I Can't Believe It's Not Pod

Commander / EDH d3sden0va

SCORE: 56 | 57 COMMENTS | 20356 VIEWS | IN 37 FOLDERS


Backups and Redundancy —Jan. 28, 2019

I've been thinking a lot on the deck and taking some feedback from people who have playtested with it some already and drawn a few conclusions. First, the Isochron Scepter Dramatic Reversal backup plan is underwhelming. Second, the deck always wants more 2CMC creatures. With these ideas in mind, I've made a few card swaps that replace the backup combo package with more redundancies for combo pieces and contingencies for pieces dawn/removed. I'm not 100% sure about the decision to drop Beast Within, as it makes our endgame loops slightly less complete in their ability to shut down our opponents, but Beast is a clunky card, and Scavenging Ooze both has additional utility and also serves as a 2-drop to start the combo. I've also dropped Compost from the primer list. While it's a powerful card it's not right for every meta, play it if it's good for you, but I won't put it in the baseline list. I've also swapped Pongify for Rapid Hybridization. This change is not functional, but because there's 2x Rapid Hybridization in the Simic guild kits, it's going to be a few bucks cheaper for identical functionality.

+Nantuko Tracer
+Scavenging Ooze
+Whirlpool Rider
+Wirewood Herald
+Rapid Hybridization
+Ghostly Flicker

-Beast Within
-Isochron Scepter
-Dramatic Reversal
-Muddle the Mixture
-Pongify
-Compost

GeoFromz says... #1

Loving the deck! I’m actually working on a list of my own and found a lot of inspiration and cool cards in your decklist. My list is a budget cEDH deck ($400-450) and uses some different combos that you might want to try.

First combo (main wincon)

  1. Requirements:

  2. Pod away a one or two drop creature, getting Spellseeker and tutoring for Pull from Tomorrow . If you pod away an untapper, make sure to untap vannifar before it dies.

  3. Pod away spellseeker to find Fatestitcher .

  4. Use your second untap effect to untap vannifar. (This step is irrelevant if Intruder Alarm or Thornbite Staff are on the battlefield)

  5. Pod away fatestitcher to find Disciple of the Ring . Use Disciple to untap vannifar by exiling an instant or sorcery from the graveyard.

  6. Pod away the disciple to find Deadeye Navigator . Soulbond to any creature (the soulbond doesn’t matter just yet).

  7. Unearth Fatestitcher and use it to untap vannifar. Pod away fatestitcher to find Peregrine Drake , untapping your lands

  8. Soulbond peregrine drake to deadeye navigator and repeatedly blink the drake to generate infinite mana

  9. Cast Pull from Tomorrow and draw your deck, then discard a land.

  10. Cast Walking Ballista for an absurd amount of mana and win the game

Another wincon used with this specific combo is, once you have infinite mana, playing Laboratory Maniac and then casting Blue Sun's Zenith to draw a card. You can also use blue suns zenith to mill your opponent in 1v1, if you like to do that :) this combo usually can get online in turns 3-5, especially with a good start of a mana dork into an untapper and getting vannifar our turn 3.

The second main combo in my deck involves chaining untappers and podding them away until we reach Protean Hulk , but it’s a bit too complicated to type out all the way right now ;) I’ll probably have the decklist up soon enough so you can check it out then if you’d like. Just thought this combo was fun and fast enough to tell you about, and it doesn’t take too long to pull it off time-wise if you know what you’re doing, which makes it less miserable for the table.

Thanks for sharing your list!

January 11, 2019 7:56 p.m.

d3sden0va says... #2

GeoFromz If you look into the notable exclusions section of the card choice discussion, I've actually covered these lines or similar. Intruder and Thornbite are just too hard to get reliably, and Hulk adds too much dead weight. I also don't like running Ballista or Pull as an outlet, I already have ways to win that only uses cards I'm already playing going from my combo state. The loops take longer, but if the table makes you fully play them out then that's on them not on you. It doesn't take much time to explain them, at which point people either have interaction or should scoop.

January 12, 2019 12:41 p.m.

ScryLord says... #3

Upvoted as soon as I read the name! Oh yeah, it's also a good deck.

January 15, 2019 2:02 a.m.

KayneMarco says... #4

Pod?

January 17, 2019 3:35 p.m.

ScryLord says... #5

January 18, 2019 2:12 a.m.