on a deck that's already doing well to tweak it *slightly* better.

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Top Ranked
  • Achieved #12 position overall 7 years ago
Date added 7 years
Last updated 7 years
Key combos
Legality

This deck is Modern legal.

Rarity (main - side)

18 - 7 Mythic Rares

35 - 8 Rares

3 - 0 Commons

Cards 60
Avg. CMC 2.95
Tokens Emblem Chandra, Torch of Defiance, Human Cleric 1/1 BW, Plant 0/1 G, Satyr 2/2 GR
Folders To Build, Modern Decks, decks
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