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I die, you die, we all die, bye bye!

Modern Competitive Lifegain Midrange Tokens W/B (Orzhov)

Dragonman39

Maybeboard


Description

The object here is to back your opponent into a corner where no matter whose creatures die(yours or theirs) it makes them lose life and you gain...and if they don't want to lose more life, you get your creatures back!

Blood Artist and Zulaport Cutthroat bring the life loss/gain.

Children of Korlis, Death Cultist, Selfless Spirit, and Fume Spitter are cheap beaters that sac themselves for an effect and trigger Blood Artist and Zulaport Cutthroat

Skirsdag High Priest turns death into a flying meat wall.

Athreos, God of Passage tries to convince your opponent that they should let your creatures return to your hand...

Bitterblossom pumps out fodder for the death engine every turn, at a very reasonable price of 1 life. Considering that life is returned to you when the fairy dies, it's a great deal!

Hidden Stockpile gives more token generation fueled from things you do anyway, so it's great value!

Tragic Slip is hands down the best removal I can think of for this deck. Since I plan on having a creature die on most turns, and have several ways to sacrifice my own creatures at instant speed, this can kill almost anything!

Killing Wave is a nice finisher that makes your opponent choose between life and creatures, then if they choose life, they lose it anyway and you gain.... then back to Athreos!

Walking Ballista - if you have Athreos, God of Passage and Blood Artist in play, you can play Walking Ballista for 0. It immediately dies, your opponent loses 1 life, you gain one life, then they choose to pay 3 life to send it to the graveyard or else you can just do it again!! On the other hand, it can be played normally and then utilized as removal/burn while also sacrificing itself to trigger the main theme!(more fuel for the fire!)

Westvale Abbey   is another great win con in this life/death token deck!

Promise of Bunrei is a card I have previously underestimated. In this deck, however, if you have a creature on board that can sac itself, you can play this, sac the creature, and turn one creature into 4! If your opponent decides to destroy the enchantment, you can simply sac a creature in response to trigger Promise of Bunrei.

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Casual

87% Competitive





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