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I Have A Gambling Problem

Commander / EDH*



With the release of Battlebond, imagine my squeel of delight when I saw Wizards printed not one, but TWO coinflip commanders whose colors already match my coin flip tribal deck! Now, with Zyndrsplt and Okaun at the helm, this deck really flips out of control (not sorry)! EIther rain hell fire all around you or die in a horrible cataclysmic explosion, but hey, I can almost guarentee the table will get a kick out of it.

With this deck's change of command, it's power actually gets ludicrous depending on circumstance, and therefore can be attempted to play competively, but realize you're not exactly tier 1.

Now, onto the overview!

Depending on if there are other people who suffer from gambling addiction as much as you do at the table, Game of Chaos has the potential to wipe a player out on turn 3. Dual Casting has me gamble with more than one amigo, too!!

Combo Starters: Frenetic Efreet, Squee's Revenge, Krark's Thumb, Fiery Gambit, Fighting Chance, Game of Chaos, Mana Clash

Combo Outlets: Chance Encounter, Karplusan Minotaur, zyndrsplt, Okaun

Even this deck's card draw and board wipes are dependant on the luck of the (mostly) copper circle: Sorcerer's Strongbox, Boompile

Any help in tweaking this beauty is much appreciated, and remember,

You gotta risk it for the biscuit


Updates Add

So I've officially made a sideboard full of cards that aren't legal in my deck (Odds, Goblin Bookie, Mana Screw, Dumb Ass) that I can ask every pregame if the other players would let me use them.

This deck's ability to perform in a 1v1 is hard to chart. Sometimes, I get nothing as my opponents pummel me with their entire deck, other times I get off a Chance Encounter + Frenetic Efreet junk combo if I'm in a pickle.

My goal is not to make coin flip tribal competitive, but rather fun to play for everyone involved. Multiplayer is where this deck thrives, though. Win or lose, any game I play with this baby is fun so I chalk it up as a win.