Deep inside of me.

No cost colossus Temur version based off of Oliver Polak-Rottmann's top 16 deck with elements of LSV's version and some of my own additions.

The trick to this deck is to drop a bunch of useful non-creature artifacts and then a colossus for free, then sac Sanctum of Ugin (s) and get more of them for free. In an ideal world equipping with Haunted Cloak for to grant trample and haste. Lacking the Cloak crewing into Cultivator's Caravan or Skysovereign, Consul Flagship also works as pseudo-haste.


I took game day on 10/22/2016 with a final record of 5-1 with this deck.

Round 1 was against Grixis artifact control. Handy 2-0. Forced a pair of colossi through counter magic by playing the first one, saccing sanctum, getting the second, the first gets countered, the second one gets played for free, and is uncountered, sacced 2 artifacts to return the first one to hand, then cast it, equipped both with Haunted cloaks and attacked for 20.

Round 2 was against G/W humans. Mistimed draws resulted in a 0-2 loss. Not really much to say aside from I was 1 turn off in both games from 20ing the opponent. Little frustrating that humans can grow out of range of red sweepers so fast.

Round 3 was against Naya Planeswalkers. Easy 2-0. He didn't have Declaration in Stone so it was a fairly easy win. Games went long but there was nothing he could do to permanently put down my colossi. Skysovereign did work.

Round 4 was against R/W aggro. 2-1 win. Aggro is a harder match but a well timed Kozilek's Return made him over-commit to the board and he got blown out in both wins.

Round 5 (top 4 round 1) was against G/W midrange. 2-1 win. Toughest match I've had, mainly cause I didn't have much to side in for it. Radiant and return are both too small. Gisela is a pain. Aether Meltdown is a nice 1:1 answer though. Elder Deep-Fiend at his upkeep followed by a hasty Metalwork Colossus sealed the tight game 3.

Round 6 (top 4 round 2) was against the same R/W aggro deck. Played for the playmat we agreed to best of 1. 2 10/10s on the field by turn 4 is very hard to beat.

Overall I'm extremely impressed.

After these games the following changes were made:
-1x Hedron Archive
-2x Sylvan Scrying

+3 Foundry Inspector

These changes were added to help me crew the Caravan and the Skysovereign in the midgame when I can't find a Colossus.


TheRedGoat says... #1

Okay, so I've been mulling this over in min head and I can't quite get how you could have 2 colossus out by turn 4 with any having trample/haste. I've figured how you could actually get 2 out, but they'd only be on the field and your hand would be totally empty. So did you embellish a little on how you won that that round 6 match or am I missing something?

Regardless of that I do like your deck idea, and might offer up the point that Dramatic reversal could do wonders for helping you ramp into your colossi. I'd also look into fight spells for some better spot removal if Humans are giving you trouble. I've found early removal of key creatures is the best preparation for a more effective board wipe against human-centric aggro decks. Incidentally, Incendiary Sabotage could be another good instant speed board wipe.

October 23, 2016 10:59 a.m.

Ohthenoises says... #2

Whoops, it didn't have haste, I'll remove that part. As far as having out 2 on T4 that's entirely possible with T2 prisim, T3 Cloak, T4 Archive > Prism > Metalwork > Sanctum > Metalwork.

I had a cloak in play and he scooped to 2 10/10s

October 23, 2016 11:08 a.m.

TheRedGoat says... #3

Lol. Okay, that makes much more sense. I had thought you had already gotten one of the colossi equipped. But yeah, if I saw that and didn't already have Declaration in Stone I'd totally scoop.

Also something to consider, likely as sideboard tech, is Titan's Presence. One mana more it may be than Aether Meltdown, but it is completely colorless mana to cast and nothing survives it save an eldrazi titan or technically Eternal Scourge.

October 24, 2016 12:32 a.m.

KingOCream says... #4

is there anything I could do besides red in the board? Or is it that important?

October 24, 2016 4:28 p.m.

Ohthenoises says... #5

It's important to have sweepers in the board. KReturn has great synergy with Colossus because it can flash back KReturn.

R just has some of the best ones.

October 24, 2016 4:50 p.m.

KingOCream says... #6

Check out my version, it's slowly becoming mono blue. I simply do not have to KReturns. :/

October 24, 2016 5:28 p.m.

TheRedGoat says... #7

You can't actually flash back Kozilek's Return off the colossus. The return only works on Eldrazi castings, not just any big creature.

October 24, 2016 6:25 p.m.

Ohthenoises says... #8

Hmm it does say "eldrazi" glad that never came up. Well regardless I have Deep fiend.

October 24, 2016 6:31 p.m.

KingOCream says... #9

Well I finished a mono blue version. After alot of testing it seems to be fairly consistent. It is probably a tad slower due to lack of wipes.

October 26, 2016 12:24 a.m.

Ohthenoises says... #10

The deck IS surprisingly consistent no matter how you slice it.

I HIGHLY recommend Haunted Cloak though, Haste and trample is just.... I found many opponents didn't even bother to try to chump to soak up damage, they would just eat 10 and that was almost always on the turn I played it. Having that also gives you the option to crew skyship for the 3 damage or to just attack for 10 and that flexibility was amazing during gameday.

Also, @everyone I'm gonna be adding TKS in the sideboard 'till I find a better answer to G/W/X midrange. Dispel was almost never relevant and I don't need 4 rejection. (Dispel is only relevant against Void Shatter and rejection actually deals with that.)

October 26, 2016 12:29 a.m.

Please login to comment

Compare to inventory
Date added 10 months
Last updated 9 months
Splash colors R

This deck is Standard legal.

Cards 60
Avg. CMC 3.39
Folders Cool Standard, Energy, simic, Simic, Ideas
Top rank #22 on 2016-10-28
Views 2420

Revision 6 (9 months ago)

-2 Dispel side
+3 Thought-Knot Seer side
-1 Ceremonious Rejection side

See all