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I can't lose the game and you can't have fun

Modern* Mono-White

Officer_Dragon


Description

This is a deck showing off a fun interaction between Solemnity and Phyrexian Unlife. It makes it so that you can't die.

In order to protect these cards I put in Greater Auramancy. Porphyry Nodes helps slow things like aggro.

Rule of Law punishes combo decks hard, while Ghostly Prison and Sphere of Safety hurt aggro decks a lot.

Starfield of Nyx is a sweet topend card that allows us to play enchantments that may have been destroyed and get in for damage to close out a game.

Approach of the Second Sun ends up being the main way this deck wins.

The sideboard is all about hurting popular decks like dredge and affinity, while also have some stuff to deal with combos or games where we don't get the early enchantments out.

Suggestions

Updates

Comments

Redace878 says... #1

Luminarch Ascension is great, but since it uses counters, it won't get any while Solemnity is on the field. You might want to find something to replace it (unless it's been working out for you).

June 29, 2017 4:28 p.m.

Officer_Dragon says... #2

Redace878 thanks for the advice. I'm looking for something to replace it currently.

June 29, 2017 5:35 p.m.

Funkydiscogod says... #3

Add in a little bit of blue for Lunar Force, and watch the opponents groan as they realize they can no longer do anything at all. Starfield of Nyx and Rule of Law make it a pretty hard lock.

July 1, 2017 1:39 p.m.

Officer_Dragon says... #4

Funkydiscogod I wanted this deck to be unique. If I were to add blue for that I would have to add other blue cards like Propaganda and I would slowly get requests from people wanting to make it more like a usual prison deck. I do appreciate the suggestion but I want this deck to be something different.

July 1, 2017 11:33 p.m.

cmsrDPM says... #5

July 4, 2017 10:20 a.m.

Officer_Dragon says... #6

cmsrDPM I do like the idea of Ajani's Chosen and Sigil of the Empty Throne. Thanks for the suggestions.

July 4, 2017 12:31 p.m.

kaneki says... #7

ever thought about trying Lotus Bloom for Solemnity? that way you can play Solemnity and Phyrexian Unlife turn 3.

July 5, 2017 10:34 a.m.

Officer_Dragon says... #8

kaneki it seems like a pointless combo. Odds are if i need them both out on turn three then I'm pretty dead already.

July 5, 2017 2:02 p.m.

DonofJor says... #9

Story Circle might be a fun addition too. It's low cost, an enchantment for more synergy, and it's more protection.

July 7, 2017 12:50 p.m.

DonofJor I considered Story Circle but there were already a lot of 3 cost enchantments.

July 7, 2017 1:08 p.m.

I can't suggest what to take out but Grand Abolisher fits the theme of not allowing apponents to have fun.

How does Kitchen Finks work with Solemnity? would it go to the graveyard and then comeback without a counter?

Lost Auramancers seems like it could be a 4 mana tutor and cheat into play for any enchantment. Maybe try out a 1x Overwhelming Splendor for even less fun for your opponent.

Heliod, God of the Sun could be a great finisher as hes fits the enchantment theme and makes enchantment tokens..

July 10, 2017 1:19 p.m.

Force_of_Willb to answer some of your questions and reply to suggestions:

  • Kitchen Finks would come back but would not have the counter. It would come back indefinitely.

  • I've tried Heliod, God of the Sun and Grand Abolisher and I just didn't like them. If you wanted to build this deck but include those, that wouldn't be bad, I just personally didn't like playing them and felt I had better options.

  • I did really want overwhelming Splendor in the deck but it couldn't fit. I always had heavy enchantments to make them spend most of their mana just to attack with one creature, so making all of there creatures vanilla 1/1's just wasn't necessary.

  • Lost Auramancers was just too slow. I originally had it in but having to either wait a while for the fetch or spend 4 mana to grab an enchantment that would most likely cost 3 didn't have much value.

July 10, 2017 1:45 p.m.

chameleonia says... #13

If Authority of the Consuls is there to slow things down and save some life, I imagine Path to Exile would be more effective and flexible.

July 11, 2017 12:35 a.m.

Blard says... #14

Runed Halo can be effective against combo in board.

July 11, 2017 3:39 a.m.

chameleonia path just doesn't give me the enchantment synergy. My original list had it, but after playtesting, I just didn't do much.

July 11, 2017 4:55 p.m.

Blard Runed Halo is sweet for sideboard. Thank you for the suggestion. This just punishes storm hard.

July 11, 2017 4:56 p.m.

MTGUniversity says... #17

I was playing this deck on the playlets option w/ friends. they said no one could play it anymore when they come over. Good Deck!

July 11, 2017 6:13 p.m.

alikar says... #18

this is pure evil

July 12, 2017 2:36 p.m.

Is this for modern? If so it's not legal

July 12, 2017 2:52 p.m.

Snapdisastermage the only reason it's not legal is because Hour of Devastation is not technically out yet.

July 12, 2017 3:29 p.m.

Sogatog says... #21

Cool deck! A bit more simple than Sun and Moon or Enduring Ideal, but that isn't necessarily a bad thing.

I can't see any reason Nykthos, Shrine to Nyx shouldn't be in here. Authority of the Consuls seems meh. I also don't know that you need so many copies of Rule of Law/Eidolon of Rhetoric mainboard since many decks will either have emptied their had by turn 3 or won't mind playing one spell a turn. Thalia, Guardian of Thraben seems awful in a deck full of noncreature spells, and in fact, I can't see why you need to run any creatures outside of Starfield of Nyx. It also seems like you just lose to a board wipe if you have Starfield out. Maybe Second Sunrise or Open the Vaults in the sideboard to help out, or maybe Selfless Spirit?

Idyllic Tutor could help you find Starfield, or whatever enchantment you need in a given situation. It'd also let you run fewer copies of some of the enchantments that are more situational (like Rule of Law) or bad in multiples (like Solemnity) without having greatly reduced access to them (this applies more to late game enchantments, as the ones you really want early game, like Ghostly Prison, would be hurt by a 3 mana delay).

Journey to Nowhere and Path to Exile are your top cheap spot removal spells. Porphyry Nodes is great at stopping enemy creatures, and Oblivion Ring stops a multitude of permanents. Suppression Field stops fetchlands, and a ton of other things in modern. Including some of these could be helpful.

Also, Leyline of Sanctity feels like a very strong sideboard option. Story Circle could be nice as well, particularly against Burn.

July 13, 2017 5:17 a.m.

Sogatog holy crap that's a lot of suggestions and they all make sense. Open the Vaults is for sure an amazing sideboard card against board wipes for Starfield of Nyx and Porphyry Nodes can easily replace Authority of the Consuls.

At first I didn't realize Thalia, Guardian of Thraben was symmetrical, but know that I know this that is coming out.

Suppression Field is really sweet and will be put in, and I don't need as many Rule of Law effects. Oblivion Ring will also be put in.

Thank you for all of the suggestions.

July 13, 2017 10:40 a.m.

losertheboy says... #23

I would echo Sogatog's concern of a boardwipe with nix on the field. Another issue i'm having is while I can't lose, I can't win against certain life gain and aggro decks. It might be worth throwing in one or two Approach of the Second Sun to ensure a victory in cases of a stalemate.

July 13, 2017 2:35 p.m.

Blard says... #24

July 13, 2017 5:55 p.m.

clayperce says... #25

Officer_Dragon,
By any chance, are you MagnumOpus91 on MTGO? If so, I was the Ponza deck you played yesterday! It definitely wasn't this exact list, but it was VERY similar.
Either way, this a REALLY impressive deck! It's just awesome to see Solemnity + Phyrexian Unlife move from a what-of discussion on a Spoiler site into the real world! If it wasn't you, here are some thoughts from the match that you may find useful:

I ran Serious Ponza against a deck VERY much like this one, and ended up winning 2-1.

  • Game 1: Ponza won. We both kept land-light hands, so it took us forever to get going. But I was able to get a Stormbreath Dragon onto the battlefield before my opponent got the lock, and it was gg soon after that.
  • Game 2: Enchantments won, in an amazingly close and fun game. I had Chandra, Torch of Defiance and an Inferno Titan on the battlefield, and was feeling great. Even with a bunch of Prison tax, I had Chandra's +1, the Titan's Attack trigger, and the Titan's Power+Firebreathing ... PLENTY of damage for lethal on the next turn. But then my opponent landed a Story Circle. Ugh. and I was TOTALLY shut down. I got Chandra's Emblem (colorless, thankfully), so was merrily on the way to lethal again. Then Phrexian Unlife showed up. Ugh. I drew a Beast Within and killed one of my Lands (at that point, the extra Creature meant I could get SOMETHING past the Story Circle). So my opponent is at -4 Life and headed towards 10 Poison counters ... and then Solemnity showed up. And I've still maybe got a chance, as I have one more Beast Within in the deck that I could use to kill the Solemnity. And then Greater Auramancy appeared. And that's gg, as I am now TOTALLY locked. What a game!
  • Game 3: Ponza wins, but just barely. I get Chandra, Torch of Defiance down on T2, and even though my other threats are all neutralized (with Journey to Nowhere and Nevermore), she's ticking up nicely. I get the Emblem and life's looking good. Until my opponent hard-casts Leyline of Sanctity. Ugh. This is absolutely BRUTAL, since Chandra's Emblem is not a 'may' effect. With no Creatures on either side of the battlefield, and a Hexproof opponent, every spell I cast did 5 damage to myself. I'm eventually able to get an Inferno Titan out without killing myself, and swing a few times (targeting himself with the Attack trigger, which was hilarious) for lethal.

TL;DR: An AMAZING deck! I recommend Story Circle and Leyline of Sanctity.

Draw well!

July 14, 2017 11:07 a.m.

clayperce I am not even on Mtgo. That is really cool that you faced someone with a very similar deck.

July 14, 2017 1:30 p.m.

Airakk says... #27

"This deck is not Modern legal."

July 14, 2017 10:58 p.m.

clayperce says... #28

Airakk,
Ha ha, you're funny. Read Post #20.

July 14, 2017 11:01 p.m.

MrSilk says... #29

I love the deck, it's a smart idea. Do you have any other wincons than Approach of the Second Sun? That's the only thing I'm worried about here.

July 15, 2017 12:16 a.m.

Airakk says... #30

clayperce,

Haha, you're funny. Its released since yesterday.

July 15, 2017 9:05 a.m.

clayperce says... #31

Airakk,
Exactly. So why post that it's not Modern-legal then? The only card highlighted is Solemnity and it's now legal. As you just pointed out ... :-D

July 15, 2017 9:16 a.m.

Airakk says... #32

clayperce,

its legal but not in modern...

tappedout has to update, or the card is already banned in standard and modern ;)

July 15, 2017 9:51 a.m.

Finally a deck that makes that playset of Tempest of Light I traded for as a kid remotely useful.

July 15, 2017 3:38 p.m.

ccmaci says... #34

If you make a commander deck around not having fun, put in the Humility and Night of Souls' Betrayal Combo

July 16, 2017 11:20 p.m.

ccmaci I love that. Thank you.

July 17, 2017 12:51 a.m.

zenbeni says... #36

Cast Out could be a great addition. Flash is really strong against some wincons, and filtering late game to get your win con is a plus, also in early turns, it means less mulligans maybe.

Are 4 Nykthos, Shrine to Nyx really needed? Never played this deck before but I feel it means more mulligans whereas it seems you don't rely that much on its ramp (except in late turns, but isn't it "win more"?). One copy is maybe sufficient to not mess the manabase?

Maybe full sets of Flagstones of Trokair and Ghost Quarter provide more interactions against some decks (tron...) without messing the manabase if you need to fix it as you can destroy your own flagstones to get 2 plains on board (more filtering). You don't rely on hard white mana so you could add more utility lands such as Scavenger Grounds for more interaction in early turns.

Just my thoughts.

July 18, 2017 5:04 a.m.

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Date added 2 months
Last updated 2 months
Legality

This deck is not Modern legal.

Highlight illegal cards
Illegal cards Solemnity
Cards 60
Avg. CMC 3.24
Folders 3 costly decks (150+), mmm, Infect, Modern, Likable Decks, Favourites, Modern, modern budget , hell yeah, I like, See all 27
Top rank #2 on 2017-07-14
Views 3309