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Show and Tell deck with Omniscience.
Mono blue, Legacy deck, that centers around Show and Tell .
In a perfect world I would lay a land, with a Lotus Petal , and/or Chrome Mox imprinting a blue card. I could then Show and Tell my Omniscience , into an Emrakul, the Aeons Torn , to get my Time Walk effect. The effect occurs, I could place anything else I have in my hand out, since I have my Omniscience , and swing for Emrakul.
I am always open to suggestions, and I will usually comment back as to what I'll be doing with them. _
Archive traps are really out of place, you probably have them to pitch to force and chrome mox, I would not recommend that. Most decks with show and tell are not just running show and tell, because it's just one card in your deck to achieve that effect, that's why Sneak Attack is used in Sneak and Show decks. Other options are to use tutors, such as Personal Tutor , running 4 of the cantrips (Brainstorm , Ponder , Preordain , etc.) to dig faster. One combo that I personally like is using Conflux with Show and Tell Omniscience , so you get a bunch of creatures using multiple Confluxes, then play them all for free.
Archive Trap is, yes, there for Force, and Chrome Mox, but it's also there for a free mill. If I had all 4 of them in my deck they would have to mill 52 a.k.a their entire deck (if they didn't have something in their deck to re-shuffle), for free, since it's a Legacy deck and they would be searching. Though, I may drop them for Personal Tutor because that looks awesome, thank you for showing me that.
As for the cantrips and Conflux (which I really want to put in my deck), what would you suggest I get rid of? It's already a 60 card deck, and if I were to sub in the Tutors for the Traps, what would I sub for Conflux ?
Thanks a bunch, please get back to me :)
It's honestly not that good of a plan, as I've heard it said before, it only happens in Magical Christmas Land, where you get a Show and Tell to resolve with Omniscience and Conflux in hand, and your deck has enough targets for it to make a difference. Still is hilarious when it works out.
Speaking of which, Griselbrand would find himself a nice place in this deck, since once he's on the field, no matter what happens to him, you can draw 7 in response. I'd suggest dropping at least one Emrakul and Progenitus for some Griselbrands.
Drop the Gitaxian Probes for the cantrips, yes it's free, but you only get one card out of it, where with the others you get to look at three or four cards.
Drop the Traps for Daze and Force of Will, and Spell Pierce is good too. You want to make sure you can protect your Show and Tell, since if that gets countered, you're dead. I'd suggest dropping the Chrome Moxes; Lotus Petal and Ancient Tomb do the same thing, and while it's nice to be able to drop S&T on turn one, turn 2 is perfectly fine.
Telepathy seems like a completely useless card, all it does for you is let you see their hand. If you had Cabal Therapy , it wouldn't be so bad, but seeing their hand is not really useful, and I don't know when you'd sideboard them in.
Other than that, my suggestion is to proxy up some other decks and test this against them, or take this to a Legacy tournament somewhere near you, and see how it does. Afterwards, think about what happened during the tournament, and see if you can think of any cards you'd rather have in your deck that would have saved you, and test it with the changes.
A lot of Legacy decks can easily be dependent on a couple cards, so, it's not that big ot a stretch from normal Legacy.
I may drop the Archive Trap s for Griselbrand cuz he seems cool, with his flying, lifelink, draw stuff. But I really want to keep all of my Emrakul's cuz if I get Omniscience out to put him out, I get an extra turn.
I could see dropping the Chrome Mox s (prob for Conflux ), cuz they were an afterthought to me, but, I don't see why I'd want to drop the Lotus Petal or the Ancient Tomb . In Legacy turn 1 is where it's at, turn 1 can easily be the difference between life and death, that's why you'll almost never hear someone say "I'll draw" instead of "I'll play".
Thank you kindly for your feedback :D
Yeah, I just suggested dropping the moxes, not the petals and tombs, those are definitely necessary.
I do play Legacy, and few decks rely on a two card combo, let alone a 3 card one. Combo Elves relies on one, Glimpse of Nature, and has several backups (Regal Force, Elvish Visionary/Wirewood Symbiote, beatdown with Warcaller/Archdruid). Counterbalance relies on two cards, Top and Counterbalance, but they have other methods to prevent the opponent from winning until they can pull those two out, which stall until they pull out their combo (Thopter Foundry/Sword of the Meek). Most decks have redundancies in place so that when they don't draw exactly what they need, they don't need to mulligan. In Legacy, turn one tends to be land cantrip go, or land small creature go. Turn 2 is when stuff starts happening, and things begin to get crazy by turn 3 or 4.
The problem with Show and Tell is that it's merely one card out of 60, you have about a 45% chance of seeing it in your opening hand. That's why many decks have an alternate strategy, such as Sneak Attack , or reanimator decks, which won't work with Omniscience. Putting tutors in is one way of doing something similar, but then they can get a 2 for 1 by countering what you tutor for, instead of having to counter both spells.
Also, the big problem with Conflux is figuring out what to put in. Emrakul can't be fetched up by it, and you can only have 1 Progenitus and one Griselbrand out for it. Cards like Inkwell Leviathan , Blazing Archon , Iona, Shield of Emeria , Angel of Despair , and other cards that have enormous effects like those would work, but you don't want too many of them, because then you'll end up with being unable to get the combo out consistently enough. Although there are the praetors, which are also wincons.
You really should take out the Archive Traps, while mill isn't terrible, that's something you base your deck around, you don't just toss them in there and call it a day.
Just wondering, did anyone Playtest my deck? It's usually the second thing I do after I see someones deck, so that I can tell if what they're doing would work out like they'd hoped. I'm lucky in that I have my husband right next to me and we can "Play Together", he'll used a deck and I'll use mine, and we'll have a few matches so we can actually test out stuff like counterspells, mill, discard, etc.
I gave it a few tests, seriously, drop the archive traps. Milling is something you devote the deck to, this is not it. Replace them with preordains or spell pierces, they fulfill the same purpose (something to pitch to FoW/ Chrome Mox), while being useful without either of those other two in hand.
Archive trap is a situational card that mainboarded provides a fair few answers. Mill is not the wincon in this deck, that much is blatantly obvious. But for nearly any deck losing the top 13 cards of their deck is pretty rough. A lot of combo decks run only one or two of their win cons (see any tendrils deck), if you hit it and they don't have a way to get it out of their graveyard that's game. All of that is for 0 mana on your part, can be on their first turn without you even dropping a land. Also, as you mentioned it can be imprinted to chrome mox or pitched to the force. But it also provides cards to remove for your sideboarded answers. Nearly everything else is needed and you would gimp yourself somehow, either draw or counters in order to get your sideboard in. Archive traps work well first game, and if needed can be boarded out. Preordain or spell pierce cannot provide the same answer the traps can.
If you are really struggling with combo decks, then run Thorn of Amethyst . Shuts down storm just as well. And Spell pierce will stop storm decks, just counter their enabler, and they probably won't have an answer, and if they do, they would have hit your archive trap with it. Archive trap only has about a 13/50 chance of hitting the specific card you need to get rid of if they run 1, and a much less chance of hitting both, spell pierce has a 100% chance of hitting the card you want. If you are that against spell pierce, put in Enlightened Tutor instead, you need the additional ways to cheat out your wincons, or to get Show and Tell. Reanimator has 3 ways to get out their creatures, Sneak and Show has 2 different ways, when you only have one, it's far too unreliable.
|Date added||1 year|
|Last updated||1 year|
|Sets||Magic 2013, From the Vault: Legends, 2012 Core Set , Rise of the Eldrazi, Zendikar, From the Vault: Exiled, Mirrodin, Nemesis, Mercadian Masques, Urza's Saga, Tempest, Alliances|