Maybeboard


Hi, this is generic Narset extra combat/extra turn/wins turn 4-7 shenanigans. I've got a small amount of my own twist on it, and I'd definitely appreciate any suggestions.

If you have any questions on card decisions or combos, feel free to ask.

Basically you just try to chain extra combats and extra turns until you get infinite turns/combats and win with Commander damage or something. You can consistently go off by turn 4 to 6 I've found (with no opponent interaction).

Have a nice day, and remember to upvote and check out my other decks!

Suggestions

Comments View Archive

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Revision 66 See all

(4 years ago)

Date added 9 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

14 - 0 Mythic Rares

48 - 0 Rares

18 - 0 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 3.88
Tokens Emblem Dack Fayden, Emblem Elspeth, Knight-Errant, Soldier 1/1 W
Folders I actually play these
Votes
Ignored suggestions
Shared with
Views