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I Just Drew 20 Cards (Jund Midrange 2.0)

Standard* BRG (Jund) Combo Competitive Midrange

divinagon


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Alright, so this should be the final iteration of this deck. It has gone from being the Landfall deck found at Jund Landfall to the Midrange/Control deck at Jund Midrange to this version of the Landfall deck that falls somewhere in-between both. It has the destroy and control capabilities found in the Midrange and the beatdown that can be found in the Landfall.

Now that I've gotten through all of that, lets get to what the deck can do. I've played it quite a few times and it works pretty well. The best thing that could ever happen for you though is if the draw engine starts. At that point, you're most likely going to win.
The draw engine is The Gitrog Monster and Nissa, Vital Force's emblem. You can add more to it with Chandra, Flamecaller discarding your land-filled hand, drawing that many plus one cards, plus the draw thanks to Fatty From by pitching all those lands. Drownyard Temple and Groundskeeper are the ways to get the land back in hand to either pitch again or play, Groundskeeper being the preferable one seeing as it generally has a net worth of G: Put a basic land from your graveyard onto the battlefield. That's not always the case, but it does happen.
  • Traverse the Ulvenwald searches for a color I need early on, then often fetches either Worldbreaker, Noxious Gearhulk, or The Gitrog Monster in the late game.

  • Cut / Ribbons is great creature removal while sometimes killing the opponent later on.

  • Grapple with the Past is extra draw, either getting a land you need or a creature you want/stumble upon.

  • Unlicensed Disintegration is the best removal in the deck, being at instant speed and is almost always able to cast.

  • Fatal Push and Yahenni's Expertise are to help deal with aggro. You're probably gonna want to pull out the World Breakers, Noxious Gearhulks, and the Chandra, Flamecallers.

  • By Force is to cut down on Panharmonicon and Metalwork Colossus decks, where you probably take out Cut / Ribbons against Metalwork Colossus and an assortment for Panharmonicon seeing as they can vary quite a bit.

  • Collective Brutality is to help deal with control a little better, probably swapping for 3 Unlicensed Disintegrations.

  • Burn from Within is to deal with control decks, superfriends, or any of the new gods. For control swap out the last Unlicensed Disintegration and one Cut / Ribbons. For superfriends, drop Cut / Ribbons or Unlicensed Disintegration depending on how the deck is played. For gods, find out what is weak to your opponents deck considering how different the gods are in play style.

  • Scavenger Grounds is to help against zombies and the occasional delirium deck. Always swap out the Blighted Woodlands.

  • Any suggestions would be great and considered, even if they don't make the cut. Love to see how the deck is liked.

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    So tonight, or for a lot of you I'm guessing last night, I turned out with a surprising 2-0-1 score. Here's the games.

    Game 1: Bant Panharmonicon

    First match was a breeze going Groundskeeper into Sylvan Advocate into a turn 5 Nissa, Vital Force, and they couldn't keep up. Never saw Panharmonicon, however, although there were a lot of ETB triggers, so I completely forgot to side in the Release the Gremlins and sided out World Breakers on top of that. Match 2 went far worse for me seeing as I had seen little toughness creatures and sided in Fatal Push and Yahenni's Expertise. Opponent went off with Panharmonicon, 2 Felidar Guardians, and a Cloudblazer. Last game ended in a tie that could have gone either way.

    Game 2: U/B Zombies

    Both matches were too easy due to some unfortunate mistakes on my opponents end.

    Game 3: Mardu Vehicles

    Match one I was run over by a Heart of Kiran powered by Siege Modification starting on turn 3. Match 2 was a lot easier in the respect that I curved out nicely with good removal draw, but was close and was won through Chandra, Flamecaller. Last match was the easiest with my opponent drawing no white for the Peacekeeper Colossuss, no creatures, and no Start Your Engines (although I played in fear of it the entire time with 2 Peacekeeper Colossuss, a Heart of Kiran, and an Aethersphere Harvester.

    Was really happy with the play seeing as I haven't made it to a tournament since prerelease. All that needs to happen is to get the Herald of Anguish to replace the Ulvenwald Hydra.

    P.S. I'd love to see some more thoughts and comments.

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    Top Ranked
    • Achieved #38 position overall 7 years ago
    Date added 7 years
    Last updated 6 years
    Legality

    This deck is not Standard legal.

    Rarity (main - side)

    15 - 0 Mythic Rares

    23 - 10 Rares

    6 - 5 Uncommons

    6 - 0 Commons

    Cards 60
    Avg. CMC 3.74
    Tokens Clue, Elemental 3/1 R, Emblem Nissa, Vital Force
    Folders rwerwerwfds, WOW, Interesting Standard Decks, aer, Golgari, Stolen, Deck Ideas, Standard, Reach Decks, JUND (Modern/Standard)
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