Double your life total 40 times per turn, without going infinite! I try to beat my high score each time I play. I use a simple no-calculator method for tracking my life total (see below). I only play this in multiplayer games. When I have only one opponent left, I put my life at 1 and let them finish the job. I like to emphasize the absurdity of my life total using big words (http://home.kpn.nl/vanadovv/BignumbyN.html).
Necropotence
fuels this deck. I use
Soul Warden
,
Confessor
, and
Children of Korlis
to replenish my life. I use multiple
Children of Korlis
to double my life.
Here's a demonstration of the doubling effect:
- Pay 15 life to
Necropotence
.
- Sacrifice
Children of Korlis
to gain 15 life.
- Pay 15 life to
Necropotence
.
- Sacrifice
Children of Korlis
to gain 30 life (15 + 15).
- Pay 30 life to
Necropotence
.
- Sacrifice
Children of Korlis
to gain 60 life (15 + 15 + 30).
Here's how I abuse this synergy:
- Using
Edgewalker
, I cast
Children of Korlis
for free.
- I Pay all of my life except 1 to
Necropotence
, emptying my library.
- Sacrifice
Children of Korlis
to gain X life.
- Using
Wheel of Sun and Moon
, I put
Children of Korlis
on the bottom of my library.
- Using
Gate to the Afterlife
, I discard a card to the bottom of my library and draw
Children of Korlis
from the top of my library.
- Repeat
I have some personal goals for this deck:
- Don't go infinite.
- Don't get too mathy or take a long time comboing off.
- Don't win the game. This is not a serious deck.
Here are some card-specific notes:
-
Necropotence
- It is perfectly legal to and necessary to pay more life that I have cards in my library. This card will exile the other combo pieces, so I use the next three cards to remedy this.
-
Wheel of Sun and Moon
- Prevents cards from being exiled by
Necropotence
. Enables me to re-play cards multiple times.
-
Spellbook
- This hinders my ability to gain life with
Confessor
. I play this later when possible.
-
Mirror of Fate
- Recovers cards exiled by
Necropotence
or your opponents.
-
Soul Conduit
is a negotiation tool: "If you do that, I'm going to give my life to somebody else" or "I'm going to put myself at 1 and trade life totals with you."
Here's how I track my life:
After I double my life a few times, I ignore the measly boosts from
Soul Warden
,
Confessor
, and
Gate to the Afterlife
. Every ten times that I double my life, I add three digits to my life total (IE, 1 x2 x2 x2 x2 x2 x2 x2 x2 x2 x2 = 1,024). To keep things simple, I track the left-most digit group (the numbers before the left-most comma) and the number of digits in the remaining groups. I use
Necropotence
to negate the trailing digits. For example, 8,001,299,393 would be 8 and 9 zeros.
More options:
I made a version of this deck using
Inner Fire
and
Vizier of the Menagerie
to double my life upwards of 800 times per turn. Unfortunately it required a lot more math, slowed the game down, and made the game less fun.
Azor's Gateway
or
Selvala, Heart of the Wilds
and
Sunbond
would let you gain X*(2^X) life, however, your life total would become so large that you couldn't track it. You might as well go infinite at that point.